Tarkir: Dragonstorm Commander

Shadow Summoning

Shadow Summoning {W}{B}

Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
"Beware the spirits that claim knowledge beyond the moon; beware the ritual that summons them."
—Edict of the Lunarch Council
Lightning Greaves

Lightning Greaves {2}

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
Related card: Masterpiece Vault
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Mardu blacksmiths can distill the technology of any clan and make it their own. Whether or not they should is another question.
Temple of the Dragon Queen

Temple of the Dragon Queen

Land
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon.
As this land enters, choose a color.
{T}: Add one mana of the chosen color.
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sometimes restoring the lost archives of the Jeskai can be as simple as the quiet ruffle of pages and the smell of fresh ink.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Mardu lightning fences are the ingenious synthesis of blacksmith skill and stormsinger magic, protecting their dalkovans from even the most fearsome dragonstorms.
Related card: Ring Out
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
Safe havens amid the desert and dragonstorms, Abzan fortresses attract merchants, travelers, outcasts, and exiles.
Related card: Tower Winder
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature - Human Knight
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
*/4
Angel of Invention

Angel of Invention {3}{W}{W}

Creature - Angel
Flying, vigilance, lifelink
Fabricate 2
Other creatures you control get +1/+1.
2/1
Related card: Celestial Vault
Baldin, Century Herdmaster

Baldin, Century Herdmaster {4}{W}{W}

Legendary Creature - Human Warrior
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
0/7
Commander's Insignia

Commander's Insignia {2}{W}{W}

Enchantment
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
At the general's triumphant return, renewed strength surged through the soldiers' ranks.
Dismantling Wave

Dismantling Wave {2}{W}

Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling {6}{W}{W}
When you cycle this card, destroy all artifacts and enchantments.
Divine Visitation

Divine Visitation {3}{W}{W}

Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
The angels appreciated the offer but politely declined to eat any birdseed.
Related card: Faithful Disciple
Emeria Angel

Emeria Angel {2}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
When the earth shudders, the sky overflows.
3/3
Expel the Interlopers

Expel the Interlopers {3}{W}{W}

Sorcery
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Ghostly Prison

Ghostly Prison {2}{W}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"May the memory of our fallen heroes ensnare the violent hearts of lesser men."
—Great Threshold of Monserkat inscription
Goldnight Commander

Goldnight Commander {3}{W}

Creature - Human Cleric Soldier
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
"One faith, but many hands in victory."
2/2
Grand Crescendo

Grand Crescendo {X}{W}{W}

Instant
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
The roar of applause drowned out the melee raging in the lobby.
Hero of Bladehold

Hero of Bladehold {2}{W}{W}

Creature - Human Knight
Battle cry
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
3/4
Related card: Bladehold Cleaver
Hour of Reckoning

Hour of Reckoning {4}{W}{W}{W}

Sorcery
Convoke
Destroy all nontoken creatures.
Those who are chosen do not doubt. Those who remain do not lament.
Indomitable Ancients

Indomitable Ancients {2}{W}{W}

Creature - Treefolk Warrior
"Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener."
—The Tale of Odum and Broadbark
2/10
Legion Loyalty

Legion Loyalty {6}{W}{W}

Enchantment
Creatures you control have myriad.
Lingering Souls

Lingering Souls {2}{W}

Sorcery
Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B}
The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.
Mangara, the Diplomat

Mangara, the Diplomat {3}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
2/4
Monastery Mentor

Monastery Mentor {2}{W}

Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
"Speak little. Do much."
2/2
Related card: Lam, Storm Crane Elder