Final Fantasy Commander

Wrecking Ball Arm

Wrecking Ball Arm {2}

Legendary Artifact - Equipment
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.
Equip legendary creature {3}
Equip {7}
"I don't care what it is! I'm gonna bust him up!"
Champions from Beyond

Champions from Beyond {X}{W}{W}

Enchantment
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Chocobo Knights

Chocobo Knights {3}{W}

Creature - Human Knight
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
Only a select few can become Chocobo Knights. You have to be a skilled rider or achieve some combat merit to become one.
3/3
Cloud's Limit Break

Cloud's Limit Break {1}{W}

Instant
Tiered
• Cross-Slash — {0} — Destroy target tapped creature.
• Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers.
• Omnislash — {3}{W} — Destroy all tapped creatures.
Coin of Fate

Coin of Fate {1}{W}

Artifact
When this artifact enters, surveil 1.
{3}{W}, {T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.
Dancer's Chakrams

Dancer's Chakrams {3}{W}

Artifact - Equipment
Job select
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip {3}
Helitrooper

Helitrooper {1}{W}

Creature - Human Soldier
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Equip abilities you activate that target this creature cost {2} less to activate.
1/2
Protection Magic

Protection Magic {1}{W}

Instant
Put a shield counter on each of up to three target creatures.
"Armor of light, halt physical might!"
SOLDIER Military Program

SOLDIER Military Program {2}{W}

Enchantment
At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.
• Create a 1/1 white Soldier creature token.
• Put a +1/+1 counter on each of up to two Soldiers you control.
Summoner's Sending

Summoner's Sending {1}{W}

Enchantment
At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.
The sending takes them to the Farplane, where they may rest in peace.
Ultimate Magic: Holy

Ultimate Magic: Holy {2}{W}

Instant
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell {2}{W}
Blitzball Stadium

Blitzball Stadium {X}{U}

Artifact
When this artifact enters, support X.
Go for the Goal! — {3}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Blue Mage's Cane

Blue Mage's Cane {2}{U}

Artifact - Equipment
Job select
Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost."
Spirit of the Whalaqee — Equip {2}
Observed Stasis

Observed Stasis {3}{U}

Enchantment - Aura
Flash
Enchant creature an opponent controls
When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.
Enchanted creature loses all abilities and can't attack or block.
Espers to Magicite

Espers to Magicite {3}{B}

Instant
Exile each opponent's graveyard. When you do, choose up to one target creature card exiled this way. Create a token that's a copy of that card, except it's an artifact and it loses all other card types.
"Come to me, my magicite pretty... come, and help me build the Magitek Empire of Kefka!"
Eye of Nidhogg

Eye of Nidhogg {2}{B}

Legendary Enchantment - Aura
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded.
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
The Falcon, Airship Restored

The Falcon, Airship Restored {2}{B}

Legendary Artifact - Vehicle
Flying
Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
{4}{B}: Return this card from your graveyard to the battlefield tapped.
Crew 2
4/3
Reaper's Scythe

Reaper's Scythe {2}{B}

Artifact - Equipment
Job select
At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.
Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.
Death Sickle — Equip {2}
Rejoin the Fight

Rejoin the Fight {5}{B}

Sorcery
Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control.
"I have to fight... to protect the people I love, and to make the world a safe place for new lives!"
Transpose

Transpose {2}{B}

Instant
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound
Snort

Snort {3}{R}

Sorcery
Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.
Flashback {5}{R}
"He's not so great with words, but his strength'll blow you away!"
—Ultros
Ultimate Magic: Meteor

Ultimate Magic: Meteor {5}{R}

Sorcery
Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.
Foretell {5}{R}
Lifestream's Blessing

Lifestream's Blessing {4}{G}{G}

Instant
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell {4}{G}
"We came to tell you our memories. Come, planet! Show us your answer!"
—Cloud Strife
Sphere Grid

Sphere Grid {1}{G}

Enchantment
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
To activate nodes, you must use spheres.
Summoning Materia

Summoning Materia {2}{G}

Artifact - Equipment
You may look at the top card of your library any time.
As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library.
Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}."
Equip {2}