Secrets of Strixhaven Commander

Coercive Impetus

Coercive Impetus {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded.
Whenever enchanted creature attacks, you draw a card and lose 1 life.
Defiling Daemogoth

Defiling Daemogoth {3}{B}{B}

Creature - Demon
Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
5/4
Intermediate Chirography

Intermediate Chirography {1}{B}

Enchantment - Class
When this Class enters, create a 2/1 white and black Inkling creature token with flying.
{1}{B}: Level 2
Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control.
{2}{B}: Level 3
At the beginning of each end step, if a modified creature died under your control this turn, create a 2/1 white and black Inkling creature token with flying.
Merchant of Venom

Merchant of Venom {3}{B}

Creature - Cat Warlock
Menace
When this creature enters, each player sacrifices a creature of their choice.
Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature.
Ulna Alley is a maze of market stalls where anything can be purchased for the right price.
1/1
Ominous Harvest

Ominous Harvest {2}{B}

Sorcery
Gravestorm
Target player draws a card and loses 1 life.
The hunters came for the mushrooms. The trudges came for the mushroom hunters.
Stensian Sanguinist

Stensian Sanguinist {1}{B}

Creature - Vampire Cleric
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared.
2/2
Card has other part: Exsanguinate (Prepared)
Exsanguinate (Prepared)

Exsanguinate (Prepared) {X}{B}{B}

Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
Card has other part: Stensian Sanguinist
Advanced Reconstruction

Advanced Reconstruction {3}{R}

Enchantment - Class
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
{1}{R}: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast.
Fateful Tempest

Fateful Tempest {2}{R}

Sorcery
Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.
Furygale Flocking

Furygale Flocking {8}{R}{R}

Sorcery
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.
Seek inspiration at your own risk.
Naktamun Lorespinner

Naktamun Lorespinner {2}{R}

Creature - Jackal Wizard
At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared.
3/3
Card has other part: Wheel of Fortune (Prepared)
Wheel of Fortune (Prepared)

Wheel of Fortune (Prepared) {2}{R}

Sorcery
Each player discards their hand, then draws seven cards.
Card has other part: Naktamun Lorespinner
Prismari Pianist

Prismari Pianist {1}{R}{R}

Creature - Djinn Bard
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead.
He'd practiced his scales specifically for this moment.
2/1
Relic Retriever

Relic Retriever {1}{R}

Creature - Spirit Monkey
First strike
At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token.
Students working in the field for the first time learn the benefits of small, agile spirit statues over large, strong ones.
2/1
Renegade Bull

Renegade Bull {4}{R}

Creature - Ox
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost.
0/5
Spirit of Resilience

Spirit of Resilience {2}{R}

Creature - Spirit Warrior
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn.
"We've all been broken and had to put ourselves back together with the pieces that were left."
—Kequia Akosa
2/2
Feral Appetite

Feral Appetite {2}{G}

Enchantment
Attacking Pests you control get +1/+0 and have deathtouch.
{1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Once they were given a taste of bone they wouldn't touch anything else.
Kinetic Ooze

Kinetic Ooze {X}{G}

Creature - Ooze
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
0/0
Lattice Library

Lattice Library {X}{G}{G}

Enchantment
This enchantment enters with X study counters on it.
When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment.
Nev, the Practical Dean

Nev, the Practical Dean {2}{G}

Legendary Creature - Merfolk Wizard
Creatures you control with counters on them have trample.
Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev.
"Adrix and I have always debated for the betterment of our students. That won't change now we're both deans."
2/2
Pest Rescuer

Pest Rescuer {2}{G}

Creature - Dryad Druid
At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If you would gain life, you gain that much life plus 1 instead.
"The bites and scratches are worth it."
2/2
Ribtruss Roaster

Ribtruss Roaster {4}{G}

Creature - Troll Druid
Devour 1
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."
3/3
Yavimaya Bloomsage

Yavimaya Bloomsage {2}{G}

Creature - Dryad Druid
At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared.
2/2
Card has other part: Channel (Prepared)
Channel (Prepared)

Channel (Prepared) {G}{G}

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Card has other part: Yavimaya Bloomsage
Defacing Duskmage

Defacing Duskmage {W}{B}

Creature - Dog Warlock
Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared.
2/2
Card has other part: Vandal's Edit