Secret Lair Drop

Sylvan Library

Sylvan Library {1}{G}
(La abundancia de Yucahú)

Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Ancient Greenwarden

Ancient Greenwarden {4}{G}{G}
(Pastor da Selva)

Creature - Elemental
Reach
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
In the rainforest he is seldom seen but always felt.
5/7
Expressive Iteration

Expressive Iteration {U}{R}
(La danza del pueblo)

Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
All day they enjoyed the story of the sung dance.
Xenagos, God of Revels

Xenagos, God of Revels {3}{R}{G}
(La Madre Tierra)

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
6/5
Lightning Greaves

Lightning Greaves {2}
(Chancla relámpago)

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
"Come back! I just want to talk!"
Related card: Masterpiece Vault
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Sué wanders the sky, hoping to steal a
glance at his love Chia. When we see them
reunite, it is a time for celebration.
Related card: Ring Out
Cultural Exchange

Cultural Exchange {4}{U}{U}

Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures.
Folio of Fancies

Folio of Fancies {1}{U}

Artifact
Players have no maximum hand size.
{X}{X}, {T}: Each player draws X cards.
{2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.
Concordant Crossroads

Concordant Crossroads {G}

World Enchantment
All creatures have haste.
Rites of Flourishing

Rites of Flourishing {2}{G}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Font of Mythos

Font of Mythos {4}

Artifact
At the beginning of each player's draw step, that player draws two additional cards.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Super State

Super State {7}

Legendary Enchantment - Aura
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Knuckles the Echidna

Knuckles the Echidna {2}{R}{R}

Legendary Creature - Echidna Warrior
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
2/4
Amy Rose

Amy Rose {2}{R}{W}

Legendary Creature - Hedgehog Warrior
Haste
Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power.
3/3
Dr. Eggman

Dr. Eggman {2}{U}{B}{R}

Legendary Creature - Human Scientist
Flying
At the beginning of your end step, draw a card. Then each opponent faces a villainous choice — That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield.
3/6
Miles "Tails" Prower

Miles "Tails" Prower {1}{W}{U}

Legendary Creature - Fox Artificer
Flash
Flying
Whenever a Vehicle you control enters, draw a card if it has flying. Otherwise, put a flying counter on it.
3/1
Shadow the Hedgehog

Shadow the Hedgehog {B}{B}{R}{R}

Legendary Creature - Hedgehog Mercenary
Haste
Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card.
Chaos Control — Each spell you cast has split second if mana from an artifact was spent to cast it.
4/2
Sonic the Hedgehog

Sonic the Hedgehog {1}{U}{R}{W}

Legendary Creature - Hedgehog Warrior
Haste
Gotta Go Fast — Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste.
Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.
2/4
Generous Gift

Generous Gift {2}{W}

Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
"Do I need a reason to want to help out a friend?"
—Sonic the Hedgehog
Open the Armory

Open the Armory {1}{W}

Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
"Have no fear. Amy Rose is here!"
—Amy Rose