Final Fantasy Commander

Avalanche of Sector 7

Avalanche of Sector 7 {2}{R}

Legendary Creature - Human Rebel
Menace
Avalanche of Sector 7's power is equal to the number of artifacts your opponents control.
Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.
*/3
Cait Sith, Fortune Teller

Cait Sith, Fortune Teller {3}{R}

Legendary Artifact Creature - Cat Moogle
Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
"I'm friend to one and all, thanks to my crystal ball!"
3/3
Gau, Feral Youth

Gau, Feral Youth {1}{R}

Legendary Creature - Human Berserker
Rage — Whenever Gau attacks, put a +1/+1 counter on it.
At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
"Uwao! Aooh! I'm Gau! Your friend! Frieeend!!!"
2/2
Gogo, Mysterious Mime

Gogo, Mysterious Mime {3}{R}

Legendary Creature - Wizard
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
2/2
Sabin, Master Monk

Sabin, Master Monk {4}{R}

Legendary Creature - Human Noble Monk
Double strike
Blitz—{2}{R}{R}, Discard a card.
You may cast this card from your graveyard using its blitz ability.
4/3
Strago and Relm

Strago and Relm {2}{R}

Legendary Creature - Human Wizard
Sketch and Lore—{2}{R}, {T}: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery.
1/3
Umaro, Raging Yeti

Umaro, Raging Yeti {5}{R}

Legendary Creature - Yeti Berserker
Trample
At the beginning of combat on your turn, choose one at random —
• Other creatures you control get +3/+0 and gain trample until end of turn.
• Discard your hand, then draw four cards.
• Umaro deals 5 damage to any target.
6/6
Vincent, Vengeful Atoner

Vincent, Vengeful Atoner {2}{R}

Legendary Creature - Assassin
Menace
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
3/3
Yuffie, Materia Hunter

Yuffie, Materia Hunter {2}{R}

Legendary Creature - Human Ninja
Ninjutsu {1}{R}
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
"I know you want my help because I'm so good!"
3/3
Bugenhagen, Wise Elder

Bugenhagen, Wise Elder {1}{G}

Legendary Creature - Human Shaman
Reach
At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.
{T}: Add one mana of any color.
"I've been thinking if there was anything we could do to help a planet already in misery..."
1/3
Maester Seymour

Maester Seymour {2}{G}

Legendary Creature - Human Elf Cleric
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control.
1/3
Professor Hojo

Professor Hojo {1}{G}

Legendary Creature - Human Scientist
The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
2/2
Tromell, Seymour's Butler

Tromell, Seymour's Butler {2}{G}

Legendary Creature - Elf Advisor
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
{1}, {T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn.
"The Guado take care of Guado affairs."
2/3
Aerith, Last Ancient

Aerith, Last Ancient {2}{G}{W}

Legendary Creature - Human Cleric Druid
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
"Right here, right now, I need to know I did everything I could."
3/5
Ardbert, Warrior of Darkness

Ardbert, Warrior of Darkness {1}{W}{B}

Legendary Creature - Spirit Warrior
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
"Always we took the burden of fighting upon ourselves. That's what heroes do, isn't it?"
2/2
Banon, the Returners' Leader

Banon, the Returners' Leader {R}{W}

Legendary Creature Human Cleric Rebel
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay {1} and discard a card. If you do, draw a card.
"You are this world's last ray of light... our final hope."
1/3
Barret, Avalanche Leader

Barret, Avalanche Leader {2}{R}{G}

Legendary Creature - Human Rebel
Reach
Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.
At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.
4/4
Celes, Rune Knight

Celes, Rune Knight {1}{R}{W}{B}

Legendary Creature - Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
4/4
Cloud, Ex-SOLDIER

Cloud, Ex-SOLDIER {2}{R}{G}{W}

Legendary Creature - Human Soldier Mercenary
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
4/4
Edgar, Master Machinist

Edgar, Master Machinist {2}{R}{W}

Legendary Creature - Human Artificer Noble
Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.
Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
2/4
Emet-Selch of the Third Seat

Emet-Selch of the Third Seat {2}{U}{B}

Legendary Creature - Elder Wizard
Spells you cast from your graveyard cost {2} less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
3/4
Estinien Varlineau

Estinien Varlineau {2}{W}{B}

Legendary Creature - Elf Warrior
Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.
At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.
3/3
G'raha Tia, Scion Reborn

G'raha Tia, Scion Reborn {W}{U}{B}

Legendary Creature - Cat Wizard
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.
2/3
Hildibrand Manderville

Hildibrand Manderville {1}{W}

Legendary Creature - Human Detective
Creature tokens you control get +1/+1.
When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
2/2
Card has other part: Gentleman's Rise
Gentleman's Rise

Gentleman's Rise {2}{B}

Instant - Adventure
Create a 2/2 black Zombie creature token.
Card has other part: Hildibrand Manderville