Marvel Super Heroes Commander

Ultron the Annihilator

Ultron the Annihilator {3}{B}{B}

Legendary Artifact Creature - Robot Villain
Flying
Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
3/4
Ultron's Auxiliary

Ultron's Auxiliary {1}{B}

Artifact Creature - Robot Villain
Menace
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, put a +1/+1 counter on this creature.
1/1
Undead Hand Ninja

Undead Hand Ninja {1}{B}

Creature - Zombie Ninja Villain
Deathtouch
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Once the Hand has its hooks in you, there is no escape. Not even in death.
2/1
Valentina Allegra de Fontaine

Valentina Allegra de Fontaine {2}{B}

Legendary Creature - Human Spy Villain
Other Villains you control are Heroes in addition to their other types.
{T}: Target Hero you control connives. Activate only as a sorcery.
2/3
Villainous Syndication

Villainous Syndication {1}{B}

Enchantment - Plan
Tap an untapped Villain you control: Mill a card. Put a plan counter on this enchantment. Activate only as a sorcery.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
Viper, Cruel Conspirator

Viper, Cruel Conspirator {1}{B}

Legendary Creature - Human Assassin Villain
{B}: Target creature that's attacking alone gets +1/+1 until end of turn.
{B}: Target creature that's attacking alone gains your choice of deathtouch or lifelink until end of turn.
"Before unleashing my master plan, I will pay back those few animals who dared defy me in the past."
2/2
Void Helix

Void Helix {4}{B}{B}

Instant
Void Helix deals 5 damage to any target and you gain 5 life.
"Something good always comes out of something evil in the long run. It's a messy thing."
—The Void
Voltaic Whip

Voltaic Whip {2}{B}

Artifact - Equipment
Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life."
Equip {2}
"There will be no justice for Tony Stark. Only vengeance, dispensed with his own tools of destruction."
White Widow, Yelena Belova

White Widow, Yelena Belova {1}{B}

Legendary Creature - Human Assassin Villain
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.
"Assassinations only happen to important people. It's a compliment!"
1/2
Alex Wilder, Runaway

Alex Wilder, Runaway {1}{R}

Legendary Creature - Human Hero Villain
Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.
Escape — {2}{R}, Exile three other cards from your graveyard.
1/3
Asgardian Inspiration

Asgardian Inspiration {R}

Sorcery
Exile the top card of your library. You may play it this turn.
Whenever a source you control deals noncombat damage to an opponent, you may pay {2}. If you do, return this card from your graveyard to your hand.
"Mayhaps you've fought a Thor, but you've never fought this Thor."
Big Wheel

Big Wheel {2}{R}

Artifact - Vehicle
Trample
When this Vehicle enters, you may discard a card. If you do, draw a card.
Crew 2
4/4
Bionic Blow

Bionic Blow {X}{R}{R}

Sorcery
Target creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature.
"Spider-Man pulls his punches. I don't."
Captain America's Motorcycle

Captain America's Motorcycle {1}{R}

Artifact - Vehicle
Flash
When this Vehicle enters, target creature or Vehicle gets +2/+0 until end of turn.
Crew 1
3/1
Chase Stein, Runaway

Chase Stein, Runaway {1}{R}

Legendary Creature - Human Hero
{T}, Discard a card: Exile the top card of your library. Until the end of your next turn, you may play that card.
The Steins lamented their son didn't inherit their genius. Chase was just glad he didn't inherit their evil.
2/2
Contract Hero

Contract Hero {2}{R}

Creature - Human Mercenary Hero
When this creature enters, create a Treasure token.
Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, this creature gets +2/+0 until end of turn.
"Paladin always gets his man."
2/3
Crossover Collaboration

Crossover Collaboration {2}{R}

Instant
Teamwork 2
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast using teamwork, create a Treasure token.
Daredevil, Fearless Fighter

Daredevil, Fearless Fighter {2}{R}

Legendary Creature - Human Hero
Whenever a source you control deals damage to you, Daredevil deals that much damage to target opponent.
Whenever Daredevil attacks, exile the top card of your library. Daredevil deals damage to you equal to that card's mana value. You may play it this turn.
3/3
Daredevil's Billy Club

Daredevil's Billy Club {1}{R}

Artifact - Equipment
When this Equipment enters, it deals 2 damage to any target and 1 damage to you.
Equipped creature gets +1/+0 and has menace.
Equip {2}
Elektra, Femme Fatale

Elektra, Femme Fatale {3}{R}

Legendary Creature - Human Assassin Hero
When Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature.
"To look upon me . . . is to see the end of life."
3/2
Heroes for Hire

Heroes for Hire {3}{R}{R}

Enchantment
When this enchantment enters, create three Treasure tokens.
Sacrifice a Treasure: Exile the top card of your library. You may play it this turn.
Hulkling, Young Avenger

Hulkling, Young Avenger {2}{R}{R}

Legendary Creature - Kree Skrull Hero
Flying
Whenever you cast a noncreature spell, Hulkling becomes a copy of up to one other target creature until end of turn, except his name is Hulkling, Young Avenger, he's 4/4, and he has flying and this ability.
"We're never alone. That's the deal. Forever."
4/4
Inspired Fire

Inspired Fire {3}{R}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Inspired Fire deals 4 damage to target creature.
"You're about to learn something about The Human Torch . . . I'm just too hot to handle!"
Intrepid Ace

Intrepid Ace {R}

Creature - Human Pilot
This creature gets +2/+0 as long as it isn't attacking or blocking.
"I went the day I turned eighteen. I wanted to fly. More than anything in the world."
—Colonel Carol Danvers
2/1
Iron Fist, Hero for Hire

Iron Fist, Hero for Hire {1}{R}

Legendary Creature - Human Mercenary Hero
Trample
Prowess
Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist.
2/2