Final Fantasy Commander

Crackling Doom

Crackling Doom {R}{W}{B}

Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
"No hard feelings, now... I'm just going to use this power you've unleashed to put you to sleep..."
Decimate

Decimate {2}{R}{G}

Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
"Progress requires sacrifice. Learn to live with it."
—President Shinra
Endless Detour

Endless Detour {G}{W}{U}

Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
"I'm scared of lightning! Let's rest, please? Pretty please?"
—Rikku
Fathom Mage

Fathom Mage {2}{G}{U}

Creature - Human Wizard
Evolve
Whenever a +1/+1 counter is put on this creature, you may draw a card.
1/1
Legions to Ashes

Legions to Ashes {1}{W}{B}

Sorcery
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
"Ha-ha! I'm raring to go! Can't be leaving everything up to you whippersnappers!"
—Strago Magus
Mortify

Mortify {1}{W}{B}

Instant
Destroy target creature or enchantment.
"Espers... Who'd have dreamed they were that powerful..."
—Imperial soldier
Priest of Fell Rites

Priest of Fell Rites {W}{B}

Creature - Human Warlock
{T}, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth {3}{W}{B}
2/2
Ruinous Ultimatum

Ruinous Ultimatum {R}{R}{W}{W}{W}{B}{B}

Sorcery
Destroy all nonland permanents your opponents control.
"This little hamlet has too much 'boring' and not enough 'burning'... Torch everything!"
Vindicate

Vindicate {1}{W}{B}

Sorcery
Destroy target permanent.
"Remember... remember us... remember... that we once lived..."
Void Rend

Void Rend {W}{U}{B}

Instant
This spell can't be countered.
Destroy target nonland permanent.
"I expect some voidsent are more intelligent than others. Perhaps these ones simply do not understand our words."
—Y'shtola Rhul
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
"Lord Kefka's treasure the treasure... Return the treasure..."
—Kefka's cultists
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
"To put it simply, the knowledge of the Ancients is sealed within each orb. That knowledge not only connects us to the planet... it allows us to tap into her power."
—Sephiroth
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
"I'm a blitzball player. Star player of the Zanarkand Abes!"
—Tidus
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
"I preside over the forces of stasis, tranquility, peace. I will weave this selfsame power into the crystal, granting thee mastery over matter, to give form to the formless."
—Hydaelyn
Armory Automaton

Armory Automaton {3}

Artifact Creature - Construct
Whenever this creature enters or attacks, you may attach any number of target Equipment to it.
"They don't call those things sweepers for nothing. They can wipe out a whole squad in seconds."
—Jessie, Avalanche rebel
2/2
Champion's Helm

Champion's Helm {3}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip {1}
Related card: Masterpiece Vault
Colossus Hammer

Colossus Hammer {1}

Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.
Equip {8}
"Sorry to keep you waiting. It's me! I'll handle the rest!"
Related card: Arms Scavenger
Commander's Sphere

Commander's Sphere {3}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
"Have you ever heard of something called a Growth Egg? Have you? Hmmm? It was buried in a tomb to the west a looong, long time ago!"
—Kohlingen resident
Conqueror's Flail

Conqueror's Flail {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
Coveted Jewel

Coveted Jewel {6}

Artifact
When this artifact enters, draw three cards.
{T}: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Darksteel Plate

Darksteel Plate {3}

Artifact - Equipment
Indestructible
Equipped creature has indestructible.
Equip {2}
"A Shinra uniform... I was so proud when I first put it on."
Related card: Darksteel Hydra
Everflowing Chalice

Everflowing Chalice {0}

Artifact
Multikicker {2}
This artifact enters with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on this artifact.
Explorer's Scope

Explorer's Scope {1}

Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1}
Hero's Blade

Hero's Blade {2}

Artifact - Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip {4}
Hero's Heirloom

Hero's Heirloom {2}

Artifact - Equipment
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equip {2}