Unknown Event

Toothy and Zndrsplt

Toothy and Zndrsplt {3}{U}

Legendary Creature - Homunculus Illusion
Whenever you win a coin flip, put a +1/+1 counter on Toothy and Zndrsplt.
At the beginning of combat on your turn, flip a coin until you lose a flip.
When Toothy and Zndrsplt leaves the battlefield, draw a card for each +1/+1 counter on Toothy and Zndrsplt.
2/2
The Fearsome Flock

The Fearsome Flock {3}{U}

Legendary Creature - Bird
Flying, split second level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery. This can't be responded to.)
LEVEL 1-3
3/3
Flying
Whenever The Fearsome Flock deals combat damage to a player, gain control of target noncreature artifact that player controls. It becomes a Treasure.
LEVEL 4+
3/4
Flying
You may activate abilities of artifacts your opponents control as though you control them.
Designed by players at MagicCon Amsterdam 2024
2/3
Blu, Mansion Prince

Blu, Mansion Prince {3}{U}

Legendary Creature - Human Noble
Whenever this creature enters or attacks, investigate.
Whenever you sacrifice a Clue, choose a Room card at random. Create a token that's a copy of one of its halves, then unlock it. (There are currently 30 Room cards.)
2/3
Welcome to Mini-apolis

Welcome to Mini-apolis {3}{U}{U}

Enchantment
Whenever an opponent casts a creature spell, create a token that's a copy of it, except it's 1/1.
The Cosplayzer

The Cosplayzer {4}{U}

Legendary Creature - Shapeshifter
You may have The Cosplayzer enter as a copy of any creature on the battlefield, except it has "The first time each turn an ability of this creature is activated or triggered, copy it. You may choose new targets for the copy" and the first letter of its name is Z. (This is both stylish AND makes it a different name for the legend rule!)
0/0
The Countering Runner

The Countering Runner {3}{U}{U}

Legendary Creature - Merfolk Gamer
Spells you cast that would counter a spell cost {U}{U} less to cast.
Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.)
Ready to run (You can have two commanders if both have ready to run.)
3/7
The Misty Stepper

The Misty Stepper {4}{U}

Legendary Creature - Human Wizard
You may have The Misty Stepper enter as a copy of a creature you control, except its name is The Misty Stepper and it has its other abilities.
The Misty Stepper can't be blocked.
Spells you cast have split second. (As long as that spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
2/2
The Commander Recommender

The Commander Recommender {4}{U}

Legendary Creature - Human Wizard
When The Commander Recommender enters, bring out another Commander deck you own without revealing the commander. Reveal fifteen cards at random from it other than the commander. Each opponent guesses the deck's commander, then reveal it. (The deck must be a legit Commander deck, not just The Ur-Dragon and 99 Islands. Respect the minigame.)
Whenever an opponent guesses wrong (like to Liar's Pendulum... or the above effect), you draw two cards.
4/4
The Charitable Drafter

The Charitable Drafter {4}{U}{U}

Legendary Creature - Human Wizard
When The Charitable Drafter enters, create a 1/1 white Dog creature token. Then each players shuffles their hand into their library. Open a Magic booster pack, then starting with you, all players draft it face up. Each player's draft picks become their hand. (Each player owns the cards they draft until the game ends, then you should get them back, unless you feel generous or rare-drafted and don't care.)
Creatures you control have "{T}: Add one mana of any color. Spend this mana only to cast a card that wasn't in your starting deck."
3/5
MagicConsecrated Sphinx

MagicConsecrated Sphinx {4}{U}{U}

Creature - Sphinx
Flying
Whenever an opponent draws a card, choose one that hasn't been chosen —
• Make Friends — Create a 1/1 colorless Gamer creature token.
• Find Cards — Investigate.
• Win Prize Tickets — Create a Treasure token.
• Go to Sleep — Exile this creature, then return it to the battlefield under its owner's control.
4/6
The Value Knight

The Value Knight {3}{U}

Legendary Creature - Human Knight
When The Value Knight enters the battlefield, create Syr Acha, a 1/1 legendary red artifact creature Food Knight token with "{2}, {T}, Sacrifice this token: You gain 3 life. Until end of turn, if you would draw a card, draw two cards instead."
Whenever you draw a card, put a +1/+1 counter on The Value Knight.
NAME
1/1
Fourth Stage of Magic Design

