Tarkir: Dragonstorm Commander

Tarkir: Dragonstorm Commander contains 414 cards.
Released: 2025-04-11
Base set size: 50 cards.
Betor, Ancestor's Voice

Betor, Ancestor's Voice {2}{W}{B}{G}

Legendary Creature - Spirit Dragon
Flying, lifelink
At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.
3/5
Elsha, Threefold Master

Elsha, Threefold Master {U}{R}{W}

Legendary Creature - Djinn Monk
Trample
Prowess
Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess.
1/1
Eshki, Temur's Roar

Eshki, Temur's Roar {G}{U}{R}

Legendary Creature - Human Warrior
Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.
2/2
Felothar the Steadfast

Felothar the Steadfast {1}{W}{B}{G}

Legendary Creature - Human Warrior
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
0/5
Kotis, Sibsig Champion

Kotis, Sibsig Champion {B}{G}{U}

Legendary Creature - Zombie Warrior
Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs.
Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
3/3
Neriv, Crackling Vanguard

Neriv, Crackling Vanguard {2}{R}{W}{B}

Legendary Creature - Spirit Dragon
Flying, deathtouch
When Neriv enters, create two 1/1 red Goblin creature tokens.
Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
4/4
Shiko and Narset, Unified

Shiko and Narset, Unified {1}{U}{R}{W}

Legendary Creature - Human Spirit Dragon
Flying, vigilance
Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
For peace, lead by example.
4/4
Teval, the Balanced Scale

Teval, the Balanced Scale {1}{B}{G}{U}

Legendary Creature - Spirit Dragon
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
4/4
Ureni of the Unwritten

Ureni of the Unwritten {4}{G}{U}{R}

Legendary Creature - Spirit Dragon
Flying, trample
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
7/7
Zurgo Stormrender

Zurgo Stormrender {R}{W}{B}

Legendary Creature - Orc Warrior
Mobilize 1
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
3/3
Ainok Strike Leader

Ainok Strike Leader {1}{W}

Creature - Dog Warrior
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
When dalkovans need protecting, all respond.
2/2
Aligned Heart

Aligned Heart {2}{W}

Enchantment
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it.
When hearts and minds align, so too do actions.
Ironwill Forger

Ironwill Forger {3}{W}

Creature - Orc Artificer
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn.
3/3
Protector of the Wastes

Protector of the Wastes {4}{W}{W}

Creature - Dragon
Flying
When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.
{4}{W}: Monstrosity 3.
5/5
Reunion of the House

Reunion of the House {5}{W}{W}

Sorcery
Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
"We stand or fall as a family. All of us."
—Betor
Tempest Technique

Tempest Technique {3}{W}

Enchantment - Aura
Storm
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
Will of the Mardu

Will of the Mardu {2}{W}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Adaptive Training Post

Adaptive Training Post {2}{U}

Artifact
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Deceptive Frostkite

Deceptive Frostkite {U}{U}

Creature - Dragon
Flying
You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.
"That's not a dragon. Can't be. It's too small, isn't it?"
—Askar, Temur scout, last words
1/1
Diviner of Mist

Diviner of Mist {4}{U}

Creature - Dragon
Flying
Whenever this creature attacks, mill four cards. You may cast an instant or sorcery spell from your graveyard with mana value 4 or less without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4/5
Hammerhead Tyrant

Hammerhead Tyrant {4}{U}{U}

Creature - Dragon
Flying
Whenever you cast a spell, return up to one target nonland permanent an opponent controls with mana value less than or equal to that spell's mana value to its owner's hand.
Without subjects, but a tyrant nonetheless.
6/6
Transcendent Dragon

Transcendent Dragon {4}{U}{U}

Creature - Dragon
Flash
Flying
When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
4/3
Voracious Bibliophile

Voracious Bibliophile {3}{U}

Creature - Dragon
Flying, vigilance
Whenever you cast a spell with one or more targets, draw that many cards.
Finding all of the lost Jeskai archives was merely the first step to restoration. Wresting them from their draconic keeper proved much more challenging.
3/3
Will of the Temur

Will of the Temur {5}{U}

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Afterlife from the Loam

Afterlife from the Loam {5}{B}{B}{B}

Sorcery
Delve
For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.