Final Fantasy Commander

Kefka, Dancing Mad

Kefka, Dancing Mad {5}{B}{R}

Legendary Creature - Human Wizard
During your turn, Kefka has indestructible.
At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.
6/6
Kimahri, Valiant Guardian

Kimahri, Valiant Guardian {2}{G}{U}

Legendary Creature - Cat Warrior
Vigilance
Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability.
3/3
Krile Baldesion

Krile Baldesion {W}{U}

Legendary Creature - Dwarf Wizard
Lifelink
Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.
2/1
Locke, Treasure Hunter

Locke, Treasure Hunter {1}{B}{R}

Legendary Creature - Human Rogue
Locke can't be blocked by creatures with greater power.
Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.
2/3
Lyse Hext

Lyse Hext {1}{W}{U}

Legendary Creature - Human Rebel Monk
Prowess
Noncreature spells you cast cost {1} less to cast.
As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
2/2
Mog, Moogle Warrior

Mog, Moogle Warrior {1}{R}{W}

Legendary Creature - Moogle Warrior
Lifelink
Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.
1/2
Papalymo Totolymo

Papalymo Totolymo {W}{B}

Legendary Creature - Dwarf Wizard
Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life.
{4}, {T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.
1/2
Red XIII, Proud Warrior

Red XIII, Proud Warrior {1}{R}{G}

Legendary Creature - Beast Warrior
Vigilance, trample
Other modified creatures you control have vigilance and trample.
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
"I am Nanaki, Watcher of Cosmo Canyon... and son of Seto!"
3/3
Sephiroth, Fallen Hero

Sephiroth, Fallen Hero {3}{R}{W}

Legendary Creature - Human Avatar Soldier
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5.
The Reunion{3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
7/5
Setzer, Wandering Gambler

Setzer, Wandering Gambler {1}{B}{R}

Legendary Creature - Human Rogue Pilot
When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.
Whenever a Vehicle you control deals combat damage to a player, flip a coin.
Whenever you win a coin flip, create two tapped Treasure tokens.
2/2
Shelinda, Yevon Acolyte

Shelinda, Yevon Acolyte {G}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda.
"Truly, I know nothing of the ways of fighting, but I do know some white magic."
2/2
Sin, Unending Cataclysm

Sin, Unending Cataclysm {5}{G}{U}

Legendary Creature - Leviathan Avatar
Flying, trample
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X+1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
5/5
Terra, Herald of Hope

Terra, Herald of Hope {R}{W}{B}

Legendary Creature - Human Wizard Warrior
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
3/3
Tidus, Yuna's Guardian

Tidus, Yuna's Guardian {G}{W}{U}

Legendary Creature - Human Warrior
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
3/3
Tifa, Martial Artist

Tifa, Martial Artist {1}{R}{G}{W}

Legendary Creature - Human Monk
Melee
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
4/4
Urianger Augurelt

Urianger Augurelt {W}{U}

Legendary Creature - Elf Advisor
Whenever you play a land from exile or cast a spell from exile, you gain 2 life.
Draw Arcanum{T}: Look at the top card of your library. You may exile it face down.
Play Arcanum{T}: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost {2} less to cast.
1/3
Wakka, Devoted Guardian

Wakka, Devoted Guardian {2}{G}{W}

Legendary Creature - Human Warrior
Reach, trample
Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.
Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.
4/4
Y'shtola, Night's Blessed

Y'shtola, Night's Blessed {1}{W}{U}{B}

Legendary Creature - Cat Warlock
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
2/4
Yuna, Grand Summoner

Yuna, Grand Summoner {1}{G}{W}{U}

Legendary Creature - Human Cleric
Grand Summon{T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.
Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
1/5
The Warring Triad

The Warring Triad {3}

Legendary Artifact Creature - God
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
{T}, Mill a card: Target player adds one mana of any color.
5/5
Summon: Good King Mog XII

Summon: Good King Mog XII {4}{W}

Enchantment Creature - Saga Moogle
I - Create two 1/2 white Moogle creature tokens with lifelink.
II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV - Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
4/4
Summon: Ixion

Summon: Ixion {2}{W}

Enchantment Creature - Saga Unicorn
I - Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
3/3
Summon: Yojimbo

Summon: Yojimbo {3}{W}

Enchantment Creature - Saga Samurai
I - Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III - Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures.
IV - Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
5/5
Summon: Valefor

Summon: Valefor {4}{U}

Enchantment Creature - Saga Drake
I - Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.
II, III, IV - Tap up to one target creature and put a stun counter on it.
Flying
5/4
Summon: Esper Valigarmanda

Summon: Esper Valigarmanda {3}{R}

Enchantment Creature - Saga Drake
I — Exile an instant or sorcery card from each graveyard.
II, III, IV — Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.
Flying, haste
3/3