Unknown Event

The Trivia Mastermind

The Trivia Mastermind {1}{U}{B}{R}

Legendary Creature - Human Gamer
{1}, {T}: Look at the top three cards of your library. Choose one of them that isn't a playtest card and say its name, then choose a category among power, toughness, or mana value. An opponent guesses in that category about that card, then reveal the card. If they guessed incorrectly, put the card into your hand. Then, put each card not put into your hand this way on the bottom of your library in any order.
1/4
The Bus Runner

The Bus Runner {1}{B}{G}{U}

Legendary Creature - Human Gamer
When The Bus Runner enters, create a 4/4 Desert Vehicle artifact land token with crew 2. Put eight hour counters on it. It has "{T}: Add {C}" and "Whenever this token or a Gamer you control becomes tapped, remove an hour counter from this token. Then if it has no hour counters on it, each opponent loses 1 life, you gain 1 life, and put eight hour counters on this token."
Ready to run (You can have two commanders if both have ready to run.)
3/4
The Majestic Duo

The Majestic Duo {2}{G}{U}

Legendary Creature - Human Wizard
When The Majestic Duo enters, if you don't control another permanent named The Majestic Duo, create a token that's a copy of it, except it's not legendary, it has "Whenever this creature deals combat damage to a player, draw a card and earnestly tell them good luck," and it loses all other abilities.
Whenever this creature deals combat damage to a player, you and that player may each put a permanent card from your hand onto the battlefield. Offer them a high-five.
2/2
Fifth Stage of Magic Design

Fifth Stage of Magic Design {2}{R}{G}

Enchantment
This enchantment enters with three resonance counters on it.
Whenever you cast a spell, you may remove a resonance counter from this enchantment. If you do, ask a person outside the game if the spell's name sounds like a non-Magic themed movie title. When a person answers yes, choose one —
• Put two +1/+1 counters on target creature.
• This enchantment deals 2 damage to target creature.
When this enchantment has no counters on it, sacrifice it.
The Zabulous Cosplayer

The Zabulous Cosplayer {2}{U}{R}

Legendary Creature - Human Shapeshifter
As The Zabulous Cosplayer enters and at the beginning of your upkeep, choose a tournament-legal non-Aura permanent card at random. The Zabulous Cosplayer becomes a copy of that card, except it has this ability. (Use the "random card" feature on a Magic card search engine until you hit a permanent card.)
0/0
Shen, Wish Granter

Shen, Wish Granter {1}{G}{U}{R}

Legendary Creature - Dragon
Defender, flying
When Shen enters, if you haven't scattered the Dragonstorm Globes this game, scatter them. (Create seven Dragonstorm Globe token cards and shuffle them into your library.)
Whenever a permanent named Dragonstorm Globe you control enters, draw a card. Then if you control seven permanents named Dragonstorm Globe, you win the game.
6/6
Related card: Dragonstorm Globe
The Sprinkler of Stardust

The Sprinkler of Stardust {2}{R}{W}

Legendary Creature - Human Warrior
Whenever The Sprinkler of Stardust attacks, look at the top six cards of your library. You may put an instant or sorcery card from among them onto the battlefield tapped and attacking. It becomes a 2/2 creature with "Whenever this deals combat damage to an opponent, cast a copy of this card." (The 2/2 creature stays on the battlefield.) Put the rest of the cards on the bottom of your library in a random order.
4/4
The Brewing Chef

The Brewing Chef {2}{G}{W}{U}

Legendary Creature - Human Chef
When The Brewing Chef enters, look at the top six cards of your library. You may reveal a card from among them that creates a token and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature tokens you control get +1/+1 for each differently named token you control.
3/3
Genevieve, Conniving Dragon

Genevieve, Conniving Dragon {W}{U}{B}{R}{G}

Legendary Creature - Elder Dragon Gamer
Flying
At the beginning of combat on your turn, roll the party die and create a number of Treasure tokens equal to the result. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard. If your party size is 1, the party die is a d4. It's a d8 for 2, a d12 for 3, and a d20 for 4.)
5/5
Margle, Cousin of Yargle

Margle, Cousin of Yargle {3}{G}{W}

Legendary Creature - Frog Noble
Other creatures you control lose all abilities, can't gain abilities, and get +2/+2.
5/2
The Ash Lizard

The Ash Lizard {4}{R}{G}

Legendary Creature - Lizard Warrior
Other Lizards, Treefolk, And Warriors you control get +2/+2.
Whenever The Ash Lizard attacks, create a token that's a copy of one of the following cards at random: Ash Zealot; Bog-Strider Ash; Grotag ThrASHer; Seedguide Ash; Unstoppable Ash; ViASHino Warrior. (You're probably going to need to look these cards up.)
5/5
The Knight of Commentary

The Knight of Commentary {W}{U}{B}{R}{G}

Legendary Creature - Human Advisor Knight
Eminence — While The Knight of Commentary is in the command zone or on the battlefield, you are freely allowed to ask people for advice on your game while playing. (This includes nearby players, friends around you, and even people you message on your phone, but it all must be done in a timely fashion, courteously, and without causing large interruptions in other games.)
7/7
The Master of Cuisine

The Master of Cuisine {R}{G}{W}

Legendary Creature - Human Chef
Whenever this creature attacks, create a Food token.
Whenever you sacrifice a food, choose one —
• Gelato — Target creature gains haste and trample until end of turn.
• Pasta — Scry 1.
• Pizza — Tap target creature.
3/3
The Judge of Height

The Judge of Height {3}{R}{W}

Legendary Creature - Giant Wizard
Trample
The Judge of Height gets +1/+0 for each creature on the battlefield that it's taller than. (A creature's height is equal to its toughness plus its mana value.)
0/6
The Zonian Brawler

The Zonian Brawler {2}{R}{G}

Legendary Creature - Zonian Gamer
If The Zonian Brawler is your commander, your minimum deck size is 60 and your starting life total is 30. (That's right, you're playing Brawl!)
Whenever a fighting or biting creature you control deals lethal damage to a creature, create a Food token and draw a card. (Biting is when a creature deals damage equal to its power to another creature.)
4/4
The Good Time Sleuth

The Good Time Sleuth {3}{W}{B}

Legendary Creature - Human?
When The Good Time Sleuth enters, exile the top card of your library and each nontoken creature you control in a face-down pile, shuffle that pile, then manifest those cards. Then create a Blood token for each face-down creature you control. Those creature gain "Sacrifice a Blood: Turn this creature face up." Secretly choose one of them. As that creature is turned face up, reveal the choice and it becomes a 5/5 black Demon.
3/3
X, Mystery Racer

X, Mystery Racer {3}{U}{B}

Legendary Creature - Human Spy
When X enters, you may put it into target opponent's hand. If you do, as long as it remains in their hand, that player can't cast X and they play with their hand revealed.
During your turn while X is in an opponent's hand, you may activate abilities of nonland permanents opponents control. If you activate the crew or saddle ability of a permanent this way, gain control of it until end of turn. Untap it. It gains haste until end of turn.
5/5
The Game-Changing Host

The Game-Changing Host {2}{G}{U}{R}

Legendary Creature - Human Wizard
Anything that could have changed The Game-Changing Host on the turn it enters applies retroactively. (He's been here the whole time.)
{T}: Create a copy of a game changer at random. You may play the copy without paying its mana cost. (There are currently 61. Perhaps look at a list and randomize?)
4/4
Tarkiran Towelsbane

Tarkiran Towelsbane {5}{R}{W}

Legendary Creature - Shark Rebel
When Tarkiran enters, create five 1/1 red Human Rebel creature tokens.
Whenever one or more Rebels you control deal combat damage to a player, you gain 2 life.
2/2
The Cobra King

The Cobra King {4}{G}{U}

Legendary Creature - Snake Hawk Warrior
At the beginning of each player's upkeep, create a 1/1 blue Serpent creature token named Cobra Coil. When you do, if you control five or more Snakes and/or Serpents, choose one —
• Strike first — Target Snake or Serpent you control fights target creature an opponent controls.
• Strike hard — Put a +1/+1 counter on each Snake and Serpent you control.
5/2
Arvad of the Weatherlight

Arvad of the Weatherlight {2}{W}{B}

Legendary Creature - Human Knight
Rulebreaker — If Arvad of the Weatherlight is your Commander, you may include legendary permanents of any color in your deck regardless of color identity.
Whenever Arvad deals combat damage to an opponent, you may put a legendary permanent card from your hand onto the battlefield.
3/4
Autumn Willow and Baron Sengir

Autumn Willow and Baron Sengir {4}{B}{G}

Legendary Creature - Avatar Vampire Noble
Shroud (This creature can't be the target of spells or abilities.)
Flying
Whenever a creature an opponent controls dies, put a +2/+2 counter on each Vampire you control that dealt damage to that creature this turn.
5/5
The Wise Sable

The Wise Sable {4}{R}{G}{W}

Legendary Creature - Elder Sable Judge
Judge Call! — When The Wise Sable enters the battlefield, choose one of the following six cards at random: Blood Moon; Enraging Licid; Humility; Life and Limb; Opalescence; Yavimaya, Cradle of Growth. Create a token that's a copy of the chosen card. (One easy way to determine is to roll a D6.)
5/5
Seventh Stage of Magic Design

Seventh Stage of Magic Design {4}{G}{U}

Enchantment
Double all your spells and abilities. (All spells and abilities cast, activated, or triggered by you are copied. Mana abilities produce twice as much mana.)
Sue, Everlasting Dinosaur

Sue, Everlasting Dinosaur {3}{R}{G}{W}

Legendary Creature - Dinosaur
Trample
Each creature card in your graveyard has fossilize. Its fossilize cost is equal to its mana cost minus {2}.
Fossilize {R}{G}{W} (Return this card from your graveyard to the battlefield with a finality counter on it. It's an artifact and not a creature.)
7/6