Secrets of Strixhaven Commander

Herald of Amity

Herald of Amity {3}{W}

Creature - Griffin
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
2/2
Vanguard of the Restless

Vanguard of the Restless {2}{W}

Creature - Spirit Knight
Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield.
2/2
Abstract Performance

Abstract Performance {5}{U}

Sorcery
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.
Dirgur Focusmage

Dirgur Focusmage {2}{U}

Creature - Djinn Monk
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared.
1/4
Card has other part: Braingeyser (Prepared)
Braingeyser (Prepared)

Braingeyser (Prepared) {X}{U}{U}

Sorcery
Target player draws X cards.
Card has other part: Dirgur Focusmage
Expansion Algorithm

Expansion Algorithm {X}{U}{U}

Sorcery
Proliferate X times.
"When you find an equation that works, all that's left is finding its many applications."
—Zimone
Leitmotif Composer

Leitmotif Composer {2}{U}

Creature - Human Bard
Whenever this creature deals combat damage to a player, draw a card.
Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature.
{2}{U}: Creatures named Leitmotif Composer can't be blocked this turn.
2/2
Nexus Mentality

Nexus Mentality {3}{U}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Move all counters from target nonland permanent you control onto another target nonland permanent you control.
• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.
Owlin Spiralmancer

Owlin Spiralmancer {3}{U}

Creature - Bird Wizard
Flying, vigilance
Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy.
"I come up here to practice. You can see the entire Garden twisting reality. It's inspiring."
3/4
Changing Loyalty

Changing Loyalty {1}{B}

Enchantment - Aura
Flash
Replicate {2}
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Coercive Impetus

Coercive Impetus {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded.
Whenever enchanted creature attacks, you draw a card and lose 1 life.
Defiling Daemogoth

Defiling Daemogoth {3}{B}{B}

Creature - Demon
Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
5/4
Merchant of Venom

Merchant of Venom {3}{B}

Creature - Cat Warlock
Menace
When this creature enters, each player sacrifices a creature of their choice.
Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature.
Ulna Alley is a maze of market stalls where anything can be purchased for the right price.
1/1
Ominous Harvest

Ominous Harvest {2}{B}

Sorcery
Gravestorm
Target player draws a card and loses 1 life.
The hunters came for the mushrooms. The trudges came for the mushroom hunters.
Stensian Sanguinist

Stensian Sanguinist {1}{B}

Creature - Vampire Cleric
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared.
2/2
Card has other part: Exsanguinate (Prepared)
Exsanguinate (Prepared)

Exsanguinate (Prepared) {X}{B}{B}

Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
Card has other part: Stensian Sanguinist
Fateful Tempest

Fateful Tempest {2}{R}

Sorcery
Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.
Furygale Flocking

Furygale Flocking {8}{R}{R}

Sorcery
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.
Seek inspiration at your own risk.
Naktamun Lorespinner

Naktamun Lorespinner {2}{R}

Creature - Jackal Wizard
At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared.
3/3
Card has other part: Wheel of Fortune (Prepared)
Wheel of Fortune (Prepared)

Wheel of Fortune (Prepared) {2}{R}

Sorcery
Each player discards their hand, then draws seven cards.
Card has other part: Naktamun Lorespinner
Prismari Pianist

Prismari Pianist {1}{R}{R}

Creature - Djinn Bard
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead.
He'd practiced his scales specifically for this moment.
2/1
Relic Retriever

Relic Retriever {1}{R}

Creature - Spirit Monkey
First strike
At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token.
Students working in the field for the first time learn the benefits of small, agile spirit statues over large, strong ones.
2/1
Renegade Bull

Renegade Bull {4}{R}

Creature - Ox
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost.
0/5
Spirit of Resilience

Spirit of Resilience {2}{R}

Creature - Spirit Warrior
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn.
"We've all been broken and had to put ourselves back together with the pieces that were left."
—Kequia Akosa
2/2
Feral Appetite

Feral Appetite {2}{G}

Enchantment
Attacking Pests you control get +1/+0 and have deathtouch.
{1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Once they were given a taste of bone they wouldn't touch anything else.