Unknown Event

Falko, Showoff Pilot

Falko, Showoff Pilot {U}{R}{W}

Legendary Creature - Bird Pilot
As long as a Spacecraft or Vehicle you control dealt combat damage to an opponent this turn, cards in your hand have spectacle. Their spectacle cost is equal to their mana cost minus {2}. (You may cast a spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Whenever you cast a spell for its spectacle cost, put a +1/+1 counter on Falko.
3/3
The Traveling Postman

The Traveling Postman {1}{U}{R}{W}

Legendary Creature - Human Artist
Flying
Whenever The Traveling Postman deals combat damage to a player, choose Magic cards at random until you find one that creates a token other than a copy. Create a token of the type of your choice that card can create. (Many Magic search engines have "random card" functions.)
3/4
The Vast Scrier

The Vast Scrier {1}{R}{W}{B}

Legendary Creature - Human Cleric
Flying
Whenever The Vast Scrier attacks a player, you may put a Soldier, Warrior, or Wizard creature card from your hand onto the battlefield tapped and attacking that player. If it has any "Whenever this creature attacks" triggers, those trigger. If you don't put a card onto the battlefield this way, scry 2.
2/2
The Brewing Chef

The Brewing Chef {2}{G}{W}{U}

Legendary Creature - Human Chef
When The Brewing Chef enters, look at the top six cards of your library. You may reveal a card from among them that creates a token and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature tokens you control get +1/+1 for each differently named token you control.
3/3
Genevieve, Conniving Dragon

Genevieve, Conniving Dragon {W}{U}{B}{R}{G}

Legendary Creature - Elder Dragon Gamer
Flying
At the beginning of combat on your turn, roll the party die and create a number of Treasure tokens equal to the result. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard. If your party size is 1, the party die is a d4. It's a d8 for 2, a d12 for 3, and a d20 for 4.)
5/5
Margle, Cousin of Yargle

Margle, Cousin of Yargle {3}{G}{W}

Legendary Creature - Frog Noble
Other creatures you control lose all abilities, can't gain abilities, and get +2/+2.
5/2
The Ash Lizard

The Ash Lizard {4}{R}{G}

Legendary Creature - Lizard Warrior
Other Lizards, Treefolk, And Warriors you control get +2/+2.
Whenever The Ash Lizard attacks, create a token that's a copy of one of the following cards at random: Ash Zealot; Bog-Strider Ash; Grotag ThrASHer; Seedguide Ash; Unstoppable Ash; ViASHino Warrior. (You're probably going to need to look these cards up.)
5/5
The Knight of Commentary

The Knight of Commentary {W}{U}{B}{R}{G}

Legendary Creature - Human Advisor Knight
Eminence — While The Knight of Commentary is in the command zone or on the battlefield, you are freely allowed to ask people for advice on your game while playing. (This includes nearby players, friends around you, and even people you message on your phone, but it all must be done in a timely fashion, courteously, and without causing large interruptions in other games.)
7/7
The Master of Cuisine

The Master of Cuisine {R}{G}{W}

Legendary Creature - Human Chef
Whenever this creature attacks, create a Food token.
Whenever you sacrifice a food, choose one —
• Gelato — Target creature gains haste and trample until end of turn.
• Pasta — Scry 1.
• Pizza — Tap target creature.
3/3
The Judge of Height

The Judge of Height {3}{R}{W}

Legendary Creature - Giant Wizard
Trample
The Judge of Height gets +1/+0 for each creature on the battlefield that it's taller than. (A creature's height is equal to its toughness plus its mana value.)
0/6
The Zonian Brawler

The Zonian Brawler {2}{R}{G}

Legendary Creature - Zonian Gamer
If The Zonian Brawler is your commander, your minimum deck size is 60 and your starting life total is 30. (That's right, you're playing Brawl!)
Whenever a fighting or biting creature you control deals lethal damage to a creature, create a Food token and draw a card. (Biting is when a creature deals damage equal to its power to another creature.)
4/4
The Good Time Sleuth

The Good Time Sleuth {3}{W}{B}

Legendary Creature - Human?
When The Good Time Sleuth enters, exile the top card of your library and each nontoken creature you control in a face-down pile, shuffle that pile, then manifest those cards. Then create a Blood token for each face-down creature you control. Those creature gain "Sacrifice a Blood: Turn this creature face up." Secretly choose one of them. As that creature is turned face up, reveal the choice and it becomes a 5/5 black Demon.
3/3
X, Mystery Racer

X, Mystery Racer {3}{U}{B}

Legendary Creature - Human Spy
When X enters, you may put it into target opponent's hand. If you do, as long as it remains in their hand, that player can't cast X and they play with their hand revealed.
During your turn while X is in an opponent's hand, you may activate abilities of nonland permanents opponents control. If you activate the crew or saddle ability of a permanent this way, gain control of it until end of turn. Untap it. It gains haste until end of turn.
5/5
The Game-Changing Host

