Marvel Super Heroes

The Mind Stone

The Mind Stone {1}{W}

Legendary Artifact - Infinity Stone
Indestructible
{T}: Add {W}.
{5}{W}, {T}: Harness The Mind Stone.
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Captain America, Super-Soldier

Captain America, Super-Soldier {1}{W}{W}

Legendary Creature - Human Soldier Hero
First strike
Captain America enters with a shield counter on him.
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
3/2
Jennifer Walters
The Sensational She-Hulk

Jennifer Walters {1}{W}

Legendary Creature - Human Advisor Hero
Your opponents can't cast spells during your turn.
{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery.
2/3
Card has other part: The Sensational She-Hulk
The Sensational She-Hulk
Jennifer Walters

The Sensational She-Hulk {3}{G}{W}{W}

Legendary Creature - Gamma Hero
Reach, trample
Your opponents can't cast spells during your turn.
Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.
6/6
Card has other part: Jennifer Walters
Nick Fury, Agent of S.H.I.E.L.D.

Nick Fury, Agent of S.H.I.E.L.D. {W}

Legendary Creature - Human Spy Hero
Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order.
2/1
Bruce Banner
The Incredible Hulk

Bruce Banner {U}

Legendary Creature - Human Scientist Hero
{X}{X}, {T}: Draw X cards. Activate only as a sorcery.
{2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery.
1/1
Card has other part: The Incredible Hulk
The Incredible Hulk
Bruce Banner

The Incredible Hulk {2}{R}{R}{G}{G}

Legendary Creature - Gamma Berserker Hero
Reach, trample
Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
8/8
Card has other part: Bruce Banner
Namor the Sub-Mariner

Namor the Sub-Mariner {1}{U}{U}

Legendary Creature - Mutant Merfolk Villain
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
*/4
Tony Stark
The Invincible Iron Man

Tony Stark {1}{U}

Legendary Creature - Human Artificer Hero
{1}, {T}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{4}{U}{R}: Transform Tony Stark. Activate only as a sorcery.
1/3
Card has other part: The Invincible Iron Man
The Invincible Iron Man
Tony Stark

The Invincible Iron Man {4}{U}{R}

Legendary Artifact Creature - Human Hero
Flying, haste
At the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If it's an Equipment, attach it to The Invincible Iron Man.
5/5
Card has other part: Tony Stark
Black Widow, Super Spy

Black Widow, Super Spy {1}{B}

Legendary Creature - Human Spy Hero
Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
2/1
Doctor Doom

Doctor Doom {4}{B}{B}

Legendary Creature - Human Scientist Villain
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
3/3
Elektra, Daughter of the Hand

Elektra, Daughter of the Hand {2}{B}{B}

Legendary Creature - Human Ninja Villain
Sneak {1}{B}{B}
When Elektra enters, destroy target creature an opponent controls with power 3 or less.
3/3
Shang-Chi, Master of Kung Fu

Shang-Chi, Master of Kung Fu {1}{G}

Legendary Creature - Human Warrior Hero
You may activate abilities of creatures you control as though those creatures had haste.
{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
2/2
The Astonishing Ant-Man

The Astonishing Ant-Man {G}{U}

Legendary Creature - Human Scientist Hero
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
1/1
Daredevil, Man Without Fear

Daredevil, Man Without Fear {2}{R}{W}

Legendary Creature - Human Hero
Vigilance, haste
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
3/4
King T'Challa
Black Panther, Hope Enduring

King T'Challa {1}{W}{U}

Legendary Creature - Human Noble Hero
Flash
Whenever a player draws their second card each turn, you draw a card.
{4}{W}{U}: Transform King T'Challa. Activate only as a sorcery.
3/2
Card has other part: Black Panther, Hope Enduring
Black Panther, Hope Enduring
King T'Challa

Black Panther, Hope Enduring {4}{W}{U}

Legendary Creature - Human Warrior Hero
Flash
Double strike
Prevent all damage that would be dealt to Black Panther.
Whenever Black Panther deals combat damage to a player, draw a card.
3/3
Card has other part: King T'Challa
Thanos, the Mad Titan

Thanos, the Mad Titan {R}{W}{B}

Legendary Creature - Eternal Villain
Deathtouch, lifelink
Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality.
4/4
Ultron, Artificial Malevolence

Ultron, Artificial Malevolence {3}

Legendary Artifact Creature - Robot Villain
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
2/4
Agent Phil Coulson

Agent Phil Coulson {1}{W}

Legendary Creature - Human Spy Hero
Vigilance
{T}: Put a +1/+1 counter on each other Hero you control.
"The big guns are in flight. Agent 13, what's your status?"
2/2
Kang the Conqueror

Kang the Conqueror {2}{U}{U}

Legendary Creature - Human Villain
Flying
Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated.
"My time . . . is all times."
4/5
S.H.I.E.L.D. Flying Car

S.H.I.E.L.D. Flying Car {2}{U}

Artifact - Vehicle
Flash
Flying
When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Crew 1
3/3
Baron Helmut Zemo

Baron Helmut Zemo {B}{B}{B}

Legendary Creature - Human Noble Villain
Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs.
3/3
Construct a Cosmic Cube

Construct a Cosmic Cube {2}{B}

Enchantment - Plan
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn.