Marvel Super Heroes Commander

Darwin, Adaptive Mutant

Darwin, Adaptive Mutant {1}{G}

Legendary Creature - Mutant Hero
Evolve
Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn.
2/1
Devil Dinosaur

Devil Dinosaur {2}{G}{G}

Legendary Creature - Dinosaur
Trample
Other Dinosaurs you control get +1/+1 and have hexproof.
"His kind was never known to run from danger."
—Moon-Boy
5/5
Doorman

Doorman {1}{G}

Legendary Creature - Mutant Hero
{T}: Until end of turn, target creature can't be blocked by creatures with power 2 or less and/or Walls.
"No door? No problem!"
2/3
Flatman

Flatman {3}{G}

Legendary Creature - Mutant Hero
Origami-Fu — {2}{G}: Switch Flatman's power and toughness until end of turn.
"Name's Flatman. I'm the deputy leader of the Great Lakes Avengers! And I need answers!"
1/10
Giant-Man, Gargantuan Genius

Giant-Man, Gargantuan Genius {3}{G}{G}

Legendary Creature - Human Scientist Hero
Reach
At the beginning of your first main phase, add {G} for each creature you control with power 4 or greater.
"I did it, Jan! Hank Pym will be overlooked no more!"
6/6
Hit-Monkey

Hit-Monkey {3}{G}

Legendary Creature - Monkey Assassin
This spell can't be countered.
Reach, vigilance, deathtouch, hexproof, haste
"He's a hitman. Who's a monkey. You don't believe me. Look around you, dude—he's real!"
—Deadpool, Wade Wilson
3/3
Hulk, Strongest There Is

Hulk, Strongest There Is {2}{G}{G}

Legendary Creature - Gamma Berserker Hero
Trample
Hulk enters with a +1/+1 counter on him.
At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
The world seems to stand still, trembling on the brink of infinity, as his ear-splitting scream fills the air!
3/3
Hulk's Thunderclap

Hulk's Thunderclap {1}{G}

Sorcery
As an additional cost to cast this spell, you may behold a Gamma creature.
Target creature you control deals damage equal to its power to another target creature. If this spell's additional cost was paid, destroy target noncreature artifact or enchantment.
Lucky the Pizza Dog

Lucky the Pizza Dog {1}{G}

Legendary Creature - Dog
Whenever you cast a Cat, Dog, or Hero spell, create a Food token.
At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky.
"Who's a good boy?"
—Hawkeye, Clint Barton
2/2
Mister Immortal

Mister Immortal {1}{G}

Legendary Creature - Mutant Hero
{2}{G}: Return this card from your graveyard or from exile to the battlefield tapped.
Craig Hollis couldn't stay dead even if he wanted to.
2/1
Origin of the Hulk

Origin of the Hulk {2}{G}

Enchantment - Saga
I — Create a 1/1 green and white Citizen creature token.
II — Put two +1/+1 counters on target creature you control.
III — Target creature you control gets +3/+3 and gains trample until end of turn.
Return of the Mole Man

Return of the Mole Man {1}{G}

Enchantment
Landfall — Whenever a land you control enters, you may mill two cards.
{5}{G}, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
Rhino, Terrible Trampler

Rhino, Terrible Trampler {4}{G}{G}

Legendary Creature - Human Villain
Trample
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
"Gettin' in and gettin' out ain't a problem. You want the place to stay standing? No promises there."
7/6
Sauron, Dino Devotee

Sauron, Dino Devotee {3}{G}{G}

Legendary Creature - Dinosaur Vampire Villain
Flying
Whenever Sauron enters or attacks, choose one —
• Cure Cancer — You gain 3 life.
• Turn People into Dinosaurs — Put a saurian counter on another target creature. It's a green Dinosaur with base power and toughness 5/5 for as long as it has a saurian counter on it.
4/4
Shang-Chi, Martial Mentor

Shang-Chi, Martial Mentor {3}{G}{G}

Legendary Creature - Human Warrior Hero
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi.
4/4
Storm, Shaker of Skies

Storm, Shaker of Skies {4}{G}{G}

Legendary Creature - Mutant Hero
Flying
When Storm enters, destroy up to one target artifact, enchantment, or creature with flying.
"While storms are pliable things . . . at heart, they are indomitable."
4/3
Tippy-Toe, Terrific Partner

Tippy-Toe, Terrific Partner {3}{G}

Legendary Creature - Squirrel Hero
If you would create one or more tokens, instead create those tokens plus an additional Food token.
At the beginning of your end step, if you gained life this turn, draw a card.
Squirrel Girl's bravest and bestest friend.
2/4
Voracious Brood

Voracious Brood {2}{G}

Creature - Alien Insect
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
Whenever one or more creature cards are put into your graveyard from anywhere, put that many +1/+1 counters on this creature.
"We are Brood. And soon you will be too."
1/1
White Tiger, Amulet Keeper

White Tiger, Amulet Keeper {1}{G}

Legendary Creature - Human Hero
{3}{G}, Exile this card from your graveyard: Draw a card. You may put a land card from your hand onto the battlefield.
"Now is the hour of light! This is the time . . . of the White Tiger!"
3/1
Wolverine, Claws Out

Wolverine, Claws Out {3}{G}

Legendary Creature - Mutant Berserker Hero
You may have Wolverine assign his combat damage as though he weren't blocked.
Whenever a Mutant you control attacks, double its power until end of turn.
"Okay, suckers—you've taken your best shot! Now it's my turn!"
2/5
X-23, Deadly Weapon

X-23, Deadly Weapon {2}{G}

Legendary Creature - Mutant Berserker Hero
Whenever another Mutant you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on X-23.
Born in a lab. Raised to be a weapon. Determined to be so much more.
3/3
Ant-Man, Reformed Rogue

Ant-Man, Reformed Rogue {2}{G/U}

Legendary Creature - Human Rogue Hero
Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn.
Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn.
Whenever Ant-Man deals combat damage to a player, draw a card.
2/3
Astonishing Spider-Man

Astonishing Spider-Man {2}{U/R}{U/R}

Legendary Creature - Spider Human Hero
Reach
Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn.
"Watch out! Friendly neighborhood Spider-Man coming through!"
4/4
The Fantastic Four

The Fantastic Four {R}{G}{W}{U}

Legendary Creature - Human Hero
When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn.
• Create a 0/4 colorless Wall creature token with defender.
• The Fantastic Four deal 3 damage to each opponent.
• Put two +1/+1 counters on target creature.
• Draw a card.
4/4
Iceman and Firestar

Iceman and Firestar {2}{U/R}{U/R}

Legendary Creature - Mutant Hero
Flying
Whenever you cast a blue spell, tap up to one target creature.
Whenever you cast a red spell, you may discard a card. If you do, draw a card.
"Aren't my friends amazing?"
—Spider-Man, Peter Parker
3/3