{5}: Creatures you control get +1/+1 until end of turn. Soldiers you control gain vigilance until end of turn.
"We've been fightin' this or that war our whole lives. And yeah, war is hell, but spend enough time in hell and you can fight like the devil." —Dum Dum Dugan
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+2 and has "Whenever this creature attacks, you gain 2 life." Equip {2}
At the beginning of combat on your turn, you may pay {1}. When you do, put a +1/+1 counter on target creature you control. Each creature you control with a counter on it has ward {1}.
First strike Whenever a creature you control attacks alone, draw a card. Then you may put a creature card with mana value 3 or less from your hand onto the battlefield. It enters tapped and attacking and gains indestructible until end of turn.
I — Put a +1/+1 counter on target creature you control. It gains first strike and vigilance until end of turn. II — Create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. III — Tap up to one target creature and put a stun counter on it.
Flash When this enchantment enters and at the beginning of your end step, you may pay {1}{W}. When you do, exile target creature you control, then return that card to the battlefield under its owner's control.
"Mar-Vell is part of me now. Like I am of him." —Rick Jones
Enchant artifact or creature When this Aura enters, create a 1/1 white Soldier creature token. Enchanted permanent can't attack or block, and its activated abilities can't be activated.
"Enjoy your stay, Zemo. The quiet should help you ponder the consequences of your actions."
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Tap up to one target creature defending player controls.
"Tell Fury the intelligence checked out and we're taking out the trash now. This HYDRA cell didn't stand a chance." —Phil Coulson, Agent of S.H.I.E.L.D.