Marvel Super Heroes Commander

Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Spider-Gwen, Free Spirit

Spider-Gwen, Free Spirit {2}{R}

Legendary Creature - Spider Human Hero
Reach
Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
At the edge of the Spider-Verse, a Gwen Stacy becomes a hero.
2/3
Invisible Woman

Invisible Woman {2}{W}

Legendary Creature - Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
3/3
Mister Fantastic

Mister Fantastic {2}{U}

Legendary Creature - Human Scientist Hero
Vigilance, reach
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
2/4
Human Torch

Human Torch {3}{R}

Legendary Creature - Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
3/2
The Thing

The Thing {5}{G}

Legendary Creature - Human Hero
Trample
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
5/5
Captain America, Team Leader

Captain America, Team Leader {U}{R}{W}

Legendary Creature - Human Soldier Hero
Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
"Avengers assemble!"
3/3
Doctor Doom, King of Latveria

Doctor Doom, King of Latveria {1}{U}{B}{R}

Legendary Creature - Human Noble Villain
Whenever you discard one or more land cards, each opponent loses 2 life.
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives.
"Kneel before Doom."
3/3
T'Challa, the Black Panther

T'Challa, the Black Panther {1}{G}{W}

Legendary Creature - Human Noble Hero
Whenever T'Challa enters or attacks, create a tapped Vibranium token.
Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
2/2
Rescue, Pepper Potts

Rescue, Pepper Potts {1}{U}

Legendary Artifact Creature - Human Hero
Flash
Flying
When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.
2/1
Thor, Asgard's Avenger

Thor, Asgard's Avenger {2}{R}{R}

Legendary Creature - God Warrior Hero
Flying
If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
"Flee, villain! For mine is the power of the very lightning itself!"
4/4