Secrets of Strixhaven Commander

Monologue Tax

Monologue Tax {2}{W}

Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
"Your unsolicited words enrich us all. Please, continue."
—Yold, professor of cryptorelicology
Nils, Discipline Enforcer

Nils, Discipline Enforcer {2}{W}

Legendary Creature - Human Cleric
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
2/2
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Pearl-Ear, Imperial Advisor

Pearl-Ear, Imperial Advisor {1}{W}{W}

Legendary Creature - Fox Advisor
Lifelink
Enchantment spells you cast have affinity for Auras.
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card.
3/4
Promise of Loyalty

Promise of Loyalty {4}{W}

Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
"It's us against the world. Forever."
Raffine's Guidance

Raffine's Guidance {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
You may cast this card from your graveyard by paying {2}{W} rather than paying its mana cost.
Redemption Arc

Redemption Arc {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has indestructible and is goaded.
{1}{W}: Exile enchanted creature.
Crime doesn't pay nearly as well as the Agency.
Remorseful Cleric

Remorseful Cleric {1}{W}

Creature - Spirit Cleric
Flying
Sacrifice this creature: Exile target player's graveyard.
A lifetime of keeping up appearances is not enough to earn an eternity of rest.
2/1
Sage's Reverie

Sage's Reverie {3}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Secret Rendezvous

Secret Rendezvous {1}{W}{W}

Sorcery
You and target opponent each draw three cards.
Strixhaven's five colleges encourage rivalries among the students, but some bonds transcend all barriers.
Selfless Spirit

Selfless Spirit {1}{W}

Creature - Spirit Cleric
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
"There is always more to give."
2/1
Sentinel's Eyes

Sentinel's Eyes {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape — {W}, Exile two other cards from your graveyard.
Serra Paragon

Serra Paragon {2}{W}{W}

Creature - Angel
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
3/4
Related card: Protean War Engine
Sevinne's Reclamation

Sevinne's Reclamation {2}{W}

Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W}
Sheltered by Ghosts

Sheltered by Ghosts {1}{W}

Enchantment - Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward {2}.
Shielded by Faith

Shielded by Faith {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
Skyclave Apparition

Skyclave Apparition {1}{W}{W}

Creature - Kor Spirit
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
2/2
Songbirds' Blessing

Songbirds' Blessing {3}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Spirit Mantle

Spirit Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
The shield of unimpeachable purity is as strong as any wrought on the anvil.
Sram, Senior Edificer

Sram, Senior Edificer {1}{W}

Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
"As this conflict grows, it gets harder to prevent the city from breaking down. How much longer can we keep this machinery balanced?"
2/2
Starfield Mystic

Starfield Mystic {1}{W}

Creature - Human Cleric
Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
"The realm of the gods opens before me!"
2/2
Sun Titan

Sun Titan {4}{W}{W}

Creature - Giant
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a path of light for the peace that will follow."
Teshar, Ancestor's Apostle

Teshar, Ancestor's Apostle {3}{W}

Legendary Creature - Bird Cleric
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield.
"The Ancestor saved us for a purpose."
2/2
Tocasia's Welcome

Tocasia's Welcome {2}{W}

Enchantment
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
"Your father was a dear friend to whom I owe much. He wanted me to look after you, to care for you should something happen to him."