The Hobbit

Hobbit Hole

Hobbit Hole

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Halflingcycling {4}
In a hole in the ground there lived a Hobbit . . .
Iron Hills

Iron Hills

Land
This land enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}, {T}, Sacrifice this land: Put two +1/+1 counters on target Dwarf you control. Activate only as a sorcery.
The hills provided quality iron, allowing Dáin's folk to clad themselves in hauberks of steel mail and hoses of fine metal mesh.
Lake-town

Lake-town

Land
This land enters tapped.
{T}: Add {W} or {U}.
{2}{W}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery.
The Elves spoke of a strange town built right on the surface of the Long Lake, under the shadow of the Dragon-mountain.
The Lonely Mountain

The Lonely Mountain

Land - Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Mirkwood

Mirkwood

Land
This land enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}, {T}, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery.
"Stick to the forest-track, keep your spirits up, and hope for the best."
—Gandalf
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Roads go ever ever on
Under cloud and under star,
Yet feet that wandering have gone
Turn at last to home afar.
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
The streams shall run in gladness,
The lakes shall shine and burn,
And sorrow fail and sadness
At the Mountain-king's return!
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
The wind went on from west to east;
All movement in the forest ceased,
But shrill and harsh across the marsh
Its whistling voices were released.
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Far over the misty mountains cold
To dungeons deep and caverns old
We must away, ere break of day,
To seek the pale enchanted gold.
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Sigh no more Pine, till the wind of the morn!
Fall Moon! Dark be the land!
Hush! Hush! Oak, Ash, and Thorn!
Hushed be all water, till dawn is at hand!
Related cards: Argothian Uprooting Gilt-Leaf Alchemist Kami of Bamboo Groves Nissa's Encouragement
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Gilt-Leaf Alchemist Kami of Bamboo Groves Nissa's Encouragement
Troop of Ponies

Troop of Ponies {2}

Creature - Horse
{2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
2/1
Rage into the Valley

Rage into the Valley {2}{B}

Sorcery
You draw a card and lose 1 life.
Amass Goblins 2.
The Great Goblin

The Great Goblin {1}{B/R}{B/R}

Legendary Creature - Goblin Noble
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
3/2
Thorin Oakenshield

Thorin Oakenshield {R}{W}

Legendary Creature - Dwarf Noble
Trample
Storied
As long as you have an enduring story, artifacts and creatures you control have ward {1}.
3/2
Gandalf, Spark Starter

Gandalf, Spark Starter {4}{R}{R}

Legendary Creature - Avatar Wizard
Reach
When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets.
4/3
Glamdring, Foe-hammer

Glamdring, Foe-hammer {2}

Legendary Artifact - Equipment
Instant and sorcery spells you cast cost {X} less to cast, where X is equipped creature's power.
Equip {2}
Card has other part: Gleam of Death
Gleam of Death

Gleam of Death {3}{U}

Sorcery - Adventure
Mill six cards, then put all instant and sorcery cards from among them into your hand.
Card has other part: Glamdring, Foe-hammer
The Eagles Are Coming!

The Eagles Are Coming! {1}{W}

Instant
Kicker {2}{W}{W}
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Dreaded Bat-Cloud

Dreaded Bat-Cloud {4}{B}

Creature - Bat
This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
4/2
The Lonely Mountain

The Lonely Mountain

Land - Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.