Final Fantasy Commander

Siegfried, Famed Swordsman

Siegfried, Famed Swordsman {3}{B}

Legendary Creature - Human Warrior Rogue
Menace
When Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard.
Recent rumors speak of an impostor that shows up and masquerades as Siegfried himself.
2/2
Transpose

Transpose {2}{B}

Instant
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound
Avalanche of Sector 7

Avalanche of Sector 7 {2}{R}

Legendary Creature - Human Rebel
Menace
Avalanche of Sector 7's power is equal to the number of artifacts your opponents control.
Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.
*/3
Cait Sith, Fortune Teller

Cait Sith, Fortune Teller {3}{R}

Legendary Artifact Creature - Cat Moogle
Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
"I'm friend to one and all, thanks to my crystal ball!"
3/3
Gau, Feral Youth

Gau, Feral Youth {1}{R}

Legendary Creature - Human Berserker
Rage — Whenever Gau attacks, put a +1/+1 counter on it.
At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
"Uwao! Aooh! I'm Gau! Your friend! Frieeend!!!"
2/2
Gogo, Mysterious Mime

Gogo, Mysterious Mime {3}{R}

Legendary Creature - Wizard
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
2/2
Sabin, Master Monk

Sabin, Master Monk {4}{R}

Legendary Creature - Human Noble Monk
Double strike
Blitz—{2}{R}{R}, Discard a card.
You may cast this card from your graveyard using its blitz ability.
4/3
Snort

Snort {3}{R}

Sorcery
Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.
Flashback {5}{R}
Strago and Relm

Strago and Relm {2}{R}

Legendary Creature - Human Wizard
Sketch and Lore—{2}{R}, {T}: Target opponent exiles cards from the top of their library until they exile an instant, sorcery, or creature card. You may cast that card without paying its mana cost. If you cast a creature spell this way, it gains haste and "At the beginning of the end step, sacrifice this creature." Activate only as a sorcery.
1/3
Summon: Esper Valigarmanda

Summon: Esper Valigarmanda {3}{R}

Enchantment Creature - Saga Drake
I — Exile an instant or sorcery card from each graveyard.
II, III, IV — Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.
Flying, haste
3/3
Summon: Kujata

Summon: Kujata {5}{R}

Enchantment Creature - Saga Ox
I — Lightning — This creature deals 3 damage to each of up to two target creatures.
II — Ice — Up to three target creatures can't block this turn.
III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste
7/5
Ultimate Magic: Meteor

Ultimate Magic: Meteor {5}{R}

Sorcery
Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.
Foretell {5}{R}
Umaro, Raging Yeti

Umaro, Raging Yeti {5}{R}

Legendary Creature - Yeti Berserker
Trample
At the beginning of combat on your turn, choose one at random —
• Other creatures you control get +3/+0 and gain trample until end of turn.
• Discard your hand, then draw four cards.
• Umaro deals 5 damage to any target.
6/6
Vincent, Vengeful Atoner

Vincent, Vengeful Atoner {2}{R}

Legendary Creature - Assassin
Menace
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
3/3
Yuffie, Materia Hunter

Yuffie, Materia Hunter {2}{R}

Legendary Creature - Human Ninja
Ninjutsu {1}{R}
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
3/3
Bugenhagen, Wise Elder

Bugenhagen, Wise Elder {1}{G}

Legendary Creature - Human Shaman
Reach
At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.
{T}: Add one mana of any color.
"I've been thinking if there was anything we could do to help a planet already in misery..."
1/3
Lifestream's Blessing

Lifestream's Blessing {4}{G}{G}

Instant
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell {4}{G}
Maester Seymour

Maester Seymour {2}{G}

Legendary Creature - Human Elf Cleric
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control.
1/3
Professor Hojo

Professor Hojo {1}{G}

Legendary Creature - Human Scientist
The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
2/2
Sphere Grid

Sphere Grid {1}{G}

Enchantment
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
To activate nodes, you must use spheres.
Summon: Magus Sisters

Summon: Magus Sisters {4}{G}

Enchantment Creature - Saga Faerie
I, II, III — Choose one at random —
• Combine Powers! — Put three +1/+1 counters on target creature.
• Defense! — Put a shield counter on target creature. You gain 3 life.
• Fight! — This creature fights up to one target creature an opponent controls.
Haste
5/5
Summoning Materia

Summoning Materia {2}{G}

Artifact - Equipment
You may look at the top card of your library any time.
As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.
Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}."
Equip {2}
Tromell, Seymour's Butler

Tromell, Seymour's Butler {2}{G}

Legendary Creature - Elf Advisor
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
{1}, {T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn.
2/3
Yuna's Decision

Yuna's Decision {3}{G}

Sorcery
Choose one —
• Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield.
• Find Another Way — Return one or two target permanent cards from your graveyard to your hand.
Yuna's Whistle

Yuna's Whistle {1}{G}{G}

Instant
Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X+1/+1 counters on target creature you control, where X is the mana value of that card.