Tarkir: Dragonstorm Commander

Ainok Strike Leader

Ainok Strike Leader {1}{W}

Creature - Dog Warrior
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
When dalkovans need protecting, all respond.
2/2
Aligned Heart

Aligned Heart {2}{W}

Enchantment
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it.
When hearts and minds align, so too do actions.
Ironwill Forger

Ironwill Forger {3}{W}

Creature - Orc Artificer
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn.
3/3
Protector of the Wastes

Protector of the Wastes {4}{W}{W}

Creature - Dragon
Flying
When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.
{4}{W}: Monstrosity 3.
5/5
Reunion of the House

Reunion of the House {5}{W}{W}

Sorcery
Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
"We stand or fall as a family. All of us."
—Betor
Tempest Technique

Tempest Technique {3}{W}

Enchantment - Aura
Storm
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
Will of the Mardu

Will of the Mardu {2}{W}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Adaptive Training Post

Adaptive Training Post {2}{U}

Artifact
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Deceptive Frostkite

Deceptive Frostkite {U}{U}

Creature - Dragon
Flying
You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.
"That's not a dragon. Can't be. It's too small, isn't it?"
—Askar, Temur scout, last words
1/1
Diviner of Mist

Diviner of Mist {4}{U}

Creature - Dragon
Flying
Whenever this creature attacks, mill four cards. You may cast an instant or sorcery spell from your graveyard with mana value 4 or less without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4/5
Hammerhead Tyrant

Hammerhead Tyrant {4}{U}{U}

Creature - Dragon
Flying
Whenever you cast a spell, return up to one target nonland permanent an opponent controls with mana value less than or equal to that spell's mana value to its owner's hand.
Without subjects, but a tyrant nonetheless.
6/6
Transcendent Dragon

Transcendent Dragon {4}{U}{U}

Creature - Dragon
Flash
Flying
When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
4/3
Voracious Bibliophile

Voracious Bibliophile {3}{U}

Creature - Dragon
Flying, vigilance
Whenever you cast a spell with one or more targets, draw that many cards.
Finding all of the lost Jeskai archives was merely the first step to restoration. Wresting them from their draconic keeper proved much more challenging.
3/3
Will of the Temur

Will of the Temur {5}{U}

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Afterlife from the Loam

Afterlife from the Loam {5}{B}{B}{B}

Sorcery
Delve
For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
Bone Devourer

Bone Devourer {3}{B}

Creature - Dragon
Flash
Flying
This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn.
When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it.
2/2
Jaws of Defeat

Jaws of Defeat {3}{B}

Enchantment
Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.
"The Jeskai like talking about their Way? Let's see them talk their way out of this dilemma."
—Girdah, Abzan beastrider
Teval's Judgment

Teval's Judgment {2}{B}

Enchantment
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Create a 2/2 black Zombie Druid creature token.
Tip the Scales

Tip the Scales {2}{B}

Sorcery
Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.
"Remember, wait till they're near the top. We don't just want them gone—we want them demoralized."
—Vennra, earthcarver tactician
Welcome the Dead

Welcome the Dead {3}{B}

Sorcery
Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.
Flashback {5}{B}
Will of the Abzan

Will of the Abzan {3}{B}

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Within Range

Within Range {3}{B}

Enchantment
When this enchantment enters, create two 1/1 red Warrior creature tokens.
Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
Caldera Pyremaw

Caldera Pyremaw {3}{R}{R}

Creature - Dragon
Flying
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
It's the reason monks gave up on mapping Qadat.
3/3
Related card: Dragon Typhoon
Goldlust Triad

Goldlust Triad {4}{R}

Creature - Dragon
Flying
Myriad
Whenever this creature deals combat damage to a player, create a Treasure token.
4/3
Infantry Shield

Infantry Shield {2}{R}

Artifact - Equipment
Equipped creature has menace and mobilize X, where X is its power.
Equip {2}