Marvel Super Heroes

Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Gilt-Leaf Alchemist Kami of Bamboo Groves Nissa's Encouragement
Avengers Assemble!

Avengers Assemble! {4}{W}

Enchantment
Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Origin of the Avengers

Origin of the Avengers {1}{W}

Enchantment - Saga
I — Scry 2.
II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
III — Put a +1/+1 counter on each creature you control.
Super-Soldier Serum

Super-Soldier Serum {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Multiversal Incursion

Multiversal Incursion {5}{U}{U}

Sorcery
For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
"There are paths between worlds. Rarely, some of them become open."
—Doctor Strange
Secret Invasion

Secret Invasion {1}{U}{U}

Enchantment - Aura
Enchant creature you control
When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
Enchanted creature has ward {2}.
Avengers Disassembled

Avengers Disassembled {1}{R}{R}

Sorcery
Choose one or both —
• Avengers Disassembled deals 3 damage to each creature.
• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Mjölnir, Hammer of Thor

Mjölnir, Hammer of Thor {3}{R}

Legendary Artifact - Equipment
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy {1}
{2}{R}, Discard this card: It deals 2 damage to each creature.
World War Hulk

World War Hulk {3}{G}{G}

Enchantment - Saga
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Armor Wars

Armor Wars {2}{U}{R}

Enchantment - Saga
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost {1} less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
Avengers: Under Siege

Avengers: Under Siege {2}{B}{R}

Enchantment - Saga
I — Create two 2/1 black Villain creature tokens with menace.
II — This Saga deals 2 damage to each non-Villain creature and each opponent.
III — Create a Treasure token for each Villain you control.
The Coming of Galactus

The Coming of Galactus {2}{B}{B}{G}

Enchantment - Saga
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
The Super Hero Civil War

The Super Hero Civil War {3}{R}{W}

Enchantment - Saga
I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
II — Creatures you control get +1/+1 and gain vigilance until end of turn.
III — Target creature you control fights up to one other target creature.
Vision Quest

Vision Quest {X}{U}{R}

Sorcery
Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle.
Arc Reactor

Arc Reactor {5}

Artifact
Improvise
This artifact enters tapped.
{T}: Add {C}{C}{C}.
"I should have died all those years ago, and a dozen times since. I've kept myself alive with my inventions. And I must make good use of this borrowed time."
Captain America's Shield

Captain America's Shield {2}

Legendary Artifact - Equipment
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip {2}
Cosmic Cube

Cosmic Cube {5}

Artifact
Ward {2}
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
The Ten Rings

The Ten Rings {8}

Legendary Artifact
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
"Every time I wear them, I worry they'll corrupt me. That they'll turn me into my father."
Nick Fury, Agent of S.H.I.E.L.D.

Nick Fury, Agent of S.H.I.E.L.D. {W}

Legendary Creature - Human Spy Hero
Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order.
2/1
Baron Strucker, HYDRA Overlord

Baron Strucker, HYDRA Overlord {2}{B}

Legendary Creature - Human Villain
Villain spells you cast cost {1} less to cast.
Whenever another Villain you control enters, you may have it connive. Do this only once each turn.
2/2
Captain America, Super-Soldier

Captain America, Super-Soldier {1}{W}{W}

Legendary Creature - Human Soldier Hero
First strike
Captain America enters with a shield counter on him.
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
3/2
Captain America's Shield

Captain America's Shield {2}

Legendary Artifact - Equipment
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip {2}
Madame Hydra

Madame Hydra {2}{B}{R}

Legendary Creature - Human Villain
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace.
2/3
Arnim Zola, Bio-Fanatic

Arnim Zola, Bio-Fanatic {2}{B}

Legendary Artifact Creature - Scientist Villain
{3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard.
2/3
Mister Fantastic, Reed Richards

Mister Fantastic, Reed Richards {3}{U}

Legendary Creature - Human Scientist Hero
Reach
Whenever one or more tokens you control enter, you may draw a card.
2/4