Fourth Stage of Magic Design {5}{U}{U}

Enchantment
Once per turn, you may cast a nonland card as though it was another card of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color. No looking cards up!)
Phyrexian Broodstar

Phyrexian Broodstar {6}{U}{U}

Creature - Phyrexian Beast
Affinity for Phyrexians (This spell costs {1} less to cast for each Phyrexian you control.)
Flying
Phyrexian Broodstar's power and toughness are each equal to the number of Phyrexians you control.
*/*
Lorthos, Tentacled Terror

Lorthos, Tentacled Terror {6}{U}{U}

Legendary Creature - Octopus
Mono Eminence — As the game begins, if Lorthos is your commander and your deck's color identity is mono-blue, your starting hand size becomes 8. (You draw 8 cards and your maximum hand size is 8.)
Whenever Lorthos attacks, tap all permanents your opponent controls.
Partner (You can have two commanders if both have partner.)
8/8
Untap, Upkeep, Draw

Untap, Upkeep, Draw {1}{U}

Sorcery
Choose one —
• After this phase, there is an additional untap step.
• After this phase, there is an additional upkeep step.
• After this phase, there is an additional draw step.
Entwine {3} (Choose all of them if you pay the entwine cost.)
The Crab Queen

The Crab Queen {3}{U}

Legendary Creature - Crab Human
Whenever The Crab Queen attacks, create a token that's a copy of one of the following at random: Skitter Eel; Skittering Crustacean; Ruin Crab; Charix, the Raging Isle; Scuttletide; or Heartstone.
DIFFERENCE
1/6
The Fish Brewer

The Fish Brewer {4}{U}

Legendary Creature - Human Wizard
When The Fish Brewer enters the battlefield or attacks, create a 1/1 Fish creature token that's all colors.
If another permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, tap any number of Fish you control. That ability triggers an additional time for each Fish tapped this way.
FROM
4/4
The Rhystic Storyteller

The Rhystic Storyteller {2}{U}

Legendary Creature - Human Wizard
If The Rhystic Storyteller is your Commander, your deck can't use sleeves.
Whenever you cast a spell with ten or more words of flavor text, draw a card unless an opponent pays {1}.
DISCARDED
2/3
Htbr, Racetrack Referee

Htbr, Racetrack Referee {1}{W}

Legendary Creature - Homunculus
Players can't cast spells by paying alternative costs or without paying their mana costs. (Additional costs are still okay. Anything that replaces the mana cost like flashback or madness is not.)
2/2
Bram, Baguette Brawler

Bram, Baguette Brawler {1}{W}

Legendary Creature - Human Peasant
When Bram, Baguette Brawler enters the battlefield, create a Food token.
Each noncreature Food you control is an Equipment with equip {1} and "Equipped creature gets +1/+1."
2/2
Isamaru and Yoshimaru

Isamaru and Yoshimaru {W}

Legendary Creature - Dog
Whenever another legendary creature or creature with mana value one enters the battlefield under your control, put a +1/+1 counter on Isamaru and Yoshimaru.
2/2
The Kami Knight

The Kami Knight {2}{W}

Legendary Creature - Spirit Warrior
Other creatures you control gain all bonuses conferred by equipment attached to this creature.
Creatures you control can't be goaded.
3/3
Save Point

Save Point {1}{W}

Enchantment
When this enchantment enters, draw a card.
Sacrifice this enchantment: Remove each creature from combat and untap each creature that attacked this turn. There is an additional combat phase after this one. Activate only during combat before combat damage has been dealt.
Azorius Traffic Enforcement

Azorius Traffic Enforcement {2}{W}

Creature - Human Soldier
Creatures opponents control entering the battlefield don't cause backup abilities to trigger.
At the beginning of your combat step, detain target creature with backup or vehicle an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2/3
Fioran Reformist

Fioran Reformist {2}{W}

Creature - Human Advisor
When Fioran Reformist enters the battlefield, if a player is the monarch, get rid of the monarchy.
Democracy is in effect until Fioran Reformist leaves the battlefield. (At the beginning of each player's end step, if they control more creatures than each other player, they draw a card. Players can't become the monarch.)
3/3