Avatar: The Last Airbender

Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Fated Firepower

Fated Firepower {X}{R}{R}{R}

Enchantment
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Aang, Swift Savior
Aang and La, Ocean's Fury

Aang, Swift Savior {1}{W}{U}

Legendary Creature - Human Avatar Ally
Flash
Flying
When Aang enters, airbend up to one other target creature or spell.
Waterbend {8}: Transform Aang.
2/3
Card has other part: Aang and La, Ocean's Fury
Aang and La, Ocean's Fury
Aang, Swift Savior

Aang and La, Ocean's Fury

Legendary Creature - Avatar Spirit Ally
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
5/5
Card has other part: Aang, Swift Savior
Fire Nation Attacks

Fire Nation Attacks {4}{R}

Instant
Create two 2/2 red Soldier creature tokens with firebending 1.
Flashback {8}{R}
Crashing Wave

Crashing Wave {U}{U}

Sorcery
As an additional cost to cast this spell, waterbend {X}.
Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control.
Combustion Technique

Combustion Technique {1}{R}

Instant - Lesson
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
Zuko, Conflicted

Zuko, Conflicted {B}{R}

Legendary Creature - Human Rogue
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —
• Draw a card.
• Put a +1/+1 counter on Zuko.
• Add {R}.
• Exile Zuko, then return him to the battlefield under an opponent's control.
2/3
Azula, Cunning Usurper

Azula, Cunning Usurper {2}{U}{B}{B}

Legendary Creature - Human Noble Rogue
Firebending 2
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
4/4
Aang, at the Crossroads
Aang, Destined Savior

Aang, at the Crossroads {2}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
3/3
Card has other part: Aang, Destined Savior
Aang, Destined Savior
Aang, at the Crossroads

Aang, Destined Savior

Legendary Creature - Avatar Ally
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2.
4/4
Card has other part: Aang, at the Crossroads
Katara, the Fearless

Katara, the Fearless {G}{W}{U}

Legendary Creature - Human Warrior Ally
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
3/3
Dai Li Agents

Dai Li Agents {3}{B}{G}

Creature - Human Soldier
When this creature enters, earthbend 1, then earthbend 1.
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
3/4
Earthbender Ascension

Earthbender Ascension {2}{G}

Enchantment
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Avatar Aang
Aang, Master of Elements

Avatar Aang {R}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
4/4
Card has other part: Aang, Master of Elements
Aang, Master of Elements
Avatar Aang

Aang, Master of Elements

Legendary Creature - Avatar Ally
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
6/6
Card has other part: Avatar Aang
Sozin's Comet

Sozin's Comet {3}{R}{R}

Sorcery
Each creature you control gains firebending 5 until end of turn.
Foretell {2}{R}
Waterbender Ascension

Waterbender Ascension {1}{U}

Enchantment
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn.
Ozai, the Phoenix King

Ozai, the Phoenix King {2}{B}{B}{R}{R}

Legendary Creature - Human Noble
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
7/7
Firebender Ascension

Firebender Ascension {1}{R}

Enchantment
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Fire Lord Azula

Fire Lord Azula {1}{U}{B}{R}

Legendary Creature - Human Noble
Firebending 2
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy.
4/4
The Last Agni Kai

The Last Agni Kai {1}{R}

Instant
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end.