Marvel Super Heroes

Tony Stark
The Invincible Iron Man

Tony Stark {1}{U}

Legendary Creature - Human Artificer Hero
{1}, {T}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{4}{U}{R}: Transform Tony Stark. Activate only as a sorcery.
1/3
Card has other part: The Invincible Iron Man
The Invincible Iron Man
Tony Stark

The Invincible Iron Man {4}{U}{R}

Legendary Artifact Creature - Human Hero
Flying, haste
At the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If it's an Equipment, attach it to The Invincible Iron Man.
5/5
Card has other part: Tony Stark
Black Widow, Super Spy

Black Widow, Super Spy {1}{B}

Legendary Creature - Human Spy Hero
Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
2/1
Doctor Doom

Doctor Doom {4}{B}{B}

Legendary Creature - Human Scientist Villain
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
3/3
Elektra, Daughter of the Hand

Elektra, Daughter of the Hand {2}{B}{B}

Legendary Creature - Human Ninja Villain
Sneak {1}{B}{B}
When Elektra enters, destroy target creature an opponent controls with power 3 or less.
3/3
Hawkeye, Master Marksman

Hawkeye, Master Marksman {1}{R}

Legendary Creature - Human Archer Hero
First strike, reach
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many.
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
2/2
The Scarlet Witch

The Scarlet Witch {2}{R}

Legendary Creature - Mutant Warlock Hero
Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
2/3
Thor, God of Thunder

Thor, God of Thunder {3}{R}{R}

Legendary Creature - God Warrior Hero
Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
5/5
Shang-Chi, Master of Kung Fu

Shang-Chi, Master of Kung Fu {1}{G}

Legendary Creature - Human Warrior Hero
You may activate abilities of creatures you control as though those creatures had haste.
{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
2/2
The Unbeatable Squirrel Girl

The Unbeatable Squirrel Girl {1}{G}{G}{G}

Legendary Creature - Squirrel Human Hero
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
4/4
Daredevil, Man Without Fear

Daredevil, Man Without Fear {2}{R}{W}

Legendary Creature - Human Hero
Vigilance, haste
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
3/4
King T'Challa
Black Panther, Hope Enduring

King T'Challa {1}{W}{U}

Legendary Creature - Human Noble Hero
Flash
Whenever a player draws their second card each turn, you draw a card.
{4}{W}{U}: Transform King T'Challa. Activate only as a sorcery.
3/2
Card has other part: Black Panther, Hope Enduring
Black Panther, Hope Enduring
King T'Challa

Black Panther, Hope Enduring {4}{W}{U}

Legendary Creature - Human Warrior Hero
Flash
Double strike
Prevent all damage that would be dealt to Black Panther.
Whenever Black Panther deals combat damage to a player, draw a card.
3/3
Card has other part: King T'Challa
The Kingpin of Crime

The Kingpin of Crime {1}{W}{B}

Legendary Creature - Human Villain
Extort
Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
1/5
Storm, Windrider

Storm, Windrider {1}{G}{W}{W}

Legendary Creature - Mutant Hero
Flying
Creatures with flying can't attack you or block creatures you control.
Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
4/4
Thanos, the Mad Titan

Thanos, the Mad Titan {R}{W}{B}

Legendary Creature - Eternal Villain
Deathtouch, lifelink
Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality.
4/4
Winter Soldier, Icy Assassin

Winter Soldier, Icy Assassin {W}{B}

Legendary Creature - Human Assassin Villain
Vigilance, menace
Winter Soldier gets +2/+0 for each Equipment attached to him.
{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him.
2/2
Wolverine, Fierce Fighter

Wolverine, Fierce Fighter {2}{R}{G}

Legendary Creature - Mutant Berserker Hero
Haste
When Wolverine enters, he fights up to one other target creature.
If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
3/5
The Vision

The Vision {4}

Legendary Artifact Creature - Robot Hero
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
2/5
Dark Fortress

Dark Fortress

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
Gathering Place

Gathering Place

Land
{T}: Add {C}.
{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
Gleaming Bastion

Gleaming Bastion

Land
{T}: Add {C}.
{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
Hidden Lair

Hidden Lair

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
Training Compound

Training Compound

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
The Mind Stone

The Mind Stone {1}{W}

Legendary Artifact - Infinity Stone
Indestructible
{T}: Add {W}.
{5}{W}, {T}: Harness The Mind Stone.
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.