Final Fantasy Commander

Shineshadow Snarl

Shineshadow Snarl

Land
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}.
Reports of bloody carnage have reached the Crystarium, and the guard has deployed in force in answer to Holminster's plea for aid.
Skycloud Expanse

Skycloud Expanse

Land
{1}, {T}: Add {W}{U}.
"Deep within the Sea of Clouds, beyond treacherous winds and swirling rock, lies a land like no other. Isles-—nay, pristine jewels—clustered about a massive floating crystal."
—Diadem mission commander
Slayers' Stronghold

Slayers' Stronghold

Land
{T}: Add {C}.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
"Today the No. 1 Reactor was bombed. The terrorist group Avalanche has claimed responsibility for the bombing."
—President Shinra
Smoldering Marsh

Smoldering Marsh

Land - Swamp Mountain
({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
In order to reach the Sealed Gate and enter the land of the espers, one must brave a volcanic dungeon, fraught with vile monsters.
Spire of Industry

Spire of Industry

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
"A shining monument to corporate greed. One of these days I'm gonna tear it down and burn the rubble."
—Barret Wallace
Sulfurous Springs

Sulfurous Springs

Land
{T}: Add {C}.
{T}: Add {B} or {R}. This land deals 1 damage to you.
The legendary treasure sleeps where the mountains form a star.
Sungrass Prairie

Sungrass Prairie

Land
{1}, {T}: Add {G}{W}.
"Thinking of crossing the marshes? Hmm, then it'll probably be safer for you to get a chocobo."
—Chocobo Bill
Sunken Hollow

Sunken Hollow

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
Haunting the depths of what is now Loch Seld, Skalla's silent walls lure adventurers into the salt-laden waters with the promise of mysteries unsolved and treasures unclaimed.
Sunken Ruins

Sunken Ruins

Land
{T}: Add {C}.
{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
"Look closely. Emet-Selch has not simply reclaimed these ruins he has layered the semblance of an entire city upon them."
—Y'shtola Rhul
Sunlit Marsh

Sunlit Marsh

Land - Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped.
"Ah, our guests have arrived!"
-—Aenc Thon, Lord of the Lingering Gaze
Sunpetal Grove

Sunpetal Grove

Land
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
"I wish I could live in a place like this. Peaceful... living with a smile on my face every day."
—Yuna
Sunscorched Divide

Sunscorched Divide

Land
{1}, {T}: Add {R}{W}.
"You there! We're about to storm the castle. The two of you will join the assault squad. Get moving!"
-—Imperial soldier
Tangled Islet

Tangled Islet

Land - Forest Island
({T}: Add {G} or {U}.)
This land enters tapped.
"Are you heading for Kilika Temple? Then just follow this trail. There are poisonous fiends in the forest. Be on your guard!"
-—Crusader captain
Temple of Enlightenment

Temple of Enlightenment

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W} or {U}.
"First down the Moonflow to the Guado city of Guadosalam... then we cross the Thunder Plains to the temple of Macalania."
—Lulu
Temple of Mystery

Temple of Mystery

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {U}.
Remiem Temple. Once a great religious center in the Calm Lands, lost after the battle with Sin.
Temple of Plenty

Temple of Plenty

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {W}.
Kilika Temple is the temple of fire. Even the Cloister of Trials is engulfed in flames. Those who disobey the precepts and enter unsanctioned may forfeit their lives.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
"It is better for you to die in hope than to live in despair. Let me be your liberator."
—Lady Yunalesca
Underground River

Underground River

Land
{T}: Add {C}.
{T}: Add {U} or {B}. This land deals 1 damage to you.
For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot...
Vineglimmer Snarl

Vineglimmer Snarl

Land
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {U}.
"Come, summoner. I will bestow you with my power: the Dark Aeon, Anima."
—Seymour's mother
Wooded Ridgeline

Wooded Ridgeline

Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped.
"Monsters instinctively target weaker prey," said Cloud. "Hmm... you'd better watch out then," Aerith teased.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"Kefka's practically a god now, sitting up in that tower of his with the power of the Warring Triad at his command..."
—Albrook citizen
Related card: Tower Winder
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"Thanks to the miracle of mako energy, our lives are richer and better than ever before. Mako keeps our lights on at night, and made Midgar into the city that never sleeps."
—Shinra guide
Related card: Tower Winder
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"The city lights go out one by one. The stars fade then the horizon glows, almost like it's on fire. It's really... pretty. I know you'd like it."
—Tidus
Related card: Tower Winder