Secrets of Strixhaven Commander

Lorehold Campus

Lorehold Campus

Land
This land enters tapped.
{T}: Add {R} or {W}.
{4}, {T}: Scry 1.
Mage-students obsessed with the secrets of the past choose Lorehold, the college of archaeomancy.
Lotus Field

Lotus Field

Land
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
{T}: Add three mana of any one color.
Mistveil Plains

Mistveil Plains

Land - Plains
({T}: Add {W}.)
This land enters tapped.
{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Molten Tributary

Molten Tributary

Land - Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped.
Though dangerous, Shiv teems with both life and mana, making it a tempting destination for ambitious mages.
Mystic Sanctuary

Mystic Sanctuary

Land - Island
({T}: Add {U}.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Necroblossom Snarl

Necroblossom Snarl

Land
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {G}.
A hungry lair of flourishing rot.
Opal Palace

Opal Palace

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land
This land enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn.
Overflowing Basin

Overflowing Basin

Land
{1}, {T}: Add {G}{U}.
Still to the ignorant eye, yet bursting with life. A million actions and reactions, unstoppable as the dawn.
Path of Ancestry

Path of Ancestry

Land
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Prismari Campus

Prismari Campus

Land
This land enters tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1.
Mage-students who see spellcraft as the highest form of expression choose Prismari, the college of elemental arts.
Quandrix Campus

Quandrix Campus

Land
This land enters tapped.
{T}: Add {G} or {U}.
{4}, {T}: Scry 1.
Mage-students who see the beauty in patterns and equations choose Quandrix, the college of numeromancy.
Radiant Summit

Radiant Summit

Land - Mountain Plains
({T}: Add {R} or {W}.)
This land enters tapped unless you control two or more basic lands.
"The Tapestry weaves worlds on its own. All we do is tend to the process."
—Antioxa, Drix elder
Rain-Slicked Copse

Rain-Slicked Copse

Land - Forest Island
({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2}
A forest that never thirsts always flourishes.
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
Restless Spire

Restless Spire

Land
This land enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Rugged Prairie

Rugged Prairie

Land
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.
Sacred Peaks

Sacred Peaks

Land - Mountain Plains
({T}: Add {R} or {W}.)
This land enters tapped.
Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent.
Shineshadow Snarl

Shineshadow Snarl

Land
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}.
A flickering beacon of righteous corruption.
Shivan Reef

Shivan Reef

Land
{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you.
The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.
Silverquill Campus

Silverquill Campus

Land
This land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1.
Mage-students drawn to the power of language choose Silverquill, the college of eloquence.
Sodden Verdure

Sodden Verdure

Land - Forest Island
({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.
Lorwyn contains many such places: not bustling, not frenetic, but teeming with life in their own, quiet way.
Study Hall

Study Hall

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Sulfur Falls

Sulfur Falls

Land
This land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira