Avatar: The Last Airbender

Fire Lord Zuko

Fire Lord Zuko {R}{W}{B}

Legendary Creature - Human Noble Ally
Firebending X, where X is Fire Lord Zuko's power.
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
2/4
Appa, Steadfast Guardian

Appa, Steadfast Guardian {2}{W}{W}

Legendary Creature - Bison Ally
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control.
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
3/4
Momo, Friendly Flier

Momo, Friendly Flier {W}

Legendary Creature - Lemur Bat Ally
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
1/1
Tiger-Seal

Tiger-Seal {U}

Creature - Cat Seal
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
3/3
The Unagi of Kyoshi Island

The Unagi of Kyoshi Island {3}{U}{U}

Legendary Creature - Serpent
Flash
Ward—Waterbend {4}.
Whenever an opponent draws their second card each turn, you draw two cards.
5/5
Wan Shi Tong, Librarian

Wan Shi Tong, Librarian {X}{U}{U}

Legendary Creature - Bird Spirit
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
1/1
The Fire Nation Drill

The Fire Nation Drill {2}{B}{B}

Legendary Artifact - Vehicle
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
6/3
Koh, the Face Stealer

Koh, the Face Stealer {4}{B}{B}

Legendary Creature - Shapeshifter Spirit
When Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card.
6/6
Phoenix Fleet Airship

Phoenix Fleet Airship {2}{B}{B}

Artifact - Vehicle
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
4/4
Raven Eagle

Raven Eagle {2}{B}

Creature - Bird Assassin
Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token.
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
2/3
Ran and Shaw

Ran and Shaw {3}{R}{R}

Legendary Creature - Dragon
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
{3}{R}: Dragons you control get +2/+0 until end of turn.
4/4
Badgermole Cub

Badgermole Cub {1}{G}

Creature - Badger Mole
When this creature enters, earthbend 1.
Whenever you tap a creature for mana, add an additional {G}.
2/2
Diligent Zookeeper

Diligent Zookeeper {3}{G}

Creature - Human Citizen Ally
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
4/4
The Lion-Turtle

The Lion-Turtle {1}{G}{U}

Legendary Creature - Elder Cat Turtle
Vigilance, reach
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color.
3/6
The Walls of Ba Sing Se

The Walls of Ba Sing Se {8}

Legendary Artifact Creature - Wall
Defender
Other permanents you control have indestructible.
0/30
White Lotus Tile

White Lotus Tile {4}

Artifact
This artifact enters tapped.
{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
United Front

United Front {X}{W}{W}

Sorcery
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
Sozin's Comet

Sozin's Comet {3}{R}{R}

Sorcery
Each creature you control gains firebending 5 until end of turn.
Foretell {2}{R}
Avatar Destiny

Avatar Destiny {2}{G}{G}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.
When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
Fire Lord Azula

Fire Lord Azula {1}{U}{B}{R}

Legendary Creature - Human Noble
Firebending 2
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy.
4/4
Ozai, the Phoenix King

Ozai, the Phoenix King {2}{B}{B}{R}{R}

Legendary Creature - Human Noble
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
7/7
Aang's Iceberg

Aang's Iceberg {2}{W}

Enchantment
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2.
Secret of Bloodbending

Secret of Bloodbending {U}{U}{U}{U}

Sorcery - Lesson
As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead.
Exile Secret of Bloodbending.
Yue, the Moon Spirit

Yue, the Moon Spirit {3}{U}

Legendary Creature - Spirit Ally
Flying, vigilance
Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost.
3/3
Foggy Swamp Visions

Foggy Swamp Visions {1}{B}{B}

Sorcery
As an additional cost to cast this spell, waterbend {X}.
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.