mtg.wtf
Secrets of Strixhaven Commander
Sunlit Marsh
Land - Plains Swamp
(
{T}
: Add
{W}
or
{B}
.)
This land enters tapped.
Even the poisoned land around the Stronghold blossomed with new life in the wake of the Great Mending.
Sunscorched Divide
Land
{1}
,
{T}
: Add
{R}
{W}
.
Majesty rising above the arid sweep of land, a bulwark horizon against the mundane, a divide cleaving inspiration from stagnation.
Tangled Islet
Land - Forest Island
(
{T}
: Add
{G}
or
{U}
.)
This land enters tapped.
Many of Terisiare's islands are merely extensions of the root system of the Yavimaya magnigoth forests.
Temple of Epiphany
Land
This land enters tapped.
When this land enters, scry 1.
{T}
: Add
{U}
or
{R}
.
Temple of Malady
Land
This land enters tapped.
When this land enters, scry 1.
{T}
: Add
{B}
or
{G}
.
Temple of Mystery
Land
This land enters tapped.
When this land enters, scry 1.
{T}
: Add
{G}
or
{U}
.
Temple of Silence
Land
This land enters tapped.
When this land enters, scry 1.
{T}
: Add
{W}
or
{B}
.
Temple of the False God
Land
{T}
: Add
{C}
{C}
. Activate only if you control five or more lands.
Those who bring nothing to the temple take nothing away.
Temple of Triumph
Land
This land enters tapped.
When this land enters, scry 1.
{T}
: Add
{R}
or
{W}
.
Twilight Mire
Land
{T}
: Add
{C}
.
{B/G}
,
{T}
: Add
{B}
{B}
,
{B}
{G}
, or
{G}
{G}
.
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.
Vernal Fen
Land - Swamp Forest
(
{T}
: Add
{B}
or
{G}
.)
This land enters tapped unless you control two or more basic lands.
"New things need room to grow. We prune time so the future can flourish."
—Antioxa, Drix elder
Vineglimmer Snarl
Land
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
{T}
: Add
{G}
or
{U}
.
A verdant paradox of primal logic.
Viridescent Bog
Land
{1}
,
{T}
: Add
{B}
{G}
.
Life and death mixing together, both ends of the same cycle giving rise to something else.
War Room
Land
{T}
: Add
{C}
.
{3}
,
{T}
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
A figure is moved on a map, and the tide of war changes.
Witherbloom Campus
Land
This land enters tapped.
{T}
: Add
{B}
or
{G}
.
{4}
,
{T}
: Scry 1.
Mage-students fascinated by the energies of life and death choose Witherbloom, the college of essence studies.
Woodland Cemetery
Land
This land enters tapped unless you control a Swamp or a Forest.
{T}
: Add
{B}
or
{G}
.
"They never found the body of young Josu, or that of his murderous sister."
—"The Fall of the House of Vess"
Yavimaya Coast
Land
{T}
: Add
{C}
.
{T}
: Add
{G}
or
{U}
. This land deals 1 damage to you.
As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.
Sol Ring
{1}
Artifact
{T}
: Add
{C}
{C}
.
Related card:
Ring Out
Talisman of Conviction
{2}
Artifact
{T}
: Add
{C}
.
{T}
: Add
{R}
or
{W}
. This artifact deals 1 damage to you.
Talisman of Creativity
{2}
Artifact
{T}
: Add
{C}
.
{T}
: Add
{U}
or
{R}
. This artifact deals 1 damage to you.
Talisman of Curiosity
{2}
Artifact
{T}
: Add
{C}
.
{T}
: Add
{G}
or
{U}
. This artifact deals 1 damage to you.
Talisman of Hierarchy
{2}
Artifact
{T}
: Add
{C}
.
{T}
: Add
{W}
or
{B}
. This artifact deals 1 damage to you.
Talisman of Resilience
{2}
Artifact
{T}
: Add
{C}
.
{T}
: Add
{B}
or
{G}
. This artifact deals 1 damage to you.
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