Secrets of Strixhaven Commander

Turbulent Steppe

Turbulent Steppe

Land - Mountain Plains
({T}: Add {R} or {W}.)
This land enters tapped unless your opponents control eight or more lands.
"Respect for the past is respect for oneself. It's an admission that we too shall pass into history."
—Velomachus Lorehold
Turbulent Wilderness

Turbulent Wilderness

Land - Forest Island
({T}: Add {G} or {U}.)
This land enters tapped unless your opponents control eight or more lands.
"Existence is more perfect, more informative and unknowable, than the cleverest theorem ever devised."
—Tanazir Quandrix
Umbral Expanse

Umbral Expanse

Land - Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped.
Cycling {2}
A neglected corner of the Adumbral Gardens, used by pages and diplomats seeking solitude for reflection and intrigue.
Flickering Ward

Flickering Ward {W}

Enchantment - Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
{W}: Return this Aura to its owner's hand.
Moonshaker Cavalry

Moonshaker Cavalry {5}{W}{W}{W}

Creature - Spirit Knight
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
"Conflict guided our lives and placed blades in our hands. Even after death, we know nothing else."
6/6
Staff of the Storyteller

Staff of the Storyteller {1}{W}

Artifact
When this artifact enters, create a 1/1 white Spirit creature token with flying.
Whenever you create one or more creature tokens, put a story counter on this artifact.
{W}, {T}, Remove a story counter from this artifact: Draw a card.
Wave of Reckoning

Wave of Reckoning {4}{W}

Sorcery
Each creature deals damage to itself equal to its power.
The Dragonsguard ensures peace across Arcavios. Where peace is not possible, they ensure justice.
Commander's Insight

Commander's Insight {X}{U}{U}{U}

Instant
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
"There's so much to learn. Sometimes I wish there were more of me."
Faerie Mastermind

Faerie Mastermind {1}{U}

Creature - Faerie Rogue
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card.
Omenpaths bring new students and new tactics to the field.
2/1
Related card: Thoughtsteal Sprites
Ingenious Prodigy

Ingenious Prodigy {X}{U}

Creature - Human Wizard
Skulk
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
0/1
Pull from Tomorrow

Pull from Tomorrow {X}{U}{U}

Instant
Draw X cards, then discard a card.
"Anyone who says a textbook can't end on a cliffhanger has never read volume one of Finite Lattice Representation!"
Fallen Ideal

Fallen Ideal {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
"Victory is nonnegotiable."
Ophiomancer

Ophiomancer {2}{B}

Creature - Human Shaman
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
"Keep them in terrariums? No way! Snakes are meant to roam free, my friend."
2/2
Screams from Within

Screams from Within {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return this card from your graveyard to the battlefield.
"Behind every poised smile lies a seed of insecurity. Identify it, and you can exploit it."
—Embrose, dean of shadow
Toxic Deluge

Toxic Deluge {2}{B}

Sorcery
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
"You must decide what you're willing to give to your spell craft: mana, pest essence, even your own life force. Everything is fair game for a resourceful mage."
—Willowdusk
Chain Reaction

Chain Reaction {2}{R}{R}

Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"STAY ON THE STAGE!"
—Notices posted during Summitfest
Determined Iteration

Determined Iteration {1}{R}

Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step.
"Have I finally done it? Have I finally freed myself from failure?"
Harmonic Prodigy

Harmonic Prodigy {1}{R}

Creature - Human Wizard
Prowess
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
"Why would I deprive the crowd of an encore?"
1/3
Benevolent Hydra

Benevolent Hydra {X}{G}{G}

Creature - Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
{T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
1/1
Tendershoot Dryad

Tendershoot Dryad {4}{G}

Creature - Dryad
Ascend
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
2/2
Unbound Flourishing

Unbound Flourishing {2}{G}

Enchantment
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Each Strixhaven graduate receives a class ring bearing the university's motto: "Through study, know the world; through magic, know yourself."
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
"What drives the star arches to appear, and what causes them to sometimes disappear? I doubt even the Dawning Archaic knows."
—Jadzi, Oracle of Arcavios
Related card: Ring Out
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
Knowledge is wasted if not shared.
Related card: Tower Winder
Fabled Passage

Fabled Passage

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
The first sight most students see are the Torches of Enlightenment, welcoming them to the beginning of their great adventure.