"Deep within the Sea of Clouds, beyond treacherous winds and swirling rock, lies a land like no other. Isles-—nay, pristine jewels—clustered about a massive floating crystal." —Diadem mission commander
This land enters tapped unless you control two or more basic lands.
Haunting the depths of what is now Loch Seld, Skalla's silent walls lure adventurers into the salt-laden waters with the promise of mysteries unsolved and treasures unclaimed.
This land enters tapped. When this land enters, scry 1. {T}: Add {G} or {W}.
Kilika Temple is the temple of fire. Even the Cloister of Trials is engulfed in flames. Those who disobey the precepts and enter unsanctioned may forfeit their lives.
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot...
{T}: Add one mana of any color in your commander's color identity.
"Thanks to the miracle of mako energy, our lives are richer and better than ever before. Mako keeps our lights on at night, and made Midgar into the city that never sleeps." —Shinra guide
{T}: Add one mana of any color in your commander's color identity.
"The city lights go out one by one. The stars fade then the horizon glows, almost like it's on fire. It's really... pretty. I know you'd like it." —Tidus