Avatar: The Last Airbender

Iroh, Tea Master

Iroh, Tea Master {1}{R}{W}

Legendary Creature - Human Citizen Ally
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
2/2
Sandbender Scavengers

Sandbender Scavengers {W}{B}

Creature - Human Rogue
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
1/1
Sokka, Bold Boomeranger

Sokka, Bold Boomeranger {U}{R}

Legendary Creature - Human Warrior Ally
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
1/1
Toph, Hardheaded Teacher

Toph, Hardheaded Teacher {2}{R}{G}

Legendary Creature - Human Warrior Ally
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land.
3/4
Planetarium of Wan Shi Tong

Planetarium of Wan Shi Tong {6}

Legendary Artifact
{1}, {T}: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn.
It charts the movements of heavenly bodies, forecasting the fates of nations.
Abandoned Air Temple

Abandoned Air Temple

Land
This land enters tapped unless you control a basic land.
{T}: Add {W}.
{3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Aang once knew this place to be full of monks, lemurs, and bison.
Agna Qel'a

Agna Qel'a

Land
This land enters tapped unless you control a basic land.
{T}: Add {U}.
{2}{U}, {T}: Draw a card, then discard a card.
"The frozen tundra is treacherous, the landscape itself is an icy fortress."
—Admiral Zhao
Ba Sing Se

Ba Sing Se

Land
This land enters tapped unless you control a basic land.
{T}: Add {G}.
{2}{G}, {T}: Earthbend 2. Activate only as a sorcery.
Fire Nation Palace

Fire Nation Palace

Land
This land enters tapped unless you control a basic land.
{T}: Add {R}.
{1}{R}, {T}: Target creature you control gains firebending 4 until end of turn.
Jasmine Dragon Tea Shop

Jasmine Dragon Tea Shop

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source.
{5}, {T}: Create a 1/1 white Ally creature token.
Where the secret ingredient truly is love.
Realm of Koh

Realm of Koh

Land
This land enters tapped unless you control a basic land.
{T}: Add {B}.
{3}{B}, {T}: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Aang delved deep into the spiraling depths in search of wherever Koh called home.
Secret Tunnel

Secret Tunnel

Land - Cave
This land can't be blocked.
{T}: Add {C}.
{4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
"I forget the next couple of lines, but then it goes...'Secret tunnel! Secret tunnel!"
—Chong, nomad musician
Firebending Student

Firebending Student {1}{R}

Creature - Human Monk
Prowess
Firebending X, where X is this creature's power.
1/2
Momo, Friendly Flier

Momo, Friendly Flier {W}

Legendary Creature - Lemur Bat Ally
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
1/1