Secret Lair Drop

Dragonlord Atarka

Dragonlord Atarka {5}{R}{G}

Legendary Creature - Elder Dragon
Flying, trample
When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
8/8
Dragonlord Atarka

Dragonlord Atarka {5}{R}{G}

Legendary Creature - Elder Dragon
Flying, trample
When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
8/8
Dragonlord Dromoka

Dragonlord Dromoka {4}{G}{W}

Legendary Creature - Elder Dragon
This spell can't be countered.
Flying, lifelink
Your opponents can't cast spells during your turn.
5/7
Dragonlord Dromoka

Dragonlord Dromoka {4}{G}{W}

Legendary Creature - Elder Dragon
This spell can't be countered.
Flying, lifelink
Your opponents can't cast spells during your turn.
5/7
Dragonlord Kolaghan

Dragonlord Kolaghan {4}{B}{R}

Legendary Creature - Elder Dragon
Flying, haste
Other creatures you control have haste.
Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
6/5
Dragonlord Kolaghan

Dragonlord Kolaghan {4}{B}{R}

Legendary Creature - Elder Dragon
Flying, haste
Other creatures you control have haste.
Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
6/5
Dragonlord Ojutai

Dragonlord Ojutai {3}{W}{U}

Legendary Creature - Elder Dragon
Flying
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5/4
Dragonlord Ojutai

Dragonlord Ojutai {3}{W}{U}

Legendary Creature - Elder Dragon
Flying
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5/4
Dragonlord Silumgar

Dragonlord Silumgar {4}{U}{B}

Legendary Creature - Elder Dragon
Flying, deathtouch
When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
3/5
Dragonlord Silumgar

Dragonlord Silumgar {4}{U}{B}

Legendary Creature - Elder Dragon
Flying, deathtouch
When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
3/5
Deadly Dispute

Deadly Dispute {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.
Murderous Rider

Murderous Rider {1}{B}{B}

Creature - Zombie Knight
Lifelink
When this creature dies, put it on the bottom of its owner's library.
2/3
Card has other part: Swift End
Related card: Raddic, Tal Zealot
Swift End

Swift End {1}{B}{B}

Instant - Adventure
Destroy target creature or planeswalker. You lose 2 life.
Card has other part: Murderous Rider
Related card: Raddic, Tal Zealot
Zulaport Cutthroat

Zulaport Cutthroat {1}{B}

Creature - Human Rogue Ally
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1/1
Aggravated Assault

Aggravated Assault {2}{R}

Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Desperate Ritual

Desperate Ritual {1}{R}

Instant - Arcane
Add {R}{R}{R}.
Splice onto Arcane {1}{R}
Fact or Fiction

Fact or Fiction {3}{U}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Frantic Search

Frantic Search {2}{U}

Instant
Draw two cards, then discard two cards. Untap up to three lands.
Scheming Symmetry

Scheming Symmetry {B}

Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Impact Tremors

Impact Tremors {1}{R}

Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Agent of Treachery

Agent of Treachery {5}{U}{U}

Creature - Human Rogue
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
It's as easy as taking candy from a baby. A giant, reptilian, firebreathing baby.
2/3
Priest of Forgotten Gods

Priest of Forgotten Gods {1}{B}

Creature - Human Cleric
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card.
"We remember neither the gods nor their dietary preferences, so we offer a tribute of this and that, to ensure they can pick at something."
1/2
Treasonous Ogre

Treasonous Ogre {3}{R}

Creature - Ogre Shaman
Dethrone
Pay 3 life: Add {R}.
The ogre was right, the view was breathtaking—mostly due to all the screaming on the way down.
2/3
Uncivil Unrest

Uncivil Unrest {4}{R}

Enchantment
Nontoken creatures you control have riot.
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
The mob had only one rule: Never stop dancing.