Flying Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Flying Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.
"I guess someone needs a little more negative reinforcement."
When this enchantment enters, create a 2/1 black Villain creature token with menace. Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.
Flying When this creature enters, you may mill four cards. When this creature dies, you may exile this card. When you do, return target creature card from your graveyard to your hand.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token. {3}{B}, {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
When this Equipment enters, create a 2/1 black Villain creature token with menace, then attach this Equipment to it. Equipped creature gets +3/+3. Equip {4}
As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature. Minion Missile deals 2 damage to that creature's controller.
I — Each opponent sacrifices a creature of their choice. II — Creatures you control gain deathtouch until end of turn. III — Each opponent loses 1 life for each creature card in their graveyard.