Trample Hulk enters with a +1/+1 counter on him. At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
The world seems to stand still, trembling on the brink of infinity, as his ear-splitting scream fills the air!
As an additional cost to cast this spell, you may behold a Gamma creature. Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment.
Whenever you cast a Cat, Dog, or Hero spell, create a Food token. At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky.
I — Create a 1/1 green and white Citizen creature token. II — Put two +1/+1 counters on target creature you control. III — Target creature you control gets +3/+3 and gains trample until end of turn.
Landfall — Whenever a land you control enters, you may mill two cards. {5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
Trample When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
"Gettin' in and gettin' out ain't a problem. You want the place to stay standing? No promises there."
Flying Whenever Sauron enters or attacks, choose one — • Cure Cancer — You gain 3 life. • Turn People into Dinosaurs — Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it has a saurian counter on it.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi.
If you would create one or more tokens, instead create those tokens plus an additional Food token. At the beginning of your end step, if you gained life this turn, draw a card.
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. Whenever one or more creature cards are put into your graveyard from anywhere, put that many +1/+1 counters on this creature.
You may have Wolverine assign his combat damage as though he weren't blocked. Whenever a Mutant you control attacks, double its power until end of turn.
"Okay, suckers—you've taken your best shot! Now it's my turn!"
Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn. Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn. Whenever Ant-Man deals combat damage to a player, draw a card.
When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn. • Create a 0/4 colorless Wall creature token with defender. • The Fantastic Four deal 3 damage to each opponent. • Put two +1/+1 counters on target creature. • Draw a card.