Marvel Super Heroes Commander

Ultimate Nullification

Ultimate Nullification {4}{W}

Sorcery
As an additional cost to cast this spell, sacrifice a legendary creature.
Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
The Ultimate Nullifier, the one weapon Galactus fears, holds the means to lay waste to a universe.
Winter Soldier, Reborn Avenger

Winter Soldier, Reborn Avenger {4}{W}

Legendary Creature - Human Soldier Hero
Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.
"There are dangers from my past I can still fight. Maybe that's the path to redemption."
3/5
Council of Reeds

Council of Reeds {2}{U}

Legendary Creature - Human Scientist Hero
The "legend rule" doesn't apply to creatures you control.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
"Reed Richards of Earth-616, it is time you reached your full potential."
2/2
Extract Power

Extract Power {5}{U}

Sorcery
Look at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled.
"Now, it is I who possess the Power Cosmic!"
—Doctor Doom
Fantastic Elasticity

Fantastic Elasticity {2}{U}

Sorcery
Choose one —
• Return target nonland permanent to its owner's hand.
• Return target instant or sorcery card from your graveyard to your hand.
Rebound
Glorious Purpose

Glorious Purpose {1}{U}

Enchantment - Plan
Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment.
When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.
Helmut Zemo, Mastermind

Helmut Zemo, Mastermind {2}{U}

Legendary Creature - Human Noble Villain
Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo.
2/2
Iron Man, Armored Avenger

Iron Man, Armored Avenger {3}{U}

Legendary Artifact Creature - Human Hero
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn.
2/2
Jarvis, Earth's Mightiest Butler

Jarvis, Earth's Mightiest Butler {2}{U}

Legendary Creature - Human Advisor
Whenever you cast a Hero spell, draw a card.
"My association with the Avengers is far more than a job. It's more a duty of friendship and loyalty. A calling I cherish deeply."
1/4
Kang Dynasty

Kang Dynasty {3}{U}

Enchantment - Saga
I, II — For each opponent, tap up to one target creature that player controls. Goad those creatures. Until your next turn, whenever any of those creatures deals combat damage to a player, draw a card.
III — Target creature you control gets +1/+1 until end of turn for each card in your hand and can't be blocked this turn.
Lockjaw, Slobbering Teleporter

Lockjaw, Slobbering Teleporter {1}{U}

Legendary Creature - Inhuman Dog Hero
Vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
"Woooof!"
1/1
Professor Hulk

Professor Hulk {4}{U}{U}

Legendary Creature - Gamma Scientist Hero
Trample
Whenever Professor Hulk deals combat damage to a player, draw that many cards.
The power of the Hulk and the intelligence of Bruce Banner in one.
6/6
Valeria Richards, Precocious

Valeria Richards, Precocious {3}{U}

Legendary Creature - Human Scientist Hero
Noncreature spells you cast cost {1} less to cast.
Whenever you cast your first noncreature spell each turn, draw a card.
"Daddy went and built a very bad machine and forgot to tell anyone. Guess who just found it?"
3/3
The Wasp, Winsome Avenger

The Wasp, Winsome Avenger {1}{U}

Legendary Creature - Human Hero
Flash
Flying
When The Wasp enters, target Hero gains hexproof until end of turn.
Whenever The Wasp attacks, tap target creature defending player controls.
"No job too small. No villain too big."
2/1
West Coast Expansion

West Coast Expansion {X}{U}{U}

Sorcery
Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost.
"You know, not every caper takes place in New York."
—Hawkeye, Clint Barton
Age of Ultron

Age of Ultron {4}{B}

Enchantment - Saga
I — For each opponent, destroy up to one target nonartifact creature that player controls.
II — For each opponent, you create a 2/2 colorless Robot Villain artifact creature token.
III — Artifact creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on each of them.
Damocles Base, Sword of Kang

Damocles Base, Sword of Kang {4}{B}

Legendary Artifact - Vehicle
Flying, deathtouch
Whenever Damocles Base deals combat damage to a player, that player faces a villainous choice — They sacrifice a nontoken creature of their choice, or they lose 2 life and you draw two cards.
Crew 3
5/5
Endless Ranks of HYDRA

Endless Ranks of HYDRA {3}{B}

Sorcery
For each opponent, you create a 2/1 black Villain creature token with menace.
Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from your graveyard to your hand.
"It matters not how many times we are defeated. HYDRA is eternal."
—Baron Strucker
The Frightful Four

The Frightful Four {3}{B}

Legendary Creature - Villain
Menace
Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.
"Turn, Reed Richards! Turn and face those who will destroy you!"
—Wizard
4/4
Iron Monger, Sadistic Tycoon

Iron Monger, Sadistic Tycoon {2}{B}

Legendary Artifact Creature - Human Villain
Flying
Whenever a creature you control connives, put a +1/+1 counter on each Villain you control.
"I have always believed that the essential part of winning is enjoying your opponent's humiliation."
2/2
Klaw, Master of Sound

Klaw, Master of Sound {2}{B}

Legendary Creature - Elemental Rogue Villain
Deathtouch
Whenever you play a card from exile, Klaw gains indestructible until end of turn.
Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
3/3
Abomination, World Ravager

Abomination, World Ravager {7}{R}

Legendary Creature - Gamma Berserker Villain
Menace, trample
Mayhem {4}{R}
"You brainless fool! You've set me free!"
10/10
Alicia Masters, Skilled Sculptor

Alicia Masters, Skilled Sculptor {1}{R}

Legendary Creature - Human Artificer
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token.
Sense the Good — At the beginning of your end step, each player gains control of all creatures they own.
"Ben, I've never needed eyes to see the gentleness of your soul."
0/4
Batroc the Leaper

Batroc the Leaper {1}{R}

Legendary Creature - Human Villain
Multikicker {2}
Batroc enters with a +1/+1 counter on him for each time he was kicked.
When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked.
2/2
Firebird, Blazing Ranger

Firebird, Blazing Ranger {2}{R}

Legendary Creature - Human Ranger Hero
Flying
Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn, where X is Firebird's power.
She streaks across the desert sky in search of those who would do evil.
1/3