Final Fantasy Commander

Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"Treasure, treasure!"
Arcane Sanctum

Arcane Sanctum

Land
This land enters tapped.
{T}: Add {W}, {U}, or {B}.
"None of us were prepared for the spectacle that awaited us when we first stepped into the tower. To be surrounded by the marvels of a lost age took our breath away."
—Ironworks datalog 2.5
Ash Barrens

Ash Barrens

Land
{T}: Add {C}.
Basic landcycling {1}
There's a legend that tells of an ancient battle between the esper Odin and a powerful magus... It took place in the great hall of a castle.
Battlefield Forge

Battlefield Forge

Land
{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
"Welcome to the new world order."
—Rufus Shinra
Bonders' Enclave

Bonders' Enclave

Land
{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
"With things the way they are now, how 'bout raising a chocobo?"
—Chocobo Bill
Related card: Boseiju Pathlighter
Brushland

Brushland

Land
{T}: Add {C}.
{T}: Add {G} or {W}. This land deals 1 damage to you.
"When Sin is defeated here, the Calm will visit Spira once more. That's why this place is now known as the Calm Lands."
—Scholar Maechen
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands.
"This here's Mideel. It's a quiet little hot springs town. Just the perfect place for old folks like us to live out our lives."
—Mideel resident
Choked Estuary

Choked Estuary

Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
"The imperials have not gained any ground since our last battle, but neither have we."
—Ala Mhigan resistance fighter
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
"After we lost the war, we got peace, but with that, we lost something else. Now look at Wutai..."
—Yuffie Kisaragi
Clifftop Retreat

Clifftop Retreat

Land
This land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
"Our mission is to survey a run-down reactor."
—Sephiroth
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
To dizzying heights it rises, the gleaming spire, its tip threatening to pierce the blinding canopy. There it will all begin anew. Between Dark and Light, the pure and the corrupt—the one true struggle.
Related card: Tower Winder
Contaminated Aquifer

Contaminated Aquifer

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped.
"With Gunnhildr's Blades and the Warrior of Light leading the charge, it is only a matter of time before Castrum Lacus Litore is ours."
—Bajsaljen Ulgasch
Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
Thought to have been built by the Nymian civilization, which thrived in the area some fifteen centuries ago, the palace appears to have been dedicated to their patron deity, Oschon, the Wanderer.
Demolition Field

Demolition Field

Land
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Desolate Mire

Desolate Mire

Land
{1}, {T}: Add {W}{B}.
"To the south of here lies the Veldt. 'Tis a wild and dangerous land, inhabited by all manner of ferocious beasts..."
-—Cyan Garamonde
Dragonskull Summit

Dragonskull Summit

Land
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Eight dragons seal away its awesome might; the might of the one called "Crusader." And when the eight shall fall, the one again shall rise.
Drowned Catacomb

Drowned Catacomb

Land
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
"The maze that surrounds the base of the tower is known as the 'Labyrinth of the Ancients.'"
—G'raha Tia
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Both the Crusaders and the Al Bhed truly wish peace for Spira. This Operation Miʼhen was born from that wish they share."
—Seymour Guado
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"We have been expecting you, Lady Yuna. Welcome to Guadosalam."
—Tromell, Seymour's butler
Fetid Heath

Fetid Heath

Land
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
"Nowhere... to... run... Nowhere... to... hide... No escape... for... you..."
-—Ghosts on the Phantom Train
Fire-Lit Thicket

Fire-Lit Thicket

Land
{T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
"Welcome to Wall Market, the pleasure capital of Midgar that's got everything for everybody!"
—Wall Market barker
Flooded Grove

Flooded Grove

Land
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
"This is what spheres are made of. It absorbs and preserves people's memories."
—Auron
Foreboding Ruins

Foreboding Ruins

Land
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
"They were storing an awful lot of flame rods in there..."
—Thamasa elder
Forge of Heroes

Forge of Heroes

Land
{T}: Add {C}.
{T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Fortified Village

Fortified Village

Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
"We've been fighting Shinra on this battlefield for a long time. We've settled in for a long war."
—Fort Condor villager