The Hobbit

Troll Negotiations

Troll Negotiations {2}{G}{G}

Sorcery
Put two +1/+1 counters on target creature you control. Then it fights target creature an opponent controls.
Suddenly they were fighting like dogs, and calling one another all sorts of perfectly true and applicable names in very loud voices.
Warg Tactics

Warg Tactics {1}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn.
Wargling

Wargling {1}{G}

Creature - Wolf
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample.
From infancy, Warg pups were taught to hunt and harry and to fear and hate the presence of Humans.
2/2
Wilderland Scrounger

Wilderland Scrounger {4}{G}

Creature - Wolf
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Wargs had little trouble devouring and digesting the most putrid of carcasses.
3/6
Wood Elves

Wood Elves {2}{G}

Creature - Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
After the coming of Humans, the Wood-Elves took ever more and more to the gloaming and the dusk. Still Elves they were and remained—that is, Good People.
1/1
Woodland Weavemaster

Woodland Weavemaster {1}{G}

Creature - Elf Druid
Vigilance
Whenever another Elf you control enters, this creature gets +1/+1 until end of turn.
{T}: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.
1/2
Bard, King of Dale

Bard, King of Dale {4}{W}{U}

Legendary Creature - Human Noble Archer
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
3/5
Bard the Bowman

Bard the Bowman {1}{W}{U}

Legendary Creature - Human Archer
Reach
Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn.
No one had dared to face the Dragon for many an age; nor would they have dared now, if it hadn't been for the grim-voiced Bard urging them on.
1/3
Bard's Company

Bard's Company {2}{W}{U}

Creature - Human Citizen
You may cast this spell as though it had flash if you control a Human.
Other creatures you control get +1/+1.
Whenever this creature enters or attacks, recruit.
2/3
Bifur, Melodic Rider

Bifur, Melodic Rider {4}{R/W}{R/W}

Legendary Creature - Dwarf Bard
Storied
Whenever Bifur enters or attacks, put a +1/+1 counter on target creature.
As long as you have an enduring story, if a triggered ability of a Dwarf you control triggers, that ability triggers an additional time.
4/5
Bolg of the North

Bolg of the North {3}{B}{R}

Legendary Creature - Goblin Soldier
When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage.
5/5
Bolg's Company

Bolg's Company {B}{R}

Creature - Goblin Soldier
This creature has haste as long as you control another Goblin.
{T}, Sacrifice another Goblin: Add {B}{R}.
Tidings they had gathered in secret ways; and in all the mountains there was a forging and an arming.
2/2
The Chief Warg

The Chief Warg {2}{B}{G}

Legendary Creature - Wolf
Menace
Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.
Even magic rings were not much use against wolves—especially against the evil packs that lived near Goblin-infested mountains.
3/3
Chief Warg's Company

Chief Warg's Company {1}{B}{G}

Creature - Wolf
Trample
This creature can't attack unless you control two or more other Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
Seldom did Wargs venture near the dwellings of Humans, preferring instead to hunt and den over the Edge of the Wild.
5/3
Dáin's Company

Dáin's Company {R}{W}

Creature - Dwarf Warrior
This creature has lifelink as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
Duskwatch Hunter

Duskwatch Hunter {2}{B/G}

Creature - Wolf
This creature can't be blocked by tokens.
When this creature enters, put a +1/+1 counter on target creature.
Packs of evil wolves lived under the shadow of the Goblin-infested mountains, over the Edge of the Wild on the borders of the unknown.
3/1
Dwalin, Weaponmaster

Dwalin, Weaponmaster {1}{R/W}

Legendary Creature - Dwarf Warrior
First strike
Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control.
The Company had lost a great deal, but they had killed the Great Goblin and many others besides. All in all, they had the best of it.
2/1
Eagle's Rescue

Eagle's Rescue {2}{W/U}{W/U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery.
"Don't pinch! You need not be frightened like a rabbit. What is finer than flying?"
Fearsome Goblin Pair

Fearsome Goblin Pair {2}{B/R}

Creature - Goblin Soldier
When this creature dies, amass Goblins 4.
Out jumped the Goblins: big Goblins, small Goblins, great ugly-looking Goblins, lots of Goblins!
1/1
Goblin Plate Mail

Goblin Plate Mail {1}{B/R}

Artifact - Equipment
When this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army.
Equipped creature gets +1/+0 and has menace.
Equip {4}
The Great Goblin

The Great Goblin {1}{B/R}{B/R}

Legendary Creature - Goblin Noble
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
3/2
Large Bear

Large Bear {3}{B/G}{B/G}

Creature - Bear
Reach, trample, haste
"I followed these bear tracks as far as the Carrock. There they disappeared into the river, but the water was too deep and strong beyond the rock for me to cross."
—Gandalf
5/5
Mirkwood Nurturer

Mirkwood Nurturer {2}{G/U}

Creature - Elf Ranger
When this creature enters, return up to one other target permanent you control to its owner's hand. If you do, put a +1/+1 counter on this creature.
"Merry be the greenwood, while the world is yet young! And merry be all your folk!"
—Gandalf
3/2
Nori, Teller of Tales

Nori, Teller of Tales {1}{R/W}

Legendary Creature - Dwarf Bard
Whenever Nori attacks, target attacking creature gains first strike until end of turn.
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
—Thorin
2/2
Patient Instructor

Patient Instructor {2}{W/U}

Creature - Human Citizen
Vigilance
When this creature enters, recruit.
Lake-town was much diminished from its old grandeur, but still the Long Lake provided for all their needs.
2/2