The Game-Changing Host {2}{G}{U}{R}

Legendary Creature - Human Wizard
Anything that could have changed The Game-Changing Host on the turn it enters applies retroactively. (He's been here the whole time.)
{T}: Create a copy of a game changer at random. You may play the copy without paying its mana cost. (There are currently 61. Perhaps look at a list and randomize?)
4/4
Tarkiran Towelsbane

Tarkiran Towelsbane {5}{R}{W}

Legendary Creature - Shark Rebel
When Tarkiran enters, create five 1/1 red Human Rebel creature tokens.
Whenever one or more Rebels you control deal combat damage to a player, you gain 2 life.
2/2
The Convention Enthusiast

The Convention Enthusiast {W}{U}{B}{R}{G}

Legendary Creature - Human Gamer
As long as this creature is your commander, you may play cards from any game in your deck as long as they can be reasonably translated into Magic. They all fit within this Commander's color identity.
{1}: Create one resource of any type. (Mana or otherwise.)
Prize Card for the Unknown events at GenCon, July 31-August 3, 2025.
5/5
Saga of Krark Losing His Thumb

Saga of Krark Losing His Thumb {3}{U}{R}

Enchantment - Saga
Flip Ahead (If you would put a lore counter on this saga, instead flip a coin. If yu lose the flip, don't put a counter on and repeat the current chapter.)
I — Add {U}{R}.
II — Create a token that's a copy of Krark, the Thumbless and a token that's a copy of Krark's Thumb. (Keep in mind they're both legendary!)
III — Choose target opponent. Flip a coin with them. The loser of the flip loses a quarter of their life, rounded up.
Designed by players at MagicCon Las Vegas 2025.
The Cobra King

The Cobra King {4}{G}{U}

Legendary Creature - Snake Hawk Warrior
At the beginning of each player's upkeep, create a 1/1 blue Serpent creature token named Cobra Coil. When you do, if you control five or more Snakes and/or Serpents, choose one —
• Strike first — Target Snake or Serpent you control fights target creature an opponent controls.
• Strike hard — Put a +1/+1 counter on each Snake and Serpent you control.
5/2
Arvad of the Weatherlight

Arvad of the Weatherlight {2}{W}{B}

Legendary Creature - Human Knight
Rulebreaker — If Arvad of the Weatherlight is your Commander, you may include legendary permanents of any color in your deck regardless of color identity.
Whenever Arvad deals combat damage to an opponent, you may put a legendary permanent card from your hand onto the battlefield.
3/4
Autumn Willow and Baron Sengir

Autumn Willow and Baron Sengir {4}{B}{G}

Legendary Creature - Avatar Vampire Noble
Shroud (This creature can't be the target of spells or abilities.)
Flying
Whenever a creature an opponent controls dies, put a +2/+2 counter on each Vampire you control that dealt damage to that creature this turn.
5/5
The Wise Sable

The Wise Sable {4}{R}{G}{W}

Legendary Creature - Elder Sable Judge
Judge Call! — When The Wise Sable enters the battlefield, choose one of the following six cards at random: Blood Moon; Enraging Licid; Humility; Life and Limb; Opalescence; Yavimaya, Cradle of Growth. Create a token that's a copy of the chosen card. (One easy way to determine is to roll a D6.)
5/5
Seventh Stage of Magic Design

Seventh Stage of Magic Design {4}{G}{U}

Enchantment
Double all your spells and abilities. (All spells and abilities cast, activated, or triggered by you are copied. Mana abilities produce twice as much mana.)
Sue, Everlasting Dinosaur

Sue, Everlasting Dinosaur {3}{R}{G}{W}

Legendary Creature - Dinosaur
Trample
Each creature card in your graveyard has fossilize. Its fossilize cost is equal to its mana cost minus {2}.
Fossilize {R}{G}{W} (Return this card from your graveyard to the battlefield with a finality counter on it. It's an artifact and not a creature.)
7/6
Blue Screen of Death

Blue Screen of Death {4}{U}{B}

Legendary Instant Artifact Enchantment
(It's like flash but more card types.)
Blue Screen of Death enters with 108 curse counters.
{1}: Remove a curse counter from Blue Screen of Death.
Whenever a player spends more seconds with priority during their turn than the number of curse counters on Blue Screen of Death, sacrifice it and they lose 6 life.
Monet, Sensei of the Sewers

Monet, Sensei of the Sewers {5}{B}{G}

Legendary Creature - Rat Ninja Mutant
Fixed commander ninjutsu {3}{B}{G} (It's commander ninjutsu, except the command tax applies, like it should have originally.)
When Monet enters, create four 1/1 green Turtle creature tokens with training. If Monet was ninjutsu'd, those tokens enter tapped and attacking. (Whenever a creature with training attacks with another creature with greater power, put a +1/+1 counter on it. This doesn't work if it enteres tapped and attacking.)
4/4