Secrets of Strixhaven Commander

Eldrazi Conscription

Eldrazi Conscription {8}

Kindred Enchantment - Eldrazi Aura
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2.
The barest taste of Eldrazi power shatters both realms and identities.
Ajani's Chosen

Ajani's Chosen {2}{W}{W}

Creature - Cat Soldier
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
"United, our roar will level mountains."
3/3
Angel of Indemnity

Angel of Indemnity {5}{W}

Creature - Angel Warrior
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore {6}{W}{W}
5/5
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Ao, the Dawn Sky

Ao, the Dawn Sky {3}{W}{W}

Legendary Creature - Dragon Spirit
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
Archaeomancer's Map

Archaeomancer's Map {2}{W}

Artifact
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Archon of Sun's Grace

Archon of Sun's Grace {2}{W}{W}

Creature - Archon
Flying
Lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
3/4
Armored Skyhunter

Armored Skyhunter {3}{W}

Creature - Cat Knight
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
3/3
Chains of Custody

Chains of Custody {2}{W}

Enchantment - Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}.
Claim Jumper

Claim Jumper {2}{W}

Creature - Rabbit Mercenary
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3/3
Combat Calligrapher

Combat Calligrapher {3}{W}

Creature - Bird Cleric
Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
3/3
Darksteel Mutation

Darksteel Mutation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Infinitely powerless.
Drumbellower

Drumbellower {2}{W}

Creature - Spirit
Flying
Untap all creatures you control during each other player's untap step.
By the second night after the kami had drifted into town, the local general store was completely sold out of earplugs.
2/1
Eidolon of Countless Battles

Eidolon of Countless Battles {1}{W}{W}

Enchantment Creature - Spirit
Bestow {2}{W}{W}
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
0/0
Firemane Commando

Firemane Commando {3}{W}

Creature - Angel Soldier
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
4/3
Ghostly Prison

Ghostly Prison {2}{W}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"May the memory of our fallen heroes ensnare the violent hearts of lesser men."
—Great Threshold of Monserkat inscription
Gift of Immortality

Gift of Immortality {2}{W}

Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Guardian of Faith

Guardian of Faith {1}{W}{W}

Creature - Spirit Knight
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out.
3/2
Related card: Raddic, Tal Zealot
Guardian Scalelord

Guardian Scalelord {4}{W}

Creature - Dragon
Backup 1
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
3/4
Kami of Ancient Law

Kami of Ancient Law {1}{W}

Creature - Spirit
Sacrifice this creature: Destroy target enchantment.
"Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them."
—Lord Konda
2/2
Karmic Guide

Karmic Guide {3}{W}{W}

Creature - Angel Spirit
Flying, protection from black
Echo {3}{W}{W}
When this creature enters, return target creature card from your graveyard to the battlefield.
2/2
Kor Spiritdancer

Kor Spiritdancer {1}{W}

Creature - Kor Wizard
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
0/2
Land Tax

Land Tax {W}

Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Mangara, the Diplomat

Mangara, the Diplomat {3}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
2/4
Martial Impetus

Martial Impetus {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded.
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.