The Hobbit

Settle the Wreckage

Settle the Wreckage {2}{W}{W}

Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
There was a hiss, a gushing whirl, and then silence. And that was the end of Smaug and Esgaroth.
An Unexpected Party

An Unexpected Party {2}{W}{W}

Enchantment
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.
Card has other part: At the Door
At the Door

At the Door {X}{2}{W}

Sorcery - Adventure
Create X 2/2 red Dwarf creature tokens.
Card has other part: An Unexpected Party
Elrond, Moon-Reader

Elrond, Moon-Reader {2}{U}

Legendary Creature - Elf Noble
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
3/3
Great Gilded Boat

Great Gilded Boat {2}{U}

Artifact - Vehicle
Whenever you attack, recruit.
Crew 2
4/4
Riddles in the Dark

Riddles in the Dark {2}{U}

Instant
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
"What have I got in my pocket?"
—Bilbo
Uncover the Moon-Letters

Uncover the Moon-Letters {3}{U}

Enchantment
Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards.
Elrond took the map and gazed long at it, and he shook his head, until he saw what the moon revealed.
Wizard's Staff

Wizard's Staff {1}{U}

Artifact - Equipment
Equipped creature has prowess.
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard {1}
Equip {3}
Along the Crooked Way

Along the Crooked Way {2}{B}

Enchantment
When this enchantment enters, return target creature card from your graveyard to your hand.
Whenever a creature card leaves your graveyard, amass Goblins 1.
{1}{B}: Goblins and Orcs you control gain menace until end of turn.
Inside Information

Inside Information {X}{B}{B}

Sorcery
Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
"Old fool!" Bilbo thought. "Why, there is a large patch in the hollow of his left breast as bare as a snail out of its shell!"
The Master of Lake-town

The Master of Lake-town {1}{B}{B}

Legendary Creature - Human Advisor
Deathtouch
Whenever a player loses life, that player mills that many cards.
When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
3/2
Rhovanion Rampager

Rhovanion Rampager {2}{B}

Creature - Wolf
Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power.
When this creature dies, amass Goblins X, where X is this creature's power.
3/2
The Sackville-Bagginses

The Sackville-Bagginses {1}{B}

Legendary Creature - Halfling Citizen
When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token.
Whenever you sacrifice a token, target opponent loses 1 life.
It took more than Bilbo showing up alive to convince some that he was not, in fact, "presumed dead."
2/2
Supper for Spiders

Supper for Spiders {1}{B}

Instant
Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life."
The spiders laughed. "You were quite right," they said, "the meat's alive and kicking!"
Balin, Loremaster

Balin, Loremaster {3}{R}{R}

Legendary Creature - Dwarf Bard
Storied
Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
4/4
Dáin Ironfoot

Dáin Ironfoot {2}{R}

Legendary Creature - Dwarf Warrior
When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
1/4
Getaway Barrel

Getaway Barrel {3}{R}

Artifact
When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
"I do hope I put the lids on tight enough!"
—Bilbo
Stone-Giant of High Pass

Stone-Giant of High Pass {5}{R}{R}

Creature - Giant
Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder.
{2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target.
The stone-giants were out and were hurling rocks at one another for a game.
7/7
Bejeweled Warg

Bejeweled Warg {1}{G}

Creature - Wolf
Trample
Whenever this creature deals combat damage to a player, choose one —
• Put a +1/+1 counter on target Wolf you control.
• Create a Treasure token.
3/2
Cantankerous Keepers

Cantankerous Keepers {5}{G}

Creature - Elf Soldier
Affinity for Elves
When this creature enters, mill four cards, then put all Elf cards from among them into your hand.
The guards were decidedly less than pleased, upon waking, to find their prisoners escaped.
4/3
Gigantic Big Bear

Gigantic Big Bear {5}{G}{G}

Creature - Bear
This spell can't be countered.
Hexproof, haste
Wargs and Goblins had few predators in the foothills of the Misty Mountains, but they did have some.
10/7
Part in Friendship

Part in Friendship {4}{G}

Enchantment
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Radagast of Rhosgobel

Radagast of Rhosgobel {2}{G}{G}

Legendary Creature - Avatar Wizard
The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash.
"Perhaps you have heard of my good cousin Radagast who lives near the southern borders of Mirkwood?" Gandalf asked.
"Yes," said Beorn, "not a bad fellow as Wizards go, I believe."
2/5
Through the Forest Gate

Through the Forest Gate {6}{G}{G}

Sorcery
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
"Well, here is Mirkwood—the greatest of the forests of the northern world. I hope you like the look of it."
—Gandalf
Dwalin, Weaponmaster

Dwalin, Weaponmaster {1}{R/W}

Legendary Creature - Dwarf Warrior
First strike
Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control.
The Company had lost a great deal, but they had killed the Great Goblin and many others besides. All in all, they had the best of it.
2/1