Secret Lair Drop

Murktide Regent

Murktide Regent {5}{U}{U}

Creature - Dragon
Delve
Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
3/3
Lightning Bolt

Lightning Bolt {R}

Instant
Lightning Bolt deals 3 damage to any target.
Related cards: Indris, the Hydrostatic Surge Kayla's Kindling Key to the Archive Thayan Evokers Toralf's Disciple
Shorikai, Genesis Engine

Shorikai, Genesis Engine {2}{W}{U}

Legendary Artifact - Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8
Shorikai, Genesis Engine can be your commander.
8/8
Mulldrifter

Mulldrifter {4}{U}

Creature - Elemental
Flying
When this creature enters, draw two cards.
Evoke {2}{U}
If a strange, flying eel ever crosses your mind, follow it.
2/2
All Will Be One

All Will Be One {3}{R}{R}

Enchantment
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
The Invasion Tree 1, Landscapers 0.
Benevolent Hydra

Benevolent Hydra {X}{G}{G}

Creature - Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
{T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
1/1
Forgotten Ancient

Forgotten Ancient {3}{G}

Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
"I am the primordial guardian of an ancient glade. Please help me find it."
0/3
Animar, Soul of Elements

Animar, Soul of Elements {G}{U}{R}

Legendary Creature - Elemental
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
Many creatures live their entire lives on Animar without ever feeling the elmental move.
1/1
Secret Rendezvous

Secret Rendezvous {1}{W}{W}

Sorcery
You and target opponent each draw three cards.
Best friends come in all shapes and sizes.
Serenity

Serenity {1}{W}

Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Sometimes the coziest bed is a flower bed.
Esika's Chariot

Esika's Chariot {3}{G}

Legendary Artifact - Vehicle
When Esika's Chariot enters, create two 2/2 green Cat creature tokens.
Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
When your cart is drawn by cats, you take a lot of detours.
4/4
Realms Uncharted

Realms Uncharted {2}{G}

Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
The journey is more profound than the destination, but the destination can be pretty great too.
Morophon, the Boundless

Morophon, the Boundless {7}

Legendary Creature - Shapeshifter
Changeling
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
6/6
Raise the Palisade

Raise the Palisade {4}{U}

Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
And just like that, the vibe went from "keep out" to cookout.
Bitterblossom

Bitterblossom {1}{B}

Kindred Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Invite one faerie and they'll bring the whole glade.
Taurean Mauler

Taurean Mauler {2}{R}

Creature - Shapeshifter
Changeling
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
The bigger they are, the harder they drop beats.
2/2
Avenger of Zendikar

Avenger of Zendikar {5}{G}{G}

Creature - Elemental
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Vengeance is a brew best served chilled.
5/5
Kindred Summons

Kindred Summons {5}{G}{G}

Instant
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Bring your friends, your friends' friends, and their friends too.
Tendershoot Dryad

Tendershoot Dryad {4}{G}

Creature - Dryad
Ascend
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
"I can make new friends wherever I go."
2/2
Coat of Arms

Coat of Arms {5}

Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
We love all shapes and sizes—the weirder, the better.
Maskwood Nexus

Maskwood Nexus {4}

Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Wear starlight like a crown and dare the moon to dance with you.
Related card: Ring Out
Rin and Seri, Inseparable

Rin and Seri, Inseparable {1}{R}{G}{W}

Legendary Creature - Dog Cat
Whenever you cast a Dog spell, create a 1/1 green Cat creature token.
Whenever you cast a Cat spell, create a 1/1 white Dog creature token.
{R}{G}{W}, {T}: Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
4/4
Karmic Guide

Karmic Guide {3}{W}{W}

Creature - Angel Spirit
Flying, protection from black
Echo {3}{W}{W}
When this creature enters, return target creature card from your graveyard to the battlefield.
Don't call it necromancy. Call it a revival of vintage creatures.
2/2
Ninja of the Deep Hours

Ninja of the Deep Hours {3}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever this creature deals combat damage to a player, you may draw a card.
"Always make a striking first impression."
2/2