The Hobbit

The Lonely Mountain

The Lonely Mountain

Land - Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Smaug the Magnificent

Smaug the Magnificent {2}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
4/3
Belladonna Took

Belladonna Took {1}{W}

Legendary Creature - Halfling Citizen
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
2/2
Bofur, Reliable Guardian

Bofur, Reliable Guardian {W}

Legendary Creature - Dwarf Scout
Lifelink
1/1
Card has other part: Concerted Care
Concerted Care

Concerted Care {1}{W}

Instant - Adventure
Target artifact or creature you control gains hexproof and indestructible until end of turn.
Card has other part: Bofur, Reliable Guardian
Iron Hills Blacksmith

Iron Hills Blacksmith {1}{W}

Creature - Dwarf Artificer
Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.
1/1
The Queen of Dale

The Queen of Dale {1}{W}

Legendary Creature - Human Noble
Whenever an opponent casts their first noncreature spell each turn, you recruit.
2/1
Bilbo, Luckwearer

Bilbo, Luckwearer {1}{U}

Legendary Creature - Halfling Rogue
Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.
1/1
Card has other part: Burglar's Plot
Burglar's Plot

Burglar's Plot {4}{U}

Sorcery - Adventure
Exchange control of two target nonland permanents that share a card type.
Card has other part: Bilbo, Luckwearer
Bilbo, Thief in the Night

Bilbo, Thief in the Night {1}{U}

Legendary Creature - Halfling Rogue
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
2/2
Fateful Discovery

Fateful Discovery {3}{U}{U}

Enchantment
Whenever an artifact you control enters, draw a card.
Most Decrepit Old Bird

Most Decrepit Old Bird {U}

Creature - Bird
Flying
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.
1/1
Card has other part: Speak Secrets
Speak Secrets

Speak Secrets {1}{U}

Sorcery - Adventure
Mill four cards, then put an instant or sorcery card from among them into your hand.
Card has other part: Most Decrepit Old Bird
Azog, Moria's Ruin

Azog, Moria's Ruin {2}{B}

Legendary Creature - Goblin Soldier
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card.
1/3
Great Ugly-Looking Goblin

Great Ugly-Looking Goblin {5}{B}

Creature - Goblin Soldier
Each creature you control with a +1/+1 counter on it has menace.
4/4
Card has other part: Clap! Snap!
Clap! Snap!

Clap! Snap! {1}{B}

Sorcery - Adventure
Amass Goblins 2.
Card has other part: Great Ugly-Looking Goblin
Head of the Hunt

Head of the Hunt {2}{B}{B}

Creature - Wolf
Flash
If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.
4/3
Desert Were-Worm

Desert Were-Worm {4}{R}{R}

Creature - Dragon Wurm
This creature gets +2/+0 for each Mountain you control.
Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
0/5
Desolation of Smaug

Desolation of Smaug {2}{R}{R}

Sorcery
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
Glóin the Mighty

Glóin the Mighty {3}{R}

Legendary Creature - Dwarf Warrior
At the beginning of your first main phase, add {R}{R}.
4/3
Card has other part: Easy Pickings
Easy Pickings

Easy Pickings {2}{R}

Sorcery - Adventure
Easy Pickings deals 1 damage to each creature your opponents control.
Card has other part: Glóin the Mighty
Last Light of Durin's Day

Last Light of Durin's Day {1}{R}

Enchantment
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling {2}
Smaug the Magnificent

Smaug the Magnificent {2}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
4/3
Beorn the Fierce

Beorn the Fierce {3}{G}{G}

Legendary Creature - Bear Shapeshifter Warrior
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
6/6
Dancing from Dark to Dawn

Dancing from Dark to Dawn {3}{G}{G}

Enchantment
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.