Final Fantasy Commander

Promise of Loyalty

Promise of Loyalty {4}{W}

Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
"Listen to my story. This may be our last
chance."
—Tidus
Puresteel Paladin

Puresteel Paladin {W}{W}

Creature - Human Knight
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
2/2
Resourceful Defense

Resourceful Defense {2}{W}

Enchantment
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
{4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
Scholar of New Horizons

Scholar of New Horizons {1}{W}

Creature - Human Scout
This creature enters with a +1/+1 counter on it.
{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
1/1
Secret Rendezvous

Secret Rendezvous {1}{W}{W}

Sorcery
You and target opponent each draw three cards.
"Ok, I'm going to just go ahead and say it..."
Sun Titan

Sun Titan {4}{W}{W}

Creature - Giant
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Wrexsoul is formed of the countless souls lost during the conflict one thousand years past...
6/6
Sunscorch Regent

Sunscorch Regent {3}{W}{W}

Creature - Dragon
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
The guardian wyrm, Evrae. The great
sacred beast—protector of Bevelle.
4/3
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"The refreshing caress of the wind, the
soothing whisper of the waves... how liberating!"
Together Forever

Together Forever {W}{W}

Enchantment
When this enchantment enters, support 2.
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Tragic Arrogance

Tragic Arrogance {3}{W}{W}

Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Unfinished Business

Unfinished Business {3}{W}{W}

Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature.
"If you're gonna pick a fight with the Turks, you'd better be prepared to leave in a body bag."
Vanquish the Horde

Vanquish the Horde {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
"Sir! A mass of high-density energy is
heading towards Midgar!"
—Shinra operator
Archmage Emeritus

Archmage Emeritus {2}{U}{U}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
"If you are ever to become a capable
astrologian, you must believe in the path
laid out before you, and in your power to
read it, follow it, and ultimately control it."
—Leveva Heavensreader
2/2
Chasm Skulker

Chasm Skulker {2}{U}

Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature.
1/1
Dig Through Time

Dig Through Time {6}{U}{U}

Instant
Delve
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Hypnotic Sprite

Hypnotic Sprite {U}{U}

Creature - Faerie
Flying
2/1
Card has other part: Mesmeric Glare
Mesmeric Glare

Mesmeric Glare {2}{U}

Instant - Adventure
Counter target spell with mana value 3 or less.
Card has other part: Hypnotic Sprite
Inexorable Tide

Inexorable Tide {3}{U}{U}

Enchantment
Whenever you cast a spell, proliferate.
"When Sin attacked Zanarkand that day, I woke up in Spira."
—Tidus
Related card: Contagion Dispenser
Into the Story

Into the Story {5}{U}{U}

Instant
This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.
"Hear... feel... think..."
An Offer You Can't Refuse

An Offer You Can't Refuse {U}

Instant
Counter target noncreature spell. Its controller creates two Treasure tokens.
"All right, I'll work!"
—Tidus
Propaganda

Propaganda {2}{U}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"Barring a few exceptions, we have detained
all those with allegiance to the Scions. The
Rising Stones is also under our control."
—Crystal Brave Soldier
Pull from Tomorrow

Pull from Tomorrow {X}{U}{U}

Instant
Draw X cards, then discard a card.
He knew there was no way back home, back to Zanarkand.
Rite of Replication

Rite of Replication {2}{U}{U}

Sorcery
Kicker {5}
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
"Eorzea is mine by right!"
Sublime Epiphany

Sublime Epiphany {4}{U}{U}

Instant
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Torrential Gearhulk

Torrential Gearhulk {4}{U}{U}

Artifact Creature - Construct
Flash
When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
5/6