Tarkir: Dragonstorm Commander

Kessig Wolf Run

Kessig Wolf Run

Land
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.
Llanowar Wastes

Llanowar Wastes

Land
{T}: Add {C}.
{T}: Add {B} or {G}. This land deals 1 damage to you.
"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."
—The Antiquities War
Memorial to Folly

Memorial to Folly

Land
This land enters tapped.
{T}: Add {B}.
{2}{B}, {T}, Sacrifice this land: Return target creature card from your graveyard to your hand.
Mossfire Valley

Mossfire Valley

Land
{1}, {T}: Add {R}{G}.
Lush growth spreads like a ferocious blaze across the Otarian hillsides.
Mosswort Bridge

Mosswort Bridge

Land
Hideaway 4
This land enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Myriad Landscape

Myriad Landscape

Land
This land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Overgrown Farmland

Overgrown Farmland

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {G} or {W}.
A few weed-choked gourd patches are all that remain of the proud, thriving farms that once blanketed the province.
Path of Ancestry

Path of Ancestry

Land
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Perilous Landscape

Perilous Landscape

Land
{T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling {U}{R}{W}
Prairie Stream

Prairie Stream

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
Radiant Grove

Radiant Grove

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped.
Yavimaya's inhabitants are dedicated to protecting its unspoiled jungle from the scourge of artifice.
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
Rockfall Vale

Rockfall Vale

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {R} or {G}.
Cries of panic echo along Kessig's narrow ravines as howlpacks herd their prey.
Rootbound Crag

Rootbound Crag

Land
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Cliffs echo and branches quake at the roar of life.
Rugged Prairie

Rugged Prairie

Land
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.
Shattered Landscape

Shattered Landscape

Land
{T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling {R}{W}{B}
Shattered Sanctum

Shattered Sanctum

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.
Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped.
Cycling {2}
Shivan Reef

Shivan Reef

Land
{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you.
The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.
Skycloud Expanse

Skycloud Expanse

Land
{1}, {T}: Add {W}{U}.
From Otaria, the sun above meets the sea below at a glittering horizon.
Smoldering Marsh

Smoldering Marsh

Land - Swamp Mountain
({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
Sulfur Falls

Sulfur Falls

Land
This land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira
Sungrass Prairie

Sungrass Prairie

Land
{1}, {T}: Add {G}{W}.
On Otaria, peace and harmony are rare. Places that provide both are cherished.
Sunken Hollow

Sunken Hollow

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.
Sunpetal Grove

Sunpetal Grove

Land
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.