Unknown Event

Nevermind

Nevermind

Instant - Arcane
(Color indicator: Nevermind is red)
(Spells without mana costs can't be played)
When this spell resolves, discard a card. Then draw a card.
Splice onto Anything {1}{R} (As you cast a spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effect to that spell.)
Tax Bolt

Tax Bolt {R}

Instant
Tax Bolt deals damage to any target equal to your highest commander tax among your commanders. (For example, if you've cast your one commander from your command zone twice, it deals 4 damage.)
Furnace Oriflamme

Furnace Oriflamme {2}{R}

Enchantment
Creatures you control get +1/+0.
If you're on the Mirran team, creatures you control have haste.
If you're on the Phyrexian team, creatures you control have trample.
Across the Multiverse

Across the Multiverse {2}{R}

Enchantment
Nontoken creatures you control which aren't from the MOM main set get +1/+0 and gain haste. (This includes Multiverse Legends, playtest cards, cards from Mystery Booster, and anything else not from the MOM main set.)
Lava, Axe

Lava, Axe {4}{R}

Sorcery
Spell commander (This card can be your commander. In Limited, it can partner like other monocolored legends.)
Lava, Axe deals 5 damage to target player or planeswalker.
Dialogue Tree

Dialogue Tree {U}

Sorcery
Scry 1. When you do, choose one —
• Yes, I understand my mission. — Draw a card.
• Could you repeat that again? — Exile Dialogue Tree. Return it to its owner's hand at the beginning of the next end step.
Ensoul Ring

Ensoul Ring {1}{U}

Enchantment - Aura
Enchant nonland permanent.
Enchanted permanent is a Sol Ring. (It's no longer anything else.)
Ring Out

Ring Out {1}{U}

Instant
Counter target noncreature spell.
Whenever an opponent casts a spell named Sol Ring, if Ring Out is in your library, you may search you library for Ring Out, and cast it without paying its mana cost targeting that Sol Ring, then shuffle.
Related card: Sol Ring
Tricky Mage

Tricky Mage {2}{U}

Creature - Human Wizard
When Tricky Mage enters the battlefield, if you're on the Mirran team, search your library for an artifact card with mana value 2 or less, reveal it, put it into your hand, then shuffle. If you're on the Phyrexian team, search your library for an artifact card with mana value 6 or greater, reveal it, and put it into your hand, then shuffle.
2/2
Team Mage

Team Mage {2}{U}

Creature - Human Wizard
When Team Mage enters, search you library for an artifact card with mana value 4 or greater if you're on Team Cloudspire or an artifact card with mana value 3 or less if you're on Team Speed Demons. Reveal that card, put it into your hand, then shuffle.
2/2
Ulgrotha Charm

Ulgrotha Charm {2}{U}

Instant
Choose one —
• Merchant Scroll (Search for a blue instant.)
• Memory Lapse (Counter a spell and put it on top of its owner's library.)
• Forget (Target player discards 2, then draws that many.)
Xerex Squire

Xerex Squire {2}{U}

Creature - Human Knight
Whenever Xerex Squire attacks, calculate the hypotenuse of another creature you control. Xerex Squire's power and toughness become equal to that number, rounded up, until end of turn. (To calculate a hypotenuse, let A be that creature's power and B be that creature's toughness. Then C = √(a² + b²). C is the hypotenuse. Or just look up a calculator online.)
1/1
Higher Level Zone Monster

Higher Level Zone Monster {3}{U}

Creature - Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield, except it enters with an additional +1/+1 counter on it and it's the colors of your choice in addition to its other colors.
0/0
Farseeing Flockmate

Farseeing Flockmate {3}{U}

Creature - Bird Wizard
Flying
Flying backup (When this creature enters the battlefield, put a flying counter on target creature. If that's another creature, it also gains the following ability until end of turn.)
Whenever this creature deals combat damage to a player, planeswalker, or battle, surveil 1.
3/2
Windy City Aven

Windy City Aven {2}{U}{U}

Creature - Bird Warrior
Flying
Ascend MagicCon: Chicago (If you attended MagicCon: Chicago and control ten or more permanents, you get the Windy City's blessing for the rest of the game.)
Whenever this creature attacks, if you have the Windy City's blessing, create a 1/1 blue Bird creature token with flying.
4/3
Devoted Jeskai

Devoted Jeskai {3}{U}

Creature - Bird Monk
Flying
When this creature enters, you may return target creature an opponent controls with mana value X or less to its owners hand, where X is your devotion to Jeskai. (Each {U}, {R}, or {W} in the mana costs of permanents you control counts towards your devotion to Jeskai.)
3/4
Fear of Forgetting Names

Fear of Forgetting Names {3}{U}

Enchantment Creature - Nightmare
When this creature enters, target creature loses its name.
Creatures you control have protection from creatures with no names.
3/4
Adventurer Beguiler

Adventurer Beguiler {4}{U}

Creature - Human Warlock
When Adventurer Beguiler enters the battlefield, choose target creature card on an adventure. That card is now on an adventure for you. (You can cast it from exile and your opponent can't.)
4/5
Where We're Going...

Where We're Going... {U}

Instant
Put a flying counter on target creature or Vehicle.
Draw a card.
Clear, the Mind

Clear, the Mind {2}{U}

Sorcery
Spell commander (This card can be your commander. In Limited, it can partner like other monocolored legends.)
Target player shuffles their graveyard into their library.
Draw a card.
Elemental, My Dear

Elemental, My Dear {X}{U}{U}

Sorcery
Investigate X times, then create an 0/0 Blue Elemental creature token. Put +1/+1 counters on that token equal to the number of Clues you control.
Takesies

Takesies {2}{U}

Instant
Move up to one counter from each permanent onto target permanent.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Backsies
Backsies

Backsies {1}{B}

Instant
Until end of turn, treat all counters as -1/-1 counters.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Takesies
Tax Draw

Tax Draw {3}{U}

Instant
Draw cards equal to your highest commander tax among your commanders. (For example, if you've cast your one commander from your command zone twice, draw four cards.)
Tax Sweeper

Tax Sweeper {2}{B}

Sorcery
Creatures get -X/-X until end of turn, where X is your highest commander tax among your commanders. (For example, if you've cast your one commander from your command zone twice, creatures get -4/-4 until end of turn.)