Avatar: The Last Airbender

Obsessive Pursuit

Obsessive Pursuit {1}{B}

Enchantment
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token.
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or greater, that creature gains lifelink until end of turn.
Fated Firepower

Fated Firepower {X}{R}{R}{R}

Enchantment
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Firebending Student

Firebending Student {1}{R}

Creature - Human Monk
Prowess
Firebending X, where X is this creature's power.
1/2
Redirect Lightning

Redirect Lightning {R}

Instant - Lesson
As an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
The Earth King

The Earth King {3}{G}

Legendary Creature - Human Noble Ally
When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
2/2
Great Divide Guide

Great Divide Guide {1}{G}

Creature - Human Scout Ally
Each land and Ally you control has "{T}: Add one mana of any color."
2/3
Aang, at the Crossroads
Aang, Destined Savior

Aang, at the Crossroads {2}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
3/3
Card has other part: Aang, Destined Savior
Aang, Destined Savior
Aang, at the Crossroads

Aang, Destined Savior

Legendary Creature - Avatar Ally
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2.
4/4
Card has other part: Aang, at the Crossroads
Aang, Swift Savior
Aang and La, Ocean's Fury

Aang, Swift Savior {1}{W}{U}

Legendary Creature - Human Avatar Ally
Flash
Flying
When Aang enters, airbend up to one other target creature or spell.
Waterbend {8}: Transform Aang.
2/3
Card has other part: Aang and La, Ocean's Fury
Aang and La, Ocean's Fury
Aang, Swift Savior

Aang and La, Ocean's Fury

Legendary Creature - Avatar Spirit Ally
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
5/5
Card has other part: Aang, Swift Savior
Bumi, Unleashed

Bumi, Unleashed {3}{R}{G}

Legendary Creature - Human Noble Ally
Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
5/4
Iroh, Grand Lotus

Iroh, Grand Lotus {3}{G}{U}{R}

Legendary Creature - Human Noble Ally
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
During your turn, each Lesson card in your graveyard has flashback {1}.
5/5
Katara, the Fearless

Katara, the Fearless {G}{W}{U}

Legendary Creature - Human Warrior Ally
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
3/3
Katara, Water Tribe's Hope

Katara, Water Tribe's Hope {2}{W}{U}{U}

Legendary Creature - Human Warrior Ally
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn.
3/3
Sokka, Tenacious Tactician

Sokka, Tenacious Tactician {1}{U}{R}{W}

Legendary Creature - Human Warrior Ally
Menace, prowess
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
3/3
Toph, the First Metalbender

Toph, the First Metalbender {1}{R}{G}{W}

Legendary Creature - Human Warrior Ally
Nontoken artifacts you control are lands in addition to their other types.
At the beginning of your end step, earthbend 2.
3/3
The Legend of Yangchen
Avatar Yangchen

The Legend of Yangchen {3}{W}{W}

Enchantment - Saga
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Avatar Yangchen
Avatar Yangchen
The Legend of Yangchen

Avatar Yangchen

Legendary Creature - Avatar
Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent.
4/5
Card has other part: The Legend of Yangchen
The Legend of Kuruk
Avatar Kuruk

The Legend of Kuruk {2}{U}{U}

Enchantment - Saga
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Avatar Kuruk
Avatar Kuruk
The Legend of Kuruk

Avatar Kuruk

Legendary Creature - Avatar
Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend {20}: Take an extra turn after this one.
4/3
Card has other part: The Legend of Kuruk
The Rise of Sozin
Fire Lord Sozin

The Rise of Sozin {4}{B}{B}

Enchantment - Saga
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Fire Lord Sozin
Fire Lord Sozin
The Rise of Sozin

Fire Lord Sozin

Legendary Creature - Human Noble
(Color indicator: Fire Lord Sozin is black)
Menace, firebending 3
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
5/5
Card has other part: The Rise of Sozin
The Legend of Roku
Avatar Roku

The Legend of Roku {2}{R}{R}

Enchantment - Saga
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Avatar Roku
Avatar Roku
The Legend of Roku

Avatar Roku

Legendary Creature - Avatar
Firebending 4
{8}: Create a 4/4 red Dragon creature token with flying and firebending 4.
4/4
Card has other part: The Legend of Roku
The Legend of Kyoshi
Avatar Kyoshi

The Legend of Kyoshi {4}{G}{G}

Enchantment - Saga
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Avatar Kyoshi