Final Fantasy Commander

Final Fantasy Commander contains 448 cards.
Released: 2025-06-13
Base set size: 100 cards.
Celes, Rune Knight

Celes, Rune Knight {1}{R}{W}{B}

Legendary Creature - Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
4/4
Cloud, Ex-SOLDIER

Cloud, Ex-SOLDIER {2}{R}{G}{W}

Legendary Creature - Human Soldier Mercenary
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
4/4
G'raha Tia, Scion Reborn

G'raha Tia, Scion Reborn {W}{U}{B}

Legendary Creature - Cat Wizard
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.
2/3
Terra, Herald of Hope

Terra, Herald of Hope {R}{W}{B}

Legendary Creature - Human Wizard Warrior
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
3/3
Tidus, Yuna's Guardian

Tidus, Yuna's Guardian {G}{W}{U}

Legendary Creature - Human Warrior
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
3/3
Tifa, Martial Artist

Tifa, Martial Artist {1}{R}{G}{W}

Legendary Creature - Human Monk
Melee
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
4/4
Y'shtola, Night's Blessed

Y'shtola, Night's Blessed {1}{W}{U}{B}

Legendary Creature - Cat Warlock
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
2/4
Yuna, Grand Summoner

Yuna, Grand Summoner {1}{G}{W}{U}

Legendary Creature - Human Cleric
Grand Summon{T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.
Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
1/5
Alisaie Leveilleur

Alisaie Leveilleur {2}{W}

Legendary Creature - Elf Wizard
Partner with Alphinaud Leveilleur
First strike
Dualcast — The second spell you cast each turn costs {2} less to cast.
3/2
Related card: Alphinaud Leveilleur
Auron, Venerated Guardian

Auron, Venerated Guardian {3}{W}

Legendary Creature - Human Spirit Samurai
Vigilance
Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
2/5
Champions from Beyond

Champions from Beyond {X}{W}{W}

Enchantment
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Chocobo Knights

Chocobo Knights {3}{W}

Creature - Human Knight
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
Only a select few can become Chocobo Knights. You have to be a skilled rider or achieve some combat merit to become one.
3/3
Cid, Freeflier Pilot

Cid, Freeflier Pilot {1}{W}

Legendary Creature - Human Warrior Pilot
Equipment and Vehicle spells you cast cost {1} less to cast.
Jump — During your turn, Cid has flying.
{2}, {T}: Return target Equipment or Vehicle card from your graveyard to your hand.
"I'm Cid—that's who the hell I am! Now just let me handle it!"
2/2
Cloud's Limit Break

Cloud's Limit Break {1}{W}

Instant
Tiered
• Cross-Slash — {0} — Destroy target tapped creature.
• Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers.
• Omnislash — {3}{W} — Destroy all tapped creatures.
Coin of Fate

Coin of Fate {1}{W}

Artifact
When this artifact enters, surveil 1.
{3}{W}, {T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.
Cyan, Vengeful Samurai

Cyan, Vengeful Samurai {6}{W}

Legendary Creature - Human Samurai
This spell costs {1} less to cast for each creature card in your graveyard.
Double strike
Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
"There will be no mercy for thee!"
3/3
Dancer's Chakrams

Dancer's Chakrams {3}{W}

Artifact - Equipment
Job select
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip {3}
Elena, Turk Recruit

Elena, Turk Recruit {2}{W}

Legendary Creature - Human Assassin
When Elena enters, return target non-Assassin historic card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Elena.
"Looks like talking alone won't cut it. You're going to have to feel some pain!"
1/4
Gatta and Luzzu

Gatta and Luzzu {2}{W}

Legendary Creature - Human Soldier
Flash
When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.
1/1
General Leo Cristophe

General Leo Cristophe {4}{W}

Legendary Creature - Human Soldier
When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control.
"You're a human being before you're a soldier."
2/2
Heidegger, Shinra Executive

Heidegger, Shinra Executive {3}{W}

Legendary Creature - Human Soldier
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control.
At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.
3/3
Helitrooper

Helitrooper {1}{W}

Creature - Human Soldier
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Equip abilities you activate that target this creature cost {2} less to activate.
1/2
Lord Jyscal Guado

Lord Jyscal Guado {1}{W}

Legendary Creature - Spirit Cleric
Flying
At the beginning of each end step, if you put a counter on a creature this turn, investigate.
"Listen to me very carefully, for I shall tell you the truth about my son, Seymour."
2/1
Protection Magic

Protection Magic {1}{W}

Instant
Put a shield counter on each of up to three target creatures.
"Armor of light, halt physical might!"
SOLDIER Military Program

SOLDIER Military Program {2}{W}

Enchantment
At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.
• Create a 1/1 white Soldier creature token.
• Put a +1/+1 counter on each of up to two Soldiers you control.