Unknown Event

Famous Museum

Famous Museum {3}

Artifact
Whenever a creature you control dies, put an art counter on Famous Museum.
{T}: Add {C}, plus an additional {C} for each art counter on Famous Museum.
Interrogation Robot

Interrogation Robot {3}

Artifact Creature - Construct
{T}, Discard a card: Choose a card name that hasn't been chosen among Who, What, When, Where, and Why. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs. Who//What//When//Where//Why is a split card from Unhinged.)
2/2
Sagrada Familiar

Sagrada Familiar {3}

Artifact Creature - Wall
Reach, defender
Commander spells you cast cost {1} less to cast.
Whenever you cast a commander spell, create X 1/1 Stained Glass artifact creature tokens that are all colors, where X is the number of colors of that commander.
0/5
Segovian Sword

Segovian Sword {3}

Artifact - Equipment
For Segovia! (When this Equipment enters the battlefield, create a -1/-1 blue Squid creature token, then attach this to it. Yes, it's a -1/-1 creature.)
Equipped creature gets +2/+2 and has skulk (It can't be blocked by creatures with greater power.)
Equip {3}
Compleated Clone Shell

Compleated Clone Shell {5}

Artifact Creature - Phyrexian Shapeshifter
Imprint — When Compleated Clone Shell enters the battlefield, look at four random cards from your sideboard and exile one face down.
When Compleated Clone Shell dies, turn the exiled card face up. You may cast it without paying its mana cost.
3/3
Guilded Lotus

Guilded Lotus {5}

Artifact
Pledge (Join a two-colored guild if you haven't already this game.)
{T}: Add three mana in any combination of your guild's colors
Power Level Analyzer

Power Level Analyzer {3}

Artifact Creature - Construct
As Power Level Analyzer enters the battlefield, you and target opponent each secretly choose a number between 1 and 10, then reveal. Power Level Analyzer enters with a number of +1/+1 counters equal to the distance between the two numbers. If both players chose the same number, put seven +1/+1 counters on Power Level Analyzer instead.
0/0
Kibo's Bananamobile

Kibo's Bananamobile {5}

Legendary Artifact - Vehicle
When this Vehicle enters, create three colorless artifact tokens named Banana with "{T}, Sacrifice this token: Add {R} or {G}. You gain 2 life."
Whenever you sacrifice a Banana, you may have it deal 2 damage to target attacking creature.
Crew 1
6/6
Gingerbehemoth

Gingerbehemoth {6}

Artifact Creature - Food Golem
Gingerbehemoth costs {2} less to cast for each Food you've sacrificed this turn.
Vigilance, trample
{4}, {T}, Sacrifice Gingerbehemoth: You gain 6 life.
6/6
Sawtooth Avenger

Sawtooth Avenger {5}

Artifact Creature - Golem Construct
Megasunburst (This enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it)
Remove three +1/+1 counters from Sawtooth Avenger: Sawtooth Avenger gains your choice of deathtouch, lifelink, or menace until end of turn.
0/0
Original Skullclamp

Original Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Devoted Abzan

Devoted Abzan {B}

Creature - Dog Cleric
{5}, {T}: You draw a card and lose 1 life. This ability costs X less to activate, where X is your devotion to Abzan. (Each {W}, {B}, or {G} in the mana cost of permanents you control counts towards your devotion to Abzan.)
1/1
Bloodspatter Vampire

Bloodspatter Vampire {1}{B}

Creature - Vampire
Flying
If an opponent would create a Clue, they create a Blood instead. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
2/1
Nim Mongoose

Nim Mongoose {B}

Creature - Zombie Mongoose
Shroud (This creature can't be the target of spells or abilities.)
Nim Mongoose enters the battlefield tapped.
Threshold — Nim Mongoose gets +1/+0 for each artifact you control as long as seven or more cards are in your graveyard.
2/1
Bad Knight

Bad Knight {B}{B}

Creature - Phyrexian Knight
First Strike
You can't cast Bad Knight if you're on the Mirran team.
If Bad Knight is on the battlefield at the end of the game, score an additional point for the Phyrexian team.
2/2
Incubob

Incubob {1}{B}

Sorcery
Incubate Dark Confidant 1. (Create an Incubator Dark Confidant token with a +1/+1 counter on it and "{2}: Transform this artifact." It transforms into Dark Confidant, except it's also a Phyrexian.)
Flashback {3}{B}, Pay 3 life.
Innistrad Charm

Innistrad Charm {1}{B}

Sorcery
Choose one —
• Cemetery Recruitment (Return a creature card from graveyard to hand, draw a card if it's a Zombie.)
• Duress (Look at their hand, make them discard a noncreature, nonland.)
• Human Frailty (Destroy target Human.)
Team Perseverance

Team Perseverance {1}{B}

Instant
Team Cloudspire — Target creature gets +2/+0 and gains indestructible until end of turn. Draw a card.
Team Speed Demons — Return one or two target creature cards from your graveyard to your hand.
Impressive Rat

Impressive Rat {2}{B}

Creature - Rat
When Impressive Rat dies, put a hole counter on target land you don't control. Whenever that land becomes tapped, you investigate. (The land continues to intrigue.)
3/2
Vamping Vampire

Vamping Vampire {2}{B}

Creature - Vampire Advisor
Flying, lifelink
Plot {2}{B}
Whenever you cast a spell while this card is exiled, put a stall counter on it.
When this creature enters, it deals damage equal to the number of stall counters that were on it to target creature an opponent controls.
2/2
Phyrexian Chimney Imp

Phyrexian Chimney Imp {4}{B/P}

Creature - Phyrexian Imp
({B/P} can be paid with either {B} or 2 life.)
Flying
When Phyrexian Chimney Imp dies, target opponent puts two cards from their hand on top of their library in any order.
2/3
Fear of Fear Itself

Fear of Fear Itself {2}{B}{B}

Enchantment Creature - Nightmare
{2}: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
4/4
Soul Drainer

Soul Drainer {5}{B}

Creature - Giant Wizard
Deathtouch
When Soul Drainer enters the battlefield, destroy target commander an opponent controls. Remove all commander damage that commander dealt to you. (You don't gain life, just treat it as though your commander damage from that commander is zero.)
4/5
Delve too Deep

Delve too Deep {X}{B}

Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target creature gets -X/-X until end of turn. If X was 7 or greater, create a 7/7 black and red Demon creature token.
Would You Have Done the Same?

Would You Have Done the Same? {B}

Instant
Cast this spell only if you control a creature.
Destroy target creature. That creature's controller may create an Arrest token attached to a creature you control. (It's a copy of the card Arrest)