Unknown Event

Mana Max, Afterburner

Mana Max, Afterburner {3}{R}

Legendary Creature - Human Survivor Pilot
At the beginning of each player's end step, Mana Max deals damage to that player equal to the number of untapped lands they control.
Whenever a player loses one or more unspent mana, each of that player's opponents creates a Treasure token.
4/4
Advanced Tactics

Advanced Tactics {3}{R}

Enchantment
When this enchantment enters, create a 5x5 grid for as long as it remains on the battlefield. Starting with the top left space and skipping every other space, choose a random creature and put it in the grid. As a creature enters, its controller puts it in an empty space.
Creatures can't block creatures they aren't orthogonally adjacent to.
{1}: Move target creature you control one space left, right, up, or down. Any player may activate this ability.
Snapsail Rider

Snapsail Rider {4}{R}

Creature - Goblin Rogue
Trample
When Snapsail Rider enters the battlefield, this match is now worth 6 base points instead of 3. (A player can concede the game at any time, and may want to in response to this ability.)
6/5
Hound of Urabrask

Hound of Urabrask {3}{R}{R}

Creature - Phyrexian
Oildying (When this creature dies, if it had no oil counters on it, return it to the battlefield under its owner's control with an oil counter on it.)
Hound of Urabrask gets +1/+1 for each oil counter on it.
As long as Hound of Urabrask has an oil counter on it, it has double strike.
3/3
The Powerful Dragon

The Powerful Dragon {3}{R}{R}

Legendary Creature - Dragon
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever one or more +1/+1 counters are put on a creature you control, exile the top card of your library. Until end of turn, you may play that card.
3/5
Tragda, the Burner

Tragda, the Burner {4}{R}{R}{R}

Legendary Creature - Dragon Human
Flying
Whenever a land card is put into a graveyard from anywhere, put two +1/+1 counters on Tragda.
Whenever Tragda attacks, choose one—
• Burn the village — Destroy target land.
• Burn the peasants — Tragda deals 4 damage to target creature.
6/6
Kevin, Questing Dragon

Kevin, Questing Dragon {4}{R}{R}{R}{R}

Legendary Creature - Dragon
Kevin can't be countered, devour 2
Flying, mountainwalk, rampage 2, bushido 2, trample over planeswalkers
Damage can't be prevented.
Players can't gain life.
Whenever Kevin deals combat damage to a player, gain control of target land that player controls. Untap it.
8/8
The Knight of Land Drops

The Knight of Land Drops {1}{R}

Legendary Creature - Human Knight
Partner with Knight (You may select any legendary Knight to be this creature's partner. It doesn't have to have Partner. You don't search for a Knight when this enters the battlefield.)
Knights you control have haste and "At the beginning of your end step, if you didn't play a land this turn, you may discard a card, then draw a card."
THAT
1/1
The Crimson Avenger

The Crimson Avenger {3}{R}{R}

Legendary Creature - Human Wizard
Flash
When The Crimson Avenger enters the battlefield, choose target spell an opponent controls. Reveal cards from the top of your library until you reveal a card that shares a mana value with it. Cast that card without paying its mana cost. Then shuffle your library.
HAS
3/2
Triple Threat

Triple Threat {2}{R}

Enchantment
If an opponent would be dealt commander damage, they receive triple that amount of commander damage instead. (They don't actually take more damage, it just counts as triple the amount of commander damage.)
Brutal Command

Brutal Command {2}{R}{R}

Instant
Choose two—
• Create a Gingerbrute token. (Yes, it's technically red life gain. Sorry, color pie.)
• Create a Brute Suit token.
• Create a The Brute token, then attach it to a creature you control.
• Cast a copy of Brute Strength without paying its mana cost.
Force of Rowan

Force of Rowan {3}{R}{R}

Instant
You may pay 1 life and exile a red card from your hand rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Math is for Blockers

Math is for Blockers {4}{R}{R}

Sorcery
Damage can't be prevented this turn.
Creatures you control have double strike, trample, and must attack if able until end of turn.
The Crafter

The Crafter {3}{R}

Legendary Artifact Creature - Human
Affinity for artifacts
When The Crafter enters the battlefield, create two colorless scrap artifact tokens. (They have no abilities.)
{T}, Sacrifice an artifact: Create an equipment token named Bling with "Equipped creature gets +1/+0" and "Equip {1}."
THE
3/4
Lord of Atlanta

Lord of Atlanta {U}{U}

Creature - Merfolk Gamer
Other Merfolk and playtest creatures you control get +1/+1 and have townwalk. (They can't be blocked as long as defending player controls a Town.)
2/2
Memnarchitect

Memnarchitect {1}{U}

Creature - Vedalken Artificer
Spells you cast have affinity for artifact creatures that weren't originally artifact creatures. (They cost {1} less to cast for each artifact creature you control that wasn't originally an artifact creature.)
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types.
1/4
Disguise Agent

Disguise Agent {1}{U}

Creature - Vedalken Detective
Commanders you own have disguise. Their disguise cost is equal to their mana cost.
1/3
Phyrexian Adapter

Phyrexian Adapter {1}{U}

Creature - Phyrexian Wizard
Flying
All Incubator tokens you control become Food, Blood, Clue, Treasure, and Powerstone in addition to their other types, and have the respective abilities of those tokens. (Once they transform, they're no longer Incubator tokens.)
1/3
Really Charming Prince

Really Charming Prince {1}{U}

Creature - Faerie Noble
Flying
When Really Charming Prince enters the battlefield, choose one of the following four cards at random: Piracy Charm, Sapphire Charm, Trickery Charm, and Vision Charm. You may create a copy of the chosen card and cast that copy without paying its mana cost.
2/1
Dockbreacher

Dockbreacher {2}{U}

Creature - Merfolk Pirate
Flash
If an opponent would create a treasure token beyond the first one they create each turn, instead you draw a card.
2/3
Wrath of Oko

Wrath of Oko {2}{U}{U}

Sorcery
All creatures loose all abilities and become green Elk creatures with base power and toughness 3/3. (This effect lasts indefinitely. Just like Oko. Unfortunately.)
The Covert Blue Mage

The Covert Blue Mage {2}{U}

Legendary Creature - Human Rogue
If The Covert Blue Mage is your commander, your starting deck can contain any number of cards beyond the maximum deck size. (For example, your deck can be 120 cards.)
When The Covert Blue Mage enters, create a colorless Equipment artifact token named Covert Sunglasses. It has "Equipped creature can't be blocked" and equip {2}{W/U}.
1/1
Second Stage of Magic Design

Second Stage of Magic Design {2}{U}

Enchantment
Whenever you cast a spell with a keyword or ability word, if it doesn't share a keyword or ability word with a permanent you control or a card in your graveyard, draw a card. (Keywords and ability words include abilities like flying, flashback, and landfall.)
Rinta, Cousin of Sitka

Rinta, Cousin of Sitka {3}{U}

Legendary Creature - Human Wizard
Playtest cards you cast cost {1} less to cast.
Whenever you cast a playtest card, draw a card.
3/3
The Clever Magician

The Clever Magician {4}{U}

Legendary Creature - Human Wizard
Rule Zero — Whenever this creature enters the battlefield, and before the game begins if this creature is your commander, you may propose a new rule that is contained to this game of Magic. If all players in the game agree to it, that rule becomes true for this game. If one or more players decline, instead you scry 2. (If this is your commander, scry after keeping your hand.)
2/7