Unknown Event

Third Stage of Magic Design

Third Stage of Magic Design {3}{W}{W}

Sorcery
Choose a word that's four letters or longer. For each nonland permanent you control and each nonland card in your graveyard with the chosen word in its rules text or type line, create a colorless 2/2 creature token with no name or creature types.
The Knight of Weeks

The Knight of Weeks {W}

Legendary Creature - Human Knight
Lifelink, vigilance, first strike
At the beginning of your combat step and whenever another Knight enters the battlefield under your control, put a day counter on The Knight of Weeks.
The Knight of Weeks gets +7/+7 for every seven day counters on it.
A
1/1
Naming Screen

Naming Screen {4}{W}{W}

Enchantment
As a creature token you control enters, name it using up to four letters. (It keeps its types. It just has a new name. Remember this is a family event.)
When this enchantment enters, create four 1/1 colorless Hero tokens.
Each creature you control that doesn't share a name with any other creature you control gets +1/+1.
The Highland Runner

The Highland Runner {4}{W}{W}

Legendary Creature - Elk Gamer
When The Highland Runner enters and at the beginning of the first upkeep in a game where it's your commander, you may have each player's life total become 20. If you do, each of your commanders stop being commanders this game. Shuffle them into your library. (They no longer go to the command zone.)
Ready to run (You can have two commanders if both have ready to run.)
6/6
Life Cloud

Life Cloud {X}{W}{W}{W}

Sorcery
Each player gains X life, draws X cards, returns X creatures from their graveyard to the battlefield, then returns X lands from their graveyard to the battlefield.
Crux of Mirrodin

Crux of Mirrodin {3}{W}{W}

Sorcery
Choose one —
• Destroy all nonland permanent cards originally printed in the Mirrodin, Darksteel, Fifth Dawn, and Scars of Mirrodin expansions.
• Destroy all nonland permanent cards originally printed in the Mirrodin Besieged, New Phyrexia, and Phyrexia: All Will Be One expansions.
The Asker of More Mana

The Asker of More Mana {3}{W}

Legendary Creature - Human Soldier
Each time a player pays mana, they must pay {1} additional mana. (This includes casting spells, activating abilities, turning face-down creatures face up, paying for Ghostly Prison, the weird ability on Quenchable Fire, etc.)
LENGTH
3/3
The Asker of More Mana

The Asker of More Mana {3}{W}

Legendary Creature - Human Soldier
Each time a player pays mana, they must pay {1} additional mana. (This includes casting spells, activating abilities, turning face-down creatures face up, paying for Ghostly Prison, the weird ability on Quenchable Fire, etc.)
3/3
The Curve Keeper

The Curve Keeper {4}{W}{W}

Legendary Creature - Human Soldier
Creatures you control get +X/+0, where X is the greatest number of consecutive nonland, nontoken permanents in a mana curve you control. (For example, if you have permanents with mana value 3, 4, and 5, creatures you control get+3/+0. If you're missing 4, they only get +1/+0.)
THE
3/3
The Keeper of Favorite Cards

The Keeper of Favorite Cards {2}{W}

Legendary Creature - Human Soldier
Whenever The Keeper of Favorite Cards enters or attacks, choose a nonland card name and add it to your favorites list for this game. (You can have limitless favorites.)
Your favorite creatures get +1/+0.
Whenever you cast one of your favorite noncreature spells, create a 1/1 white Soldier creature token.
CARD.
2/3
The Keeper of Favorite Cards

The Keeper of Favorite Cards {2}{W}

Legendary Creature - Human Soldier
Whenever The Keeper of Favorite Cards enters or attacks, choose a nonland card name and add it to your favorites list for this game. (You can have limitless favorites.)
Your favorite creatures get +1/+0.
Whenever you cast one of your favorite noncreature spells, create a 1/1 white Soldier creature token.
2/3
The Keeper of Favorite Cards

The Keeper of Favorite Cards {2}{W}

Legendary Creature - Human Soldier
Whenever The Keeper of Favorite Cards enters or attacks, choose a nonland card name and add it to your favorites list for this game. (You can have limitless favorites.)
Your favorite creatures get +1/+0.
Whenever you cast one of your favorite noncreature spells, create a 1/1 white Soldier creature token.
2/3
The Keeper of Favorite Cards

The Keeper of Favorite Cards {2}{W}

Legendary Creature - Human Soldier
Whenever The Keeper of Favorite Cards enters or attacks, choose a nonland card name and add it to your favorites list for this game. (You can have limitless favorites.)
Your favorite creatures get +1/+0.
Whenever you cast one of your favorite noncreature spells, create a 1/1 white Soldier creature token.
2/3
The Keeper of Favorite Cards

The Keeper of Favorite Cards {2}{W}

Legendary Creature - Human Soldier
Whenever The Keeper of Favorite Cards enters or attacks, choose a nonland card name and add it to your favorites list for this game. (You can have limitless favorites.)
Your favorite creatures get +1/+0.
Whenever you cast one of your favorite noncreature spells, create a 1/1 white Soldier creature token.
2/3
Anax and Cymede & Kynaios and Tiro

Anax and Cymede & Kynaios and Tiro {1}{R}{G}{W}{U}

Legendary Creature - Human Soldier
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
3/8
The Water Maro

The Water Maro {1}{W}{U}{G}

Legendary Creature - Elemental
When you cast The Water Maro, create a token that's a copy of it, except the copy isn't legendary.
The Water Maro's power and toughness are each equal to the number of permanents you control that are tokens and/or have the word "Maro" in the name.
DESTROY
*/*
Valko Indorian, Researcher

Valko Indorian, Researcher {W}{U}

Legendary Creature - Human Wizard
Rulebreaker — If Valko Indorian, Researcher is your Commander, you may include all artifacts and enchantments in your deck regardless of color identity.
Artifacts and enchantments you own everywhere become both types. (This applies to your library, hand, battlefield, and so on.)
Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Valko Indorian.
2/2
The Vegetable Car

The Vegetable Car {G}{W}

Legendary Artifact - Vehicle
Onionfect (This creature deals damage in the form of giving you Food tokens.)
At the beginning of your end step, put X +1/+1 counters on target creature you control, where X is the number of Foods you've sacrificed this turn.
Crew 1
The Vegetable Car can be your commander.
3/3
Kallist Rhoka

Kallist Rhoka {3}{U}{B}

Legendary Creature - Human Wizard
Prowess, deathtouch
When you cast Kallist Rhoka, you may choose a creature or planeswalker on the battlefield. Kallist Rhoka becomes a copy of that creature or planeswalker, and that creature or planeswalker becomes a copy of Kallist Rhoka.
2/2
The Keeper of the Yellow Hat

The Keeper of the Yellow Hat {W}{U}

Legendary Creature - Human Wizard
You can't cast Keeper of the Yellow Hat during your first seven turns of the game. (Keep track if you're playing with this!)
When The Keeper of the Yellow Hat enters the battlefield, create a legendary artifact equipment token named Yellow Hat with equip {2} and "Equipped creature gets +4/+4 and gains lifelink."
1/1
The Chaos Keeper

The Chaos Keeper {U}{R}

Legendary Creature - Elemental
The Chaos Keeper enters with a sealed Magic booster pack of your choice under it. (You provide a new pack each time.)
Whenever The Chaos Keeper deals combat damage to a player, reveal its cards and put one of them into your hand. (Don't open the booster pack until the first time this ability resolves.)
1/1
The Multiplayer Nitpickers

The Multiplayer Nitpickers {W}{U}{B}

Legendary Creature - Human Wizard
Treat your effects that scale off of "players" or "opponents" as though there were one more. (For example, with myriad you'd make an additional token that's just attacking nobody, and with Braids, Arisen Nightmare, you'd draw an additional card.)
4/3
Jiffy, Vehicle Repairer

Jiffy, Vehicle Repairer {R}{W}

Legendary Creature - Dwarf Artificer
Vehicles in your graveyard have jump-start. (You may cast a Vehicle card from your graveyard by discarding a card in addition to paying its other costs. You would exile it, except...)
Spells you cast with jump-start aren't exiled.
3/2
Syx, Robot Overlord

Syx, Robot Overlord {U}{R}

Legendary Artifact Creature - Robot Rogue
Before this game begins, if this is your commander, secretly write down the name of five nonartifact creature cards in your deck to be invaders. Reveal them after the game.
At the beginning of your upkeep, target opponent may guess if a creature you control is an invader. If they guess right, exile that creature. If they guess wrong, they lose 3 life. Then you may reveal the name of an invader you control. If you do, put two +1/+1 counters on it. It becomes a Robot artifact creature.
2/2
The Bearded Teakeeper

The Bearded Teakeeper {2}{R}{W}

Legendary Creature - Human Advisor
Whenever The Bearded Teakeeper enters or attacks, create a Food token.
Foods you control have "Scald — {2}, {T}, Sacrifice this artifact: It deals 2 damage to target opponent."
4/4