Tarkir: Dragonstorm Commander

Nyx-Fleece Ram

Nyx-Fleece Ram {1}{W}

Enchantment Creature - Sheep
At the beginning of your upkeep, you gain 1 life.
The gods are fascinated by innocence, perhaps because it's a quality they themselves lack.
0/5
Release the Dogs

Release the Dogs {3}{W}

Sorcery
Create four 1/1 white Dog creature tokens.
They charge into battle and out for their morning walk with the same exuberance.
Rhox Faithmender

Rhox Faithmender {3}{W}

Creature - Rhino Monk
Lifelink
If you would gain life, you gain twice that much life instead.
Rhoxes who live long enough to retire from war lend support with their extensive knowledge of combat injuries.
1/5
Selfless Spirit

Selfless Spirit {1}{W}

Creature - Spirit Cleric
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
"There is always more to give."
2/1
Shalai, Voice of Plenty

Shalai, Voice of Plenty {3}{W}

Legendary Creature - Angel
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3/4
Slaughter the Strong

Slaughter the Strong {1}{W}{W}

Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
"Cut the beasts out from under them and their strength is nothing."
—Vona of Iedo, Butcher of Magan
Stroke of Midnight

Stroke of Midnight {2}{W}

Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
The assembled partygoers fell silent and stared. As the helmet came to a clattering stop, the only sound was Ash's distant footsteps.
Sun Titan

Sun Titan {4}{W}{W}

Creature - Giant
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a path of light for the peace that will follow."
Tocasia's Welcome

Tocasia's Welcome {2}{W}

Enchantment
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
"Your father was a dear friend to whom I owe much. He wanted me to look after you, to care for you should something happen to him."
Twilight Drover

Twilight Drover {2}{W}

Creature - Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature.
{2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
1/1
Wakestone Gargoyle

Wakestone Gargoyle {3}{W}

Creature - Gargoyle
Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Its pulsating cry shatters bonds of iron, granite, and servitude.
3/4
Wall of Omens

Wall of Omens {1}{W}

Creature - Wall
Defender
When this creature enters, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
0/4
Wall of Reverence

Wall of Reverence {3}{W}

Creature - Spirit Wall
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.
1/6
Welcoming Vampire

Welcoming Vampire {2}{W}

Creature - Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
From the moment they arrived, wedding guests were met with a pageant of wealth and excess.
2/3
Wingmantle Chaplain

Wingmantle Chaplain {3}{W}

Creature - Human Cleric
Defender
When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
0/3
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn {6}{W}{W}

Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
4/8
Amphin Mutineer

Amphin Mutineer {3}{U}

Creature - Salamander Pirate
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U}
3/3
Ancestral Vision

Ancestral Vision

Sorcery
(Color indicator: Ancestral Vision is blue)
Suspend 4—{U}
Target player draws three cards.
Archmage Emeritus

Archmage Emeritus {2}{U}{U}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.
2/2
Baral's Expertise

Baral's Expertise {3}{U}{U}

Sorcery
Return up to three target artifacts and/or creatures to their owners' hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
"Get out of my way."
Compulsive Research

Compulsive Research {2}{U}

Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
Consider

Consider {U}

Instant
Surveil 1.
Draw a card.
Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last!
Related card: Tome of Gadwick
Curse of the Swine

Curse of the Swine {X}{U}{U}

Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Another imminent battle subsided in busy snuffling and carefree rooting.
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"No fact escapes me. Why do you think you can?"