Marvel Super Heroes

Human Torch, Johnny Storm

Human Torch, Johnny Storm {2}{R}

Legendary Creature - Human Hero
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — {6}{R}: Put three +1/+1 counters on Human Torch.
2/2
The Thing, Ben Grimm

The Thing, Ben Grimm {5}{G}

Legendary Creature - Human Hero
Trample
Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
7/7
Invisible Woman, Sue Storm

Invisible Woman, Sue Storm {4}{W}

Legendary Creature - Human Hero
Lifelink
Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
2/5
Daredevil, Man Without Fear

Daredevil, Man Without Fear {2}{R}{W}

Legendary Creature - Human Hero
Vigilance, haste
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
3/4
Bullseye, Death Dealer

Bullseye, Death Dealer {2}{B/R}

Legendary Creature - Human Assassin Villain
When Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target.
{3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.
2/3
Elektra, Daughter of the Hand

Elektra, Daughter of the Hand {2}{B}{B}

Legendary Creature - Human Ninja Villain
Sneak {1}{B}{B}
When Elektra enters, destroy target creature an opponent controls with power 3 or less.
3/3
The Kingpin of Crime

The Kingpin of Crime {1}{W}{B}

Legendary Creature - Human Villain
Extort
Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
1/5
Jennifer Walters
The Sensational She-Hulk

Jennifer Walters {1}{W}

Legendary Creature - Human Advisor Hero
Your opponents can't cast spells during your turn.
{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery.
2/3
Card has other part: The Sensational She-Hulk
The Sensational She-Hulk
Jennifer Walters

The Sensational She-Hulk {3}{G}{W}{W}

Legendary Creature - Gamma Hero
Reach, trample
Your opponents can't cast spells during your turn.
Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.
6/6
Card has other part: Jennifer Walters
Red Hulk

Red Hulk {4}{R}{R}

Legendary Creature - Gamma Berserker Villain
Reach, trample
Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
6/7
Leader, Super-Genius

Leader, Super-Genius {2}{U}{U}

Legendary Creature - Gamma Scientist Villain
If a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives.
1/3
Bruce Banner
The Incredible Hulk

Bruce Banner {U}

Legendary Creature - Human Scientist Hero
{X}{X}, {T}: Draw X cards. Activate only as a sorcery.
{2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery.
1/1
Card has other part: The Incredible Hulk
The Incredible Hulk
Bruce Banner

The Incredible Hulk {2}{R}{R}{G}{G}

Legendary Creature - Gamma Berserker Hero
Reach, trample
Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
8/8
Card has other part: Bruce Banner
HULK SMASH!

HULK SMASH! {1}{R}

Instant
Teamwork 4
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Abomination, Terrifying Titan

Abomination, Terrifying Titan {3}{R/G}

Legendary Creature - Gamma Villain
Trample
Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls.
4/4
Avengers Tower

Avengers Tower

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Spider-Man, To the Rescue

Spider-Man, To the Rescue {2}{G/W}

Legendary Creature - Spider Human Hero
Flash
Vigilance, reach
No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn.
3/2
Doctor Doom

Doctor Doom {4}{B}{B}

Legendary Creature - Human Scientist Villain
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
3/3
Cosmic Cube

Cosmic Cube {5}

Artifact
Ward {2}
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Thor, God of Thunder

Thor, God of Thunder {3}{R}{R}

Legendary Creature - God Warrior Hero
Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
5/5
Mjölnir, Hammer of Thor

Mjölnir, Hammer of Thor {3}{R}

Legendary Artifact - Equipment
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy {1}
{2}{R}, Discard this card: It deals 2 damage to each creature.
Blazing Crescendo

Blazing Crescendo {1}{R}

Instant
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Avengers Assemble!

Avengers Assemble! {4}{W}

Enchantment
Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Captain Marvel, Earth's Protector

Captain Marvel, Earth's Protector {3}{W}{W}

Legendary Creature - Human Kree Hero
Flash
Flying, lifelink
Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel.
5/4
Loki, God of Mischief

Loki, God of Mischief {1}{U}

Legendary Creature - God Sorcerer Villain
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
2/1