Final Fantasy Commander

Summon: Kujata

Summon: Kujata {5}{R}

Enchantment Creature - Saga Ox
I — Lightning — This creature deals 3 damage to each of up to two target creatures.
II — Ice — Up to three target creatures can't block this turn.
III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste
7/5
Summon: Magus Sisters

Summon: Magus Sisters {4}{G}

Enchantment Creature - Saga Faerie
I, II, III — Choose one at random —
• Combine Powers! — Put three +1/+1 counters on target creature.
• Defense! — Put a shield counter on target creature. You gain 3 life.
• Fight! — This creature fights up to one target creature an opponent controls.
Haste
5/5
Celes, Rune Knight

Celes, Rune Knight {1}{R}{W}{B}

Legendary Creature - Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
4/4
Cloud, Ex-SOLDIER

Cloud, Ex-SOLDIER {2}{R}{G}{W}

Legendary Creature - Human Soldier Mercenary
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
4/4
G'raha Tia, Scion Reborn

G'raha Tia, Scion Reborn {W}{U}{B}

Legendary Creature - Cat Wizard
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.
2/3
Terra, Herald of Hope

Terra, Herald of Hope {R}{W}{B}

Legendary Creature - Human Wizard Warrior
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
3/3
Tidus, Yuna's Guardian

Tidus, Yuna's Guardian {G}{W}{U}

Legendary Creature - Human Warrior
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
3/3
Tifa, Martial Artist

Tifa, Martial Artist {1}{R}{G}{W}

Legendary Creature - Human Monk
Melee
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
4/4
Y'shtola, Night's Blessed

Y'shtola, Night's Blessed {1}{W}{U}{B}

Legendary Creature - Cat Warlock
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
2/4
Yuna, Grand Summoner

Yuna, Grand Summoner {1}{G}{W}{U}

Legendary Creature - Human Cleric
Grand Summon{T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.
Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
1/5
Celes, Rune Knight

Celes, Rune Knight {1}{R}{W}{B}

Legendary Creature - Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
4/4
Cloud, Ex-SOLDIER

Cloud, Ex-SOLDIER {2}{R}{G}{W}

Legendary Creature - Human Soldier Mercenary
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
4/4
G'raha Tia, Scion Reborn

G'raha Tia, Scion Reborn {W}{U}{B}

Legendary Creature - Cat Wizard
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.
2/3
Terra, Herald of Hope

Terra, Herald of Hope {R}{W}{B}

Legendary Creature - Human Wizard Warrior
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
3/3
Tidus, Yuna's Guardian

Tidus, Yuna's Guardian {G}{W}{U}

Legendary Creature - Human Warrior
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
3/3
Tifa, Martial Artist

Tifa, Martial Artist {1}{R}{G}{W}

Legendary Creature - Human Monk
Melee
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
4/4
Y'shtola, Night's Blessed

Y'shtola, Night's Blessed {1}{W}{U}{B}

Legendary Creature - Cat Warlock
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
2/4
Yuna, Grand Summoner

Yuna, Grand Summoner {1}{G}{W}{U}

Legendary Creature - Human Cleric
Grand Summon{T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.
Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
1/5
Secret Rendezvous

Secret Rendezvous {1}{W}{W}

Sorcery
You and target opponent each draw three cards.
"Hey! Say something, why don't you!"
Secret Rendezvous

Secret Rendezvous {1}{W}{W}

Sorcery
You and target opponent each draw three cards.
"... It's beautiful, isn't it?"
Secret Rendezvous

Secret Rendezvous {1}{W}{W}

Sorcery
You and target opponent each draw three cards.
"Hey spike-head. What'd you wanna see fireworks with me for?"
Celes, Rune Knight

Celes, Rune Knight {1}{R}{W}{B}

Legendary Creature - Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
4/4
Cloud, Ex-SOLDIER

Cloud, Ex-SOLDIER {2}{R}{G}{W}

Legendary Creature - Human Soldier Mercenary
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
4/4
G'raha Tia, Scion Reborn

G'raha Tia, Scion Reborn {W}{U}{B}

Legendary Creature - Cat Wizard
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.
2/3
Terra, Herald of Hope

Terra, Herald of Hope {R}{W}{B}

Legendary Creature - Human Wizard Warrior
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
3